rattles-terminal-spinners
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ChineseRattles Terminal Spinners
Rattles 终端加载动画库
Skill by ara.so — Daily 2026 Skills collection.
Rattles is a minimal, zero-dependency Rust library for terminal spinners. It has no runtime or lifecycle — spinners are constructed directly in render loops with negligible cost. Supports environments.
no_std来自ara.so的技能 — 2026每日技能合集。
Rattles 是一个轻量、零依赖的Rust终端加载动画库。它无需运行时或生命周期管理——加载动画直接在渲染循环中构建,开销极低。支持环境。
no_stdInstallation
安装
toml
undefinedtoml
undefinedCargo.toml
Cargo.toml
[dependencies]
rattles = "0.1" # with std (default)
[dependencies]
rattles = "0.1" # 带std(默认)
no_std
no_std版本
rattles = { version = "0.1", default-features = false }
Or via CLI:
```sh
cargo add rattlesrattles = { version = "0.1", default-features = false }
或通过CLI安装:
```sh
cargo add rattlesno_std variant
no_std变体
cargo add rattles --no-default-features
undefinedcargo add rattles --no-default-features
undefinedCore Concepts
核心概念
- Rattler: a spinner definition (frames + interval). Stateless and cheap to construct.
- TickedRattler: stateful wrapper for tick-based driving (required in ).
no_std - Presets: built-in spinners organized by category.
- macro: define custom spinners at compile time.
rattle!
- Rattler:加载动画定义(帧 + 间隔)。无状态且构建成本极低。
- TickedRattler:基于节拍驱动的有状态包装器(环境下必需)。
no_std - Presets:按类别划分的内置加载动画。
- 宏:在编译时定义自定义加载动画。
rattle!
Basic Usage (std)
基础用法(std环境)
rust
use std::{io::Write, time::Duration};
use rattles::presets::prelude as presets;
fn main() {
let rattle = presets::dots();
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}current_frame()rust
use std::{io::Write, time::Duration};
use rattles::presets::prelude as presets;
fn main() {
let rattle = presets::dots();
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}current_frame()Preset Categories
预设类别
rust
use rattles::presets::{arrows, ascii, braille, emoji};
use rattles::presets::prelude as presets; // re-exports all presets
// Arrows
let s = arrows::arrow();
let s = arrows::arrow2();
// ASCII
let s = ascii::line();
let s = ascii::pipe();
// Braille
let s = braille::dots();
let s = braille::dots2();
// Emoji
let s = emoji::earth();
let s = emoji::clock();
// Prelude examples
let s = presets::waverows();
let s = presets::dots();rust
use rattles::presets::{arrows, ascii, braille, emoji};
use rattles::presets::prelude as presets; // 导出所有预设
// 箭头类
let s = arrows::arrow();
let s = arrows::arrow2();
// ASCII类
let s = ascii::line();
let s = ascii::pipe();
// 盲文类
let s = braille::dots();
let s = braille::dots2();
// 表情符号类
let s = emoji::earth();
let s = emoji::clock();
// 预导出示例
let s = presets::waverows();
let s = presets::dots();Rattler API
Rattler API
rust
use rattles::presets::prelude as presets;
use std::time::Duration;
let rattle = presets::dots();
// Get frame based on system clock (std only)
let frame: &str = rattle.current_frame();
// Get frame at specific elapsed duration (std + no_std)
let frame = rattle.frame_at(Duration::from_millis(500));
// Get frame by index
let frame = rattle.frame(3);
// Change animation interval
let rattle = presets::dots().set_interval(Duration::from_millis(50));
// Reverse direction
let rattle = presets::waverows().reverse();
// Convert to tick-based (stateful)
let mut ticked = presets::dots().into_ticked();rust
use rattles::presets::prelude as presets;
use std::time::Duration;
let rattle = presets::dots();
// 根据系统时钟获取帧(仅std环境)
let frame: &str = rattle.current_frame();
// 根据特定已流逝时长获取帧(std + no_std环境)
let frame = rattle.frame_at(Duration::from_millis(500));
// 通过索引获取帧
let frame = rattle.frame(3);
// 修改动画间隔
let rattle = presets::dots().set_interval(Duration::from_millis(50));
// 反转方向
let rattle = presets::waverows().reverse();
// 转换为基于节拍的(有状态)
let mut ticked = presets::dots().into_ticked();TickedRattler (Stateful / no_std-friendly)
TickedRattler(有状态 / 适配no_std)
rust
use rattles::presets::prelude as presets;
let mut rattle = presets::dots().into_ticked();
loop {
rattle.tick();
let frame = rattle.current_frame();
// render frame...
}TickedRattlerno_stdrust
use rattles::presets::prelude as presets;
let mut rattle = presets::dots().into_ticked();
loop {
rattle.tick();
let frame = rattle.current_frame();
// 渲染帧...
}TickedRattlerno_stdIndex-Based Animation (no_std)
基于索引的动画(no_std环境)
rust
use rattles::presets::prelude as presets;
let rattle = presets::dots();
let mut i = 0usize;
loop {
let frame = rattle.frame(i);
i = i.wrapping_add(1);
// render frame...
}rust
use rattles::presets::prelude as presets;
let rattle = presets::dots();
let mut i = 0usize;
loop {
let frame = rattle.frame(i);
i = i.wrapping_add(1);
// 渲染帧...
}Time-Based Animation with External Clock (no_std)
基于外部时钟的时间驱动动画(no_std环境)
rust
use rattles::presets::prelude as presets;
use core::time::Duration;
let rattle = presets::dots();
// elapsed comes from your platform's timer
let elapsed: Duration = get_elapsed(); // your implementation
let frame = rattle.frame_at(elapsed);rust
use rattles::presets::prelude as presets;
use core::time::Duration;
let rattle = presets::dots();
// elapsed来自平台计时器
let elapsed: Duration = get_elapsed(); // 你的实现代码
let frame = rattle.frame_at(elapsed);Custom Spinners with rattle!
Macro
rattle!使用rattle!
宏定义自定义加载动画
rattle!rust
use rattles::rattle;
rattle!(
MySpinner, // generated struct name
my_spinner, // generated constructor function name
1, // row count (width of spinner)
120, // interval in milliseconds
["⣾", "⣷", "⣯", "⣟", "⣻", "⣽"] // keyframes
);
// Use it like any preset
let s = my_spinner();
println!("{}", s.current_frame());Multi-row custom spinner:
rust
rattle!(
Wide,
wide_spinner,
3, // 3 characters wide
80,
["[ ]", "[= ]", "[== ]", "[===]", "[ ==]", "[ =]"]
);rust
use rattles::rattle;
rattle!(
MySpinner, // 生成的结构体名称
my_spinner, // 生成的构造函数名称
1, // 行数(加载动画宽度)
120, // 间隔(毫秒)
["⣾", "⣷", "⣯", "⣟", "⣻", "⣽"] // 关键帧
);
// 像使用预设一样使用它
let s = my_spinner();
println!("{}", s.current_frame());多行自定义加载动画:
rust
rattle!(
Wide,
wide_spinner,
3, // 宽度为3个字符
80,
["[ ]", "[= ]", "[== ]", "[===]", "[ ==]", "[ =]"]
);Ratatui Integration
Ratatui集成
rust
// examples/ratatui.rs pattern
use rattles::presets::prelude as presets;
use ratatui::{
backend::CrosstermBackend,
widgets::Paragraph,
Terminal,
};
fn ui(frame: &mut ratatui::Frame, rattle: &rattles::Rattler) {
let spinner_text = rattle.current_frame();
let paragraph = Paragraph::new(format!("{} Loading...", spinner_text));
frame.render_widget(paragraph, frame.size());
}
fn main() -> std::io::Result<()> {
let rattle = presets::dots();
// standard ratatui event loop
loop {
terminal.draw(|f| ui(f, &rattle))?;
std::thread::sleep(std::time::Duration::from_millis(16));
// break on user input...
}
Ok(())
}Since is stateless, pass it by reference anywhere — no needed.
RattlerArc<Mutex<>>rust
// examples/ratatui.rs 示例代码
use rattles::presets::prelude as presets;
use ratatui::{
backend::CrosstermBackend,
widgets::Paragraph,
Terminal,
};
fn ui(frame: &mut ratatui::Frame, rattle: &rattles::Rattler) {
let spinner_text = rattle.current_frame();
let paragraph = Paragraph::new(format!("{} Loading...", spinner_text));
frame.render_widget(paragraph, frame.size());
}
fn main() -> std::io::Result<()> {
let rattle = presets::dots();
// 标准ratatui事件循环
loop {
terminal.draw(|f| ui(f, &rattle))?;
std::thread::sleep(std::time::Duration::from_millis(16));
// 用户输入时退出...
}
Ok(())
}由于是无状态的,可通过引用传递到任何地方——无需使用。
RattlerArc<Mutex<>>no_std Setup
no_std环境配置
toml
[dependencies]
rattles = { version = "0.1", default-features = false }rust
#![no_std]
use rattles::presets::prelude as presets;
// Option 1: tick-based
let mut rattle = presets::dots().into_ticked();
rattle.tick();
let frame = rattle.current_frame();
// Option 2: index-based
let rattle = presets::dots();
let frame = rattle.frame(42);
// Option 3: duration-based (external clock)
let rattle = presets::dots();
let frame = rattle.frame_at(core::time::Duration::from_millis(840));toml
[dependencies]
rattles = { version = "0.1", default-features = false }rust
#![no_std]
use rattles::presets::prelude as presets;
// 选项1:基于节拍
let mut rattle = presets::dots().into_ticked();
rattle.tick();
let frame = rattle.current_frame();
// 选项2:基于索引
let rattle = presets::dots();
let frame = rattle.frame(42);
// 选项3:基于时长(外部时钟)
let rattle = presets::dots();
let frame = rattle.frame_at(core::time::Duration::from_millis(840));Common Patterns
常见模式
Spinner with message
带消息的加载动画
rust
use rattles::presets::prelude as presets;
use std::{io::Write, time::Duration};
fn main() {
let rattle = presets::dots();
let message = "Fetching data...";
loop {
print!("\r{} {}", rattle.current_frame(), message);
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}rust
use rattles::presets::prelude as presets;
use std::{io::Write, time::Duration};
fn main() {
let rattle = presets::dots();
let message = "Fetching data...";
loop {
print!("\r{} {}", rattle.current_frame(), message);
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}Async-compatible (tokio)
异步兼容(tokio)
rust
use rattles::presets::prelude as presets;
use tokio::time::{sleep, Duration};
#[tokio::main]
async fn main() {
let rattle = presets::dots();
let spinner = tokio::spawn(async move {
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
sleep(Duration::from_millis(80)).await;
}
});
// do your async work
do_work().await;
spinner.abort();
println!("\rDone! ");
}rust
use rattles::presets::prelude as presets;
use tokio::time::{sleep, Duration};
#[tokio::main]
async fn main() {
let rattle = presets::dots();
let spinner = tokio::spawn(async move {
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
sleep(Duration::from_millis(80)).await;
}
});
// 执行异步任务
do_work().await;
spinner.abort();
println!("\rDone! ");
}Collecting all frames
收集所有帧
rust
let rattle = presets::dots();
let frames: Vec<&str> = (0..rattle.frame_count())
.map(|i| rattle.frame(i))
.collect();rust
let rattle = presets::dots();
let frames: Vec<&str> = (0..rattle.frame_count())
.map(|i| rattle.frame(i))
.collect();Troubleshooting
故障排除
Spinner not animating (stuck on first frame)
- Ensure you're flushing stdout:
std::io::stdout().flush().unwrap() - Use to overwrite the line, not
\r\n - The sleep interval should match or be shorter than the spinner's interval
current_frame()- Use ,
frame_at(duration), orframe(index)insteadinto_ticked() - Disable default features:
rattles = { version = "...", default-features = false }
Custom spinner not compiling
- Keyframes must be string literals in the macro array
rattle! - Row count must match the visual width of each keyframe string
Spinner looks garbled in terminal
- Some braille/emoji frames require a terminal with Unicode support
- Test with ASCII presets () to verify basic functionality first
ascii::line()
加载动画不播放(停留在第一帧)
- 确保刷新标准输出:
std::io::stdout().flush().unwrap() - 使用覆盖当前行,而非
\r\n - 休眠间隔应等于或短于加载动画的间隔
current_frame()- 使用、
frame_at(duration)或frame(index)替代into_ticked() - 禁用默认特性:
rattles = { version = "...", default-features = false }
自定义加载动画编译失败
- 宏数组中的关键帧必须是字符串字面量
rattle! - 行数必须与每个关键帧字符串的视觉宽度匹配
加载动画在终端中显示乱码
- 部分盲文/表情符号帧需要支持Unicode的终端
- 先使用ASCII预设()验证基础功能是否正常
ascii::line()