rattles-terminal-spinners

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Rattles Terminal Spinners

Rattles 终端加载动画库

Skill by ara.so — Daily 2026 Skills collection.
Rattles is a minimal, zero-dependency Rust library for terminal spinners. It has no runtime or lifecycle — spinners are constructed directly in render loops with negligible cost. Supports
no_std
environments.
来自ara.so的技能 — 2026每日技能合集。
Rattles 是一个轻量、零依赖的Rust终端加载动画库。它无需运行时或生命周期管理——加载动画直接在渲染循环中构建,开销极低。支持
no_std
环境。

Installation

安装

toml
undefined
toml
undefined

Cargo.toml

Cargo.toml

[dependencies] rattles = "0.1" # with std (default)
[dependencies] rattles = "0.1" # 带std(默认)

no_std

no_std版本

rattles = { version = "0.1", default-features = false }

Or via CLI:

```sh
cargo add rattles
rattles = { version = "0.1", default-features = false }

或通过CLI安装:

```sh
cargo add rattles

no_std variant

no_std变体

cargo add rattles --no-default-features
undefined
cargo add rattles --no-default-features
undefined

Core Concepts

核心概念

  • Rattler: a spinner definition (frames + interval). Stateless and cheap to construct.
  • TickedRattler: stateful wrapper for tick-based driving (required in
    no_std
    ).
  • Presets: built-in spinners organized by category.
  • rattle!
    macro
    : define custom spinners at compile time.
  • Rattler:加载动画定义(帧 + 间隔)。无状态且构建成本极低。
  • TickedRattler:基于节拍驱动的有状态包装器(
    no_std
    环境下必需)。
  • Presets:按类别划分的内置加载动画。
  • rattle!
    :在编译时定义自定义加载动画。

Basic Usage (std)

基础用法(std环境)

rust
use std::{io::Write, time::Duration};
use rattles::presets::prelude as presets;

fn main() {
    let rattle = presets::dots();

    loop {
        print!("\r{}", rattle.current_frame());
        std::io::stdout().flush().unwrap();
        std::thread::sleep(Duration::from_millis(80));
    }
}
current_frame()
uses the system clock internally — no state needed.
rust
use std::{io::Write, time::Duration};
use rattles::presets::prelude as presets;

fn main() {
    let rattle = presets::dots();

    loop {
        print!("\r{}", rattle.current_frame());
        std::io::stdout().flush().unwrap();
        std::thread::sleep(Duration::from_millis(80));
    }
}
current_frame()
内部使用系统时钟——无需维护状态。

Preset Categories

预设类别

rust
use rattles::presets::{arrows, ascii, braille, emoji};
use rattles::presets::prelude as presets; // re-exports all presets

// Arrows
let s = arrows::arrow();
let s = arrows::arrow2();

// ASCII
let s = ascii::line();
let s = ascii::pipe();

// Braille
let s = braille::dots();
let s = braille::dots2();

// Emoji
let s = emoji::earth();
let s = emoji::clock();

// Prelude examples
let s = presets::waverows();
let s = presets::dots();
rust
use rattles::presets::{arrows, ascii, braille, emoji};
use rattles::presets::prelude as presets; // 导出所有预设

// 箭头类
let s = arrows::arrow();
let s = arrows::arrow2();

// ASCII类
let s = ascii::line();
let s = ascii::pipe();

// 盲文类
let s = braille::dots();
let s = braille::dots2();

// 表情符号类
let s = emoji::earth();
let s = emoji::clock();

// 预导出示例
let s = presets::waverows();
let s = presets::dots();

Rattler API

Rattler API

rust
use rattles::presets::prelude as presets;
use std::time::Duration;

let rattle = presets::dots();

// Get frame based on system clock (std only)
let frame: &str = rattle.current_frame();

// Get frame at specific elapsed duration (std + no_std)
let frame = rattle.frame_at(Duration::from_millis(500));

// Get frame by index
let frame = rattle.frame(3);

// Change animation interval
let rattle = presets::dots().set_interval(Duration::from_millis(50));

// Reverse direction
let rattle = presets::waverows().reverse();

// Convert to tick-based (stateful)
let mut ticked = presets::dots().into_ticked();
rust
use rattles::presets::prelude as presets;
use std::time::Duration;

let rattle = presets::dots();

// 根据系统时钟获取帧(仅std环境)
let frame: &str = rattle.current_frame();

// 根据特定已流逝时长获取帧(std + no_std环境)
let frame = rattle.frame_at(Duration::from_millis(500));

// 通过索引获取帧
let frame = rattle.frame(3);

// 修改动画间隔
let rattle = presets::dots().set_interval(Duration::from_millis(50));

// 反转方向
let rattle = presets::waverows().reverse();

// 转换为基于节拍的(有状态)
let mut ticked = presets::dots().into_ticked();

TickedRattler (Stateful / no_std-friendly)

TickedRattler(有状态 / 适配no_std)

rust
use rattles::presets::prelude as presets;

let mut rattle = presets::dots().into_ticked();

loop {
    rattle.tick();
    let frame = rattle.current_frame();
    // render frame...
}
TickedRattler
must be stored (it holds state). Suitable for
no_std
contexts where the global clock is unavailable.
rust
use rattles::presets::prelude as presets;

let mut rattle = presets::dots().into_ticked();

loop {
    rattle.tick();
    let frame = rattle.current_frame();
    // 渲染帧...
}
TickedRattler
必须被存储(它持有状态)。适用于无法使用全局时钟的
no_std
场景。

Index-Based Animation (no_std)

基于索引的动画(no_std环境)

rust
use rattles::presets::prelude as presets;

let rattle = presets::dots();
let mut i = 0usize;

loop {
    let frame = rattle.frame(i);
    i = i.wrapping_add(1);
    // render frame...
}
rust
use rattles::presets::prelude as presets;

let rattle = presets::dots();
let mut i = 0usize;

loop {
    let frame = rattle.frame(i);
    i = i.wrapping_add(1);
    // 渲染帧...
}

Time-Based Animation with External Clock (no_std)

基于外部时钟的时间驱动动画(no_std环境)

rust
use rattles::presets::prelude as presets;
use core::time::Duration;

let rattle = presets::dots();

// elapsed comes from your platform's timer
let elapsed: Duration = get_elapsed(); // your implementation
let frame = rattle.frame_at(elapsed);
rust
use rattles::presets::prelude as presets;
use core::time::Duration;

let rattle = presets::dots();

// elapsed来自平台计时器
let elapsed: Duration = get_elapsed(); // 你的实现代码
let frame = rattle.frame_at(elapsed);

Custom Spinners with
rattle!
Macro

使用
rattle!
宏定义自定义加载动画

rust
use rattles::rattle;

rattle!(
    MySpinner,   // generated struct name
    my_spinner,  // generated constructor function name
    1,           // row count (width of spinner)
    120,         // interval in milliseconds
    ["⣾", "⣷", "⣯", "⣟", "⣻", "⣽"]  // keyframes
);

// Use it like any preset
let s = my_spinner();
println!("{}", s.current_frame());
Multi-row custom spinner:
rust
rattle!(
    Wide,
    wide_spinner,
    3,   // 3 characters wide
    80,
    ["[   ]", "[=  ]", "[== ]", "[===]", "[ ==]", "[  =]"]
);
rust
use rattles::rattle;

rattle!(
    MySpinner,   // 生成的结构体名称
    my_spinner,  // 生成的构造函数名称
    1,           // 行数(加载动画宽度)
    120,         // 间隔(毫秒)
    ["⣾", "⣷", "⣯", "⣟", "⣻", "⣽"]  // 关键帧
);

// 像使用预设一样使用它
let s = my_spinner();
println!("{}", s.current_frame());
多行自定义加载动画:
rust
rattle!(
    Wide,
    wide_spinner,
    3,   // 宽度为3个字符
    80,
    ["[   ]", "[=  ]", "[== ]", "[===]", "[ ==]", "[  =]"]
);

Ratatui Integration

Ratatui集成

rust
// examples/ratatui.rs pattern
use rattles::presets::prelude as presets;
use ratatui::{
    backend::CrosstermBackend,
    widgets::Paragraph,
    Terminal,
};

fn ui(frame: &mut ratatui::Frame, rattle: &rattles::Rattler) {
    let spinner_text = rattle.current_frame();
    let paragraph = Paragraph::new(format!("{} Loading...", spinner_text));
    frame.render_widget(paragraph, frame.size());
}

fn main() -> std::io::Result<()> {
    let rattle = presets::dots();

    // standard ratatui event loop
    loop {
        terminal.draw(|f| ui(f, &rattle))?;
        std::thread::sleep(std::time::Duration::from_millis(16));

        // break on user input...
    }
    Ok(())
}
Since
Rattler
is stateless, pass it by reference anywhere — no
Arc<Mutex<>>
needed.
rust
// examples/ratatui.rs 示例代码
use rattles::presets::prelude as presets;
use ratatui::{
    backend::CrosstermBackend,
    widgets::Paragraph,
    Terminal,
};

fn ui(frame: &mut ratatui::Frame, rattle: &rattles::Rattler) {
    let spinner_text = rattle.current_frame();
    let paragraph = Paragraph::new(format!("{} Loading...", spinner_text));
    frame.render_widget(paragraph, frame.size());
}

fn main() -> std::io::Result<()> {
    let rattle = presets::dots();

    // 标准ratatui事件循环
    loop {
        terminal.draw(|f| ui(f, &rattle))?;
        std::thread::sleep(std::time::Duration::from_millis(16));

        // 用户输入时退出...
    }
    Ok(())
}
由于
Rattler
是无状态的,可通过引用传递到任何地方——无需使用
Arc<Mutex<>>

no_std Setup

no_std环境配置

toml
[dependencies]
rattles = { version = "0.1", default-features = false }
rust
#![no_std]
use rattles::presets::prelude as presets;

// Option 1: tick-based
let mut rattle = presets::dots().into_ticked();
rattle.tick();
let frame = rattle.current_frame();

// Option 2: index-based
let rattle = presets::dots();
let frame = rattle.frame(42);

// Option 3: duration-based (external clock)
let rattle = presets::dots();
let frame = rattle.frame_at(core::time::Duration::from_millis(840));
toml
[dependencies]
rattles = { version = "0.1", default-features = false }
rust
#![no_std]
use rattles::presets::prelude as presets;

// 选项1:基于节拍
let mut rattle = presets::dots().into_ticked();
rattle.tick();
let frame = rattle.current_frame();

// 选项2:基于索引
let rattle = presets::dots();
let frame = rattle.frame(42);

// 选项3:基于时长(外部时钟)
let rattle = presets::dots();
let frame = rattle.frame_at(core::time::Duration::from_millis(840));

Common Patterns

常见模式

Spinner with message

带消息的加载动画

rust
use rattles::presets::prelude as presets;
use std::{io::Write, time::Duration};

fn main() {
    let rattle = presets::dots();
    let message = "Fetching data...";

    loop {
        print!("\r{} {}", rattle.current_frame(), message);
        std::io::stdout().flush().unwrap();
        std::thread::sleep(Duration::from_millis(80));
    }
}
rust
use rattles::presets::prelude as presets;
use std::{io::Write, time::Duration};

fn main() {
    let rattle = presets::dots();
    let message = "Fetching data...";

    loop {
        print!("\r{} {}", rattle.current_frame(), message);
        std::io::stdout().flush().unwrap();
        std::thread::sleep(Duration::from_millis(80));
    }
}

Async-compatible (tokio)

异步兼容(tokio)

rust
use rattles::presets::prelude as presets;
use tokio::time::{sleep, Duration};

#[tokio::main]
async fn main() {
    let rattle = presets::dots();

    let spinner = tokio::spawn(async move {
        loop {
            print!("\r{}", rattle.current_frame());
            std::io::stdout().flush().unwrap();
            sleep(Duration::from_millis(80)).await;
        }
    });

    // do your async work
    do_work().await;
    spinner.abort();
    println!("\rDone!     ");
}
rust
use rattles::presets::prelude as presets;
use tokio::time::{sleep, Duration};

#[tokio::main]
async fn main() {
    let rattle = presets::dots();

    let spinner = tokio::spawn(async move {
        loop {
            print!("\r{}", rattle.current_frame());
            std::io::stdout().flush().unwrap();
            sleep(Duration::from_millis(80)).await;
        }
    });

    // 执行异步任务
    do_work().await;
    spinner.abort();
    println!("\rDone!     ");
}

Collecting all frames

收集所有帧

rust
let rattle = presets::dots();
let frames: Vec<&str> = (0..rattle.frame_count())
    .map(|i| rattle.frame(i))
    .collect();
rust
let rattle = presets::dots();
let frames: Vec<&str> = (0..rattle.frame_count())
    .map(|i| rattle.frame(i))
    .collect();

Troubleshooting

故障排除

Spinner not animating (stuck on first frame)
  • Ensure you're flushing stdout:
    std::io::stdout().flush().unwrap()
  • Use
    \r
    to overwrite the line, not
    \n
  • The sleep interval should match or be shorter than the spinner's interval
current_frame()
not available in no_std
  • Use
    frame_at(duration)
    ,
    frame(index)
    , or
    into_ticked()
    instead
  • Disable default features:
    rattles = { version = "...", default-features = false }
Custom spinner not compiling
  • Keyframes must be string literals in the
    rattle!
    macro array
  • Row count must match the visual width of each keyframe string
Spinner looks garbled in terminal
  • Some braille/emoji frames require a terminal with Unicode support
  • Test with ASCII presets (
    ascii::line()
    ) to verify basic functionality first
加载动画不播放(停留在第一帧)
  • 确保刷新标准输出:
    std::io::stdout().flush().unwrap()
  • 使用
    \r
    覆盖当前行,而非
    \n
  • 休眠间隔应等于或短于加载动画的间隔
current_frame()
在no_std环境中不可用
  • 使用
    frame_at(duration)
    frame(index)
    into_ticked()
    替代
  • 禁用默认特性:
    rattles = { version = "...", default-features = false }
自定义加载动画编译失败
  • rattle!
    宏数组中的关键帧必须是字符串字面量
  • 行数必须与每个关键帧字符串的视觉宽度匹配
加载动画在终端中显示乱码
  • 部分盲文/表情符号帧需要支持Unicode的终端
  • 先使用ASCII预设(
    ascii::line()
    )验证基础功能是否正常