Loading...
Loading...
Compare original and translation side by side
IRON LAW: Define Players, Strategies, and Payoffs BEFORE Analyzing
Every game requires three elements explicitly defined:
1. Players — who are the decision-makers?
2. Strategies — what choices does each player have?
3. Payoffs — what does each player get for each combination of choices?
Analyzing a "game" without a payoff matrix is just storytelling.IRON LAW: Define Players, Strategies, and Payoffs BEFORE Analyzing
Every game requires three elements explicitly defined:
1. Players — who are the decision-makers?
2. Strategies — what choices does each player have?
3. Payoffs — what does each player get for each combination of choices?
Analyzing a "game" without a payoff matrix is just storytelling.undefinedundefined| Player 2: X | Player 2: Y | |
|---|---|---|
| Player 1: A | (a1, a2) | (b1, b2) |
| Player 1: B | (c1, c2) | (d1, d2) |
| Player 2: X | Player 2: Y | |
|---|---|---|
| Player 1: A | (a1, a2) | (b1, b2) |
| Player 1: B | (c1, c2) | (d1, d2) |
undefinedundefined| Chain B: Hold Price | Chain B: Cut Price | |
|---|---|---|
| Chain A: Hold Price | (80, 80) | (40, 100) |
| Chain A: Cut Price | (100, 40) | (60, 60) |
| Chain B: Hold Price | Chain B: Cut Price | |
|---|---|---|
| Chain A: Hold Price | (80, 80) | (40, 100) |
| Chain A: Cut Price | (100, 40) | (60, 60) |
references/repeated-games.mdreferences/mechanism-design.mdreferences/repeated-games.mdreferences/mechanism-design.md