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Apply Affordance Theory (Gibson, 1979; Norman, 1988) to analyze the action possibilities that an artifact provides to an actor. Use this skill when the user needs to evaluate technology design from an affordance perspective, identify why users struggle with an interface, analyze IT-enabled organizational change through affordance actualization, or when they ask 'what does this technology afford', 'why can't users figure out this feature', or 'how does technology enable new practices'.
npx skill4agent add asgard-ai-platform/skills grad-affordanceIRON LAW: An affordance exists in the RELATION between actor and artifact —
it is neither a property of the object alone nor of the user alone.| Affordance Type | Description |
|---|---|
| Existence | What action possibilities objectively exist in the relation |
| Perception | Which affordances actors actually perceive (Norman's focus) |
| Actualization | Which perceived affordances actors act upon |
## Affordance Analysis: [Artifact] x [Actor Group]
### Actor Profile
- Role: ...
- Capabilities: ...
- Goals: ...
### Affordance Map
| Affordance | Exists? | Perceived? | Actualized? | Gap Type |
|-----------|---------|------------|-------------|----------|
| | | | | |
### Constraints
- [constraint]: [effect on actor behavior]
### Gap Analysis
- Perception gaps: ...
- Actualization gaps: ...
- False affordances: ...
### Recommendations
1. [Gap type]: [intervention]
2. ...