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Use when making design decisions, implementing HIG patterns, Liquid Glass, SF Symbols, typography, or structuring app entry points and authentication flows.
npx skill4agent add charleswiltgen/axiom axiom-design| Symptom / Task | Reference |
|---|---|
| Design decisions, HIG compliance, colors, backgrounds | See |
| Semantic colors, custom color patterns, material styles | See |
| Liquid Glass effects, adoption, migration from blur effects | See |
| App-wide Liquid Glass adoption, backward compatibility | See |
| SF Symbols rendering modes, effects, animations | See |
| SF Symbols API signatures, UIKit equivalents, availability | See |
| San Francisco fonts, text styles, Dynamic Type, tracking | See |
| App entry points, auth flows, root view switching, scene lifecycle | See |
digraph design {
start [label="Design task" shape=ellipse];
what [label="What do you need?" shape=diamond];
start -> what;
what -> "skills/hig.md" [label="design decision,\nHIG compliance,\ncolor/background choice"];
what -> "skills/hig-ref.md" [label="semantic color API,\ncustom color code,\nmaterial style details"];
what -> "skills/liquid-glass.md" [label="Liquid Glass effects,\nmigrate from blur,\nRegular vs Clear"];
what -> "skills/liquid-glass-ref.md" [label="app-wide Liquid Glass plan,\nplatform differences,\nbackward compat"];
what -> "skills/sf-symbols.md" [label="rendering mode choice,\nsymbol effects/animations,\ncustom symbols"];
what -> "skills/sf-symbols-ref.md" [label="SF Symbols API syntax,\nUIKit equivalents,\navailability matrix"];
what -> "skills/typography-ref.md" [label="font selection,\nDynamic Type,\ntext styles, tracking"];
what -> "skills/app-composition.md" [label="@main entry point,\nauth flow, root view,\nscene lifecycle"];
}skills/hig.mdskills/hig-ref.mdskills/liquid-glass.mdskills/liquid-glass-ref.mdskills/sf-symbols.mdskills/sf-symbols-ref.mdskills/typography-ref.mdskills/app-composition.md/skill axiom-swiftui/skill axiom-uikit/skill axiom-accessibilityskills/liquid-glass.md.glassEffect()skills/liquid-glass-ref.mdskills/app-composition.mdskills/hig.mdskills/hig-ref.mdskills/liquid-glass.mdskills/liquid-glass-ref.mdskills/sf-symbols.mdskills/sf-symbols-ref.mdskills/typography-ref.mdskills/app-composition.md| Thought | Reality |
|---|---|
| "I'll just pick colors that look good" | Semantic colors adapt to dark mode, accessibility settings, and platform automatically. Custom colors need all of that manually. |
| "Liquid Glass is just a blur effect" | Liquid Glass is a distinct material system with lensing, tinting, and adaptive behavior. Using |
| "I know which SF Symbol rendering mode to use" | The right mode depends on context (monochrome for toolbars, hierarchical for depth, palette for brand colors). |
| "I'll hardcode font sizes" | Hardcoded sizes break Dynamic Type, violate HIG, and fail accessibility review. |
| "I'll handle auth state with a boolean" | A boolean can't represent login, onboarding, and main states without race conditions. |
| "Liquid Glass adoption means rewriting my whole UI" | Most standard SwiftUI/UIKit components adopt automatically. Start by building with latest Xcode, then review. |
| "I'll add the SF Symbol animation later" | Symbol effects are the primary way users perceive interactive feedback. Shipping without them feels broken. |
| "I'll skip the design review, the code works" | HIG compliance affects App Store review. Reviewers reject apps that feel wrong even if they function correctly. |
skills/hig.mdskills/hig-ref.mdskills/liquid-glass.mdskills/liquid-glass-ref.mdskills/sf-symbols.mdskills/sf-symbols-ref.mdskills/typography-ref.mdskills/app-composition.mdskills/hig.md/skill axiom-accessibilityskills/sf-symbols.md