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snippet: true_editables_editablessnippet: true| Then go to | For |
|---|---|
| A full migration, entering at Phase 1 |
| Collections, Inputs, Structures, Collection URLs |
| Editable regions |
| MDX components or inline HTML in content |
| Rosey and the CloudCannon connector |
| 接下来前往 | 用于 |
|---|---|
| 完整迁移,从 Phase 1 开始 |
| Collections、Inputs、Structures、Collection URLs |
| 可编辑区域 |
| 内容中的 MDX 组件或内联 HTML |
| Rosey 与 CloudCannon connector |
| Excuse | Reality |
|---|---|
| "This is too simple to need a design" | Simple tasks are where assumptions cause the most waste. The design can be short. |
| "I already know what to do" | You know what YOU would do. The user may have different priorities or constraints. |
| "Asking questions slows things down" | Wrong assumptions slow things down more. One question now saves rework later. |
| "The user will tell me if something's wrong" | Users often don't know what to flag until they see the wrong result. Validate upfront. |
| "I'll figure it out as I go" | That's how you end up redoing work. Explore the space first. |
| 借口 | 实际情况 |
|---|---|
| “这太简单了,不需要做设计” | 简单任务恰恰是假设最容易造成浪费的地方。设计可以很短。 |
| “我已经知道该怎么做了” | 你知道自己会怎么做,但用户可能有不同的优先级和约束。 |
| “提问会拖慢进度” | 错误的假设才会拖慢进度。现在提一个问题,可以省下之后的返工。 |
| “用户会告诉我哪里有问题” | 用户通常在看到错误结果之前都不知道该指出什么问题。提前验证。 |
| “我会边做边想办法” | 这样最终会导致重做。先探索整个方案空间。 |