game-performance

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Original

English
🇨🇳

Translation

Chinese

Game Performance Optimization

游戏性能优化

Purpose

用途

Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.
跨引擎游戏性能优化:draw call优化、LOD、对象池、GPU profiling、内存管理以及平台针对性调优。

Routing

使用规则

  • Use when: Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
  • Do not use when: Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
  • Outputs: Performance analysis, optimization strategies, profiling guidance, and engine-specific configuration.
  • Success criteria: Returns actionable optimization steps with measurable targets (FPS, draw calls, memory).
  • 适用场景:当用户询问任意游戏引擎下的游戏性能优化、FPS提升、draw call减少、LOD配置、对象池、GPU profiling、内存优化或帧时间预算相关问题时使用。
  • 不适用场景:不要用于引擎专属的编码任务(请使用unity-development或unreal-development),或与游戏无关的网页/应用性能优化问题。
  • 输出内容:性能分析、优化策略、性能剖析指导,以及引擎专属配置方案。
  • 成功标准:返回可落地的优化步骤,附带可衡量的指标(FPS、draw call数量、内存占用)。

Trigger Examples

触发示例

Positive

正向示例

  • Use the game-performance skill for this request.
  • Help me with game performance optimization.
  • Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
  • Game Performance Optimization: provide an actionable result.
  • 该请求请使用game-performance技能处理。
  • 帮我做游戏性能优化。
  • 当用户询问任意游戏引擎下的游戏性能优化、FPS提升、draw call减少、LOD配置、对象池、GPU profiling、内存优化或帧时间预算相关问题时使用。
  • 游戏性能优化:请给出可落地的结果。

Negative

负向示例

  • Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
  • Do not use game-performance for unrelated requests.
  • This request is outside game performance optimization scope.
  • This is conceptual discussion only; no tool workflow is needed.
  • 不要用于引擎专属的编码任务(请使用unity-development或unreal-development),或与游戏无关的网页/应用性能优化问题。
  • 无关请求不要使用game-performance技能。
  • 该请求超出游戏性能优化的范畴。
  • 这仅为概念讨论,不需要工具工作流支持。

Runtime Prompt

运行时提示

  • Current runtime prompt length: 979 characters.
  • Runtime prompt is defined directly in
    ../game-performance.json
    .
  • 当前运行时提示长度:979字符。
  • 运行时提示直接定义在
    ../game-performance.json
    中。