game-performance
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Original
English🇨🇳
Translation
ChineseGame Performance Optimization
游戏性能优化
Purpose
用途
Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.
跨引擎游戏性能优化:draw call优化、LOD、对象池、GPU profiling、内存管理以及平台针对性调优。
Routing
使用规则
- Use when: Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
- Do not use when: Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
- Outputs: Performance analysis, optimization strategies, profiling guidance, and engine-specific configuration.
- Success criteria: Returns actionable optimization steps with measurable targets (FPS, draw calls, memory).
- 适用场景:当用户询问任意游戏引擎下的游戏性能优化、FPS提升、draw call减少、LOD配置、对象池、GPU profiling、内存优化或帧时间预算相关问题时使用。
- 不适用场景:不要用于引擎专属的编码任务(请使用unity-development或unreal-development),或与游戏无关的网页/应用性能优化问题。
- 输出内容:性能分析、优化策略、性能剖析指导,以及引擎专属配置方案。
- 成功标准:返回可落地的优化步骤,附带可衡量的指标(FPS、draw call数量、内存占用)。
Trigger Examples
触发示例
Positive
正向示例
- Use the game-performance skill for this request.
- Help me with game performance optimization.
- Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
- Game Performance Optimization: provide an actionable result.
- 该请求请使用game-performance技能处理。
- 帮我做游戏性能优化。
- 当用户询问任意游戏引擎下的游戏性能优化、FPS提升、draw call减少、LOD配置、对象池、GPU profiling、内存优化或帧时间预算相关问题时使用。
- 游戏性能优化:请给出可落地的结果。
Negative
负向示例
- Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
- Do not use game-performance for unrelated requests.
- This request is outside game performance optimization scope.
- This is conceptual discussion only; no tool workflow is needed.
- 不要用于引擎专属的编码任务(请使用unity-development或unreal-development),或与游戏无关的网页/应用性能优化问题。
- 无关请求不要使用game-performance技能。
- 该请求超出游戏性能优化的范畴。
- 这仅为概念讨论,不需要工具工作流支持。
Runtime Prompt
运行时提示
- Current runtime prompt length: 979 characters.
- Runtime prompt is defined directly in .
../game-performance.json
- 当前运行时提示长度:979字符。
- 运行时提示直接定义在 中。
../game-performance.json