bug-report
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ChinesePhase 1: Parse Arguments
第一阶段:解析参数
Determine the mode from the argument:
- No keyword → Description Mode: generate a structured bug report from the provided description
- → Analyze Mode: read the target file(s) and identify potential bugs
analyze [path] - → Verify Mode: confirm a reported fix actually resolved the bug
verify [BUG-ID] - → Close Mode: mark a verified bug as closed with resolution record
close [BUG-ID]
If no argument is provided, ask the user for a bug description before proceeding.
从参数中确定模式:
- 无关键词 → 描述模式:根据提供的描述生成结构化Bug报告
- → 分析模式:读取目标文件并识别潜在Bug
analyze [path] - → 验证模式:确认已报告的修复是否真正解决了Bug
verify [BUG-ID] - → 关闭模式:将已验证的Bug标记为已关闭并记录解决情况
close [BUG-ID]
如果未提供参数,先询问用户获取Bug描述后再继续。
Phase 2A: Description Mode
第二阶段A:描述模式
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Parse the description for key information: what broke, when, how to reproduce it, and what the expected behavior is.
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Search the codebase for related files using Grep/Glob to add context (affected system, likely files).
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Draft the bug report:
markdown
undefined-
解析描述以提取关键信息:故障内容、发生时间、复现方式以及预期行为。
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搜索代码库,使用Grep/Glob查找相关文件以补充上下文(受影响的系统、可能关联的文件)。
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撰写Bug报告:
markdown
undefinedBug Report
Bug报告
Summary
摘要
Title: [Concise, descriptive title]
ID: BUG-[NNNN]
Severity: [S1-Critical / S2-Major / S3-Minor / S4-Trivial]
Priority: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist]
Status: Open
Reported: [Date]
Reporter: [Name]
标题: [简洁、描述性的标题]
ID: BUG-[NNNN]
严重程度: [S1-Critical / S2-Major / S3-Minor / S4-Trivial]
优先级: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist]
状态: 待处理
报告时间: [日期]
报告人: [姓名]
Classification
分类
- Category: [Gameplay / UI / Audio / Visual / Performance / Crash / Network]
- System: [Which game system is affected]
- Frequency: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)]
- Regression: [Yes/No/Unknown -- was this working before?]
- 类别: [游戏玩法 / UI / 音频 / 视觉 / 性能 / 崩溃 / 网络]
- 系统: [受影响的游戏系统]
- 出现频率: [总是 / 经常(>50%) / 有时(10-50%) / 罕见(<10%)]
- 是否回归: [是/否/未知——之前是否正常工作?]
Environment
环境信息
- Build: [Version or commit hash]
- Platform: [OS, hardware if relevant]
- Scene/Level: [Where in the game]
- Game State: [Relevant state -- inventory, quest progress, etc.]
- 版本: [版本号或提交哈希值]
- 平台: [操作系统,相关硬件(如有)]
- 场景/关卡: [游戏内位置]
- 游戏状态: [相关状态——物品栏、任务进度等]
Reproduction Steps
复现步骤
Preconditions: [Required state before starting]
- [Exact step 1]
- [Exact step 2]
- [Exact step 3]
Expected Result: [What should happen]
Actual Result: [What actually happens]
前置条件: [开始前所需的状态]
- [具体步骤1]
- [具体步骤2]
- [具体步骤3]
预期结果: [应该发生的情况]
实际结果: [实际发生的情况]
Technical Context
技术上下文
- Likely affected files: [List of files based on codebase search]
- Related systems: [What other systems might be involved]
- Possible root cause: [If identifiable from the description]
- 可能受影响的文件: [基于代码库搜索得到的文件列表]
- 关联系统: [可能涉及的其他系统]
- 可能的根本原因: [如果从描述中可识别]
Evidence
证据
- Logs: [Relevant log output if available]
- Visual: [Description of visual evidence]
- 日志: [相关日志输出(如有)]
- 视觉证据: [视觉证据的描述]
Related Issues
相关问题
- [Links to related bugs or design documents]
- [相关Bug或设计文档的链接]
Notes
备注
[Any additional context or observations]
---[任何额外的上下文或观察结果]
---Phase 2B: Analyze Mode
第二阶段B:分析模式
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Read the target file(s) specified in the argument.
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Identify potential bugs: null references, off-by-one errors, race conditions, unhandled edge cases, resource leaks, incorrect state transitions.
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For each potential bug, generate a bug report using the template above, with the likely trigger scenario and recommended fix filled in.
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读取参数中指定的目标文件。
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识别潜在Bug:空引用、差一错误、竞态条件、未处理的边缘情况、资源泄漏、错误的状态转换。
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针对每个潜在Bug,使用上述模板生成Bug报告,并填写可能的触发场景和推荐修复方案。
Phase 2C: Verify Mode
第二阶段C:验证模式
Read . Extract the reproduction steps and expected result.
production/qa/bugs/[BUG-ID].md- Re-run reproduction steps — use Grep/Glob to check whether the root cause code path still exists as described. If the fix removed or changed it, note the change.
- Run the related test — if the bug's system has a test file in , run it via Bash and report pass/fail.
tests/ - Check for regression — grep the codebase for any new occurrence of the pattern that caused the bug.
Produce a verification verdict:
- VERIFIED FIXED — reproduction steps no longer produce the bug; related tests pass
- STILL PRESENT — bug reproduces as described; fix did not resolve the issue
- CANNOT VERIFY — automated checks inconclusive; manual playtest required
Ask: "May I update to set Status: Verified Fixed / Still Present / Cannot Verify?"
production/qa/bugs/[BUG-ID].mdIf STILL PRESENT: reopen the bug, set Status back to Open, and suggest re-running .
/hotfix [BUG-ID]读取。提取复现步骤和预期结果。
production/qa/bugs/[BUG-ID].md- 重新执行复现步骤——使用Grep/Glob检查根本原因的代码路径是否仍如描述所示存在。如果修复已移除或修改了该路径,记录变更情况。
- 运行相关测试——如果Bug所属系统在目录下有测试文件,通过Bash运行并报告测试结果(通过/失败)。
tests/ - 检查是否回归——在代码库中搜索导致该Bug的模式是否有新的出现。
生成验证结论:
- VERIFIED FIXED(已验证修复)——复现步骤不再触发Bug;相关测试通过
- STILL PRESENT(仍存在)——Bug仍按描述复现;修复未解决问题
- CANNOT VERIFY(无法验证)——自动化检查结果不确定;需要手动测试
询问:“是否允许我更新,将状态设置为:已验证修复 / 仍存在 / 无法验证?”
production/qa/bugs/[BUG-ID].md如果结论为STILL PRESENT:重新打开Bug,将状态改回“待处理”,并建议运行。
/hotfix [BUG-ID]Phase 2D: Close Mode
第二阶段D:关闭模式
Read . Confirm Status is before closing. If status is anything else, stop: "Bug [ID] must be Verified Fixed before it can be closed. Run first."
production/qa/bugs/[BUG-ID].mdVerified Fixed/bug-report verify [BUG-ID]Append a closure record to the bug file:
markdown
undefined读取。关闭前确认状态为。如果状态为其他值,终止操作:“Bug [ID]必须先标记为已验证修复才能关闭。请先运行。”
production/qa/bugs/[BUG-ID].mdVerified Fixed/bug-report verify [BUG-ID]在Bug文件末尾添加关闭记录:
markdown
undefinedClosure Record
关闭记录
Closed: [date]
Resolution: Fixed — [one-line description of what was changed]
Fix commit / PR: [if known]
Verified by: qa-tester
Closed by: [user]
Regression test: [test file path, or "Manual verification"]
Status: Closed
Update the top-level `**Status**: Open` field to `**Status**: Closed`.
Ask: "May I update `production/qa/bugs/[BUG-ID].md` to mark it Closed?"
After closing, check `production/qa/bug-triage-*.md` — if the bug appears in an open triage report, note: "Bug [ID] is referenced in the triage report. Run `/bug-triage` to refresh the open bug count."
---关闭时间: [日期]
解决情况: 已修复——[对修改内容的一行描述]
修复提交/PR: [如有]
验证人: qa-tester
关闭人: [用户]
回归测试: [测试文件路径,或“手动验证”]
状态: 已关闭
将顶部的`**状态**: 待处理`字段更新为`**状态**: 已关闭`。
询问:“是否允许我更新`production/qa/bugs/[BUG-ID].md`以标记其为已关闭?”
关闭后,检查`production/qa/bug-triage-*.md`——如果该Bug出现在未处理的分类报告中,提示:“Bug [ID]被引用在分类报告中。请运行`/bug-triage`以刷新未处理Bug的计数。”
---Phase 3: Save Report
第三阶段:保存报告
Present the completed bug report(s) to the user.
Ask: "May I write this to ?"
production/qa/bugs/BUG-[NNNN].mdIf yes, write the file, creating the directory if needed. Verdict: COMPLETE — bug report filed.
If no, stop here. Verdict: BLOCKED — user declined write.
向用户展示完成的Bug报告。
询问:“是否允许我将此报告写入?”
production/qa/bugs/BUG-[NNNN].md如果同意,写入文件,必要时创建目录。结论:COMPLETE(完成)——Bug报告已提交。
如果拒绝,终止操作。结论:BLOCKED(已阻止)——用户拒绝写入。
Phase 4: Next Steps
第四阶段:后续步骤
After saving, suggest based on mode:
After filing (Description/Analyze mode):
- Run to prioritize alongside existing open bugs
/bug-triage - If S1 or S2: run for emergency fix workflow
/hotfix [BUG-ID]
After fixing the bug (developer confirms fix is in):
- Run — confirm the fix actually works before closing
/bug-report verify [BUG-ID] - Never mark a bug closed without verification — a fix that doesn't verify is still Open
After verify returns VERIFIED FIXED:
- Run — write the closure record and update status
/bug-report close [BUG-ID] - Run to refresh the open bug count and remove it from the active list
/bug-triage
保存后,根据模式给出建议:
提交报告后(描述/分析模式):
- 运行以与现有未处理Bug一同确定优先级
/bug-triage - 如果是S1或S2级别:运行以启动紧急修复流程
/hotfix [BUG-ID]
修复Bug后(开发者确认修复已提交):
- 运行——关闭前确认修复确实有效
/bug-report verify [BUG-ID] - 未经验证切勿标记Bug为已关闭——未通过验证的修复仍视为待处理
验证返回VERIFIED FIXED后:
- 运行——写入关闭记录并更新状态
/bug-report close [BUG-ID] - 运行以刷新未处理Bug计数并将其从活跃列表中移除
/bug-triage