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NSHomeKitUsageDescription<key>NSHomeKitUsageDescription</key>
<string>This app controls your smart home accessories.</string>NSHomeKitUsageDescription<key>NSHomeKitUsageDescription</key>
<string>This app controls your smart home accessories.</string>com.apple.developer.matter.allow-setup-payloadcom.apple.developer.matter.allow-setup-payloadimport HomeKit
let homeManager = HMHomeManager()
// HomeKit is available on iPhone, iPad, Apple TV, Apple Watch, Mac, and Vision Pro.
// Authorization is handled through the delegate:
homeManager.delegate = selfimport HomeKit
let homeManager = HMHomeManager()
// HomeKit 支持在iPhone、iPad、Apple TV、Apple Watch、Mac和Vision Pro上使用。
// 授权流程通过代理处理:
homeManager.delegate = selfHMHomeManager
-> HMHome (one or more)
-> HMRoom (rooms in the home)
-> HMAccessory (devices in a room)
-> HMService (functions: light, thermostat, etc.)
-> HMCharacteristic (readable/writable values)
-> HMZone (groups of rooms)
-> HMActionSet (grouped actions)
-> HMTrigger (time or event-based triggers)HMHomeManager
-> HMHome(可存在一个或多个)
-> HMRoom(家庭中的房间)
-> HMAccessory(房间内的设备)
-> HMService(设备功能:灯光、温控器等)
-> HMCharacteristic(可读写的特征值)
-> HMZone(房间组)
-> HMActionSet(组合动作)
-> HMTrigger(基于时间或事件的触发器)HMHomeManagerhomesimport HomeKit
final class HomeStore: NSObject, HMHomeManagerDelegate {
let homeManager = HMHomeManager()
override init() {
super.init()
homeManager.delegate = self
}
func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
// Safe to access manager.homes now
let homes = manager.homes
let primaryHome = manager.primaryHome
print("Loaded \(homes.count) homes")
}
func homeManager(
_ manager: HMHomeManager,
didUpdate status: HMHomeManagerAuthorizationStatus
) {
if status.contains(.authorized) {
print("HomeKit access granted")
}
}
}HMHomeManagerhomesimport HomeKit
final class HomeStore: NSObject, HMHomeManagerDelegate {
let homeManager = HMHomeManager()
override init() {
super.init()
homeManager.delegate = self
}
func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
// 现在可以安全访问manager.homes
let homes = manager.homes
let primaryHome = manager.primaryHome
print("已加载\(homes.count)个家庭")
}
func homeManager(
_ manager: HMHomeManager,
didUpdate status: HMHomeManagerAuthorizationStatus
) {
if status.contains(.authorized) {
print("已获取HomeKit访问权限")
}
}
}guard let home = homeManager.primaryHome else { return }
let rooms = home.rooms
let kitchen = rooms.first { $0.name == "Kitchen" }
// Room for accessories not assigned to a specific room
let defaultRoom = home.roomForEntireHome()guard let home = homeManager.primaryHome else { return }
let rooms = home.rooms
let kitchen = rooms.first { $0.name == "Kitchen" }
// 未分配到特定房间的配件所在的默认房间
let defaultRoom = home.roomForEntireHome()// System UI for accessory discovery
home.addAndSetupAccessories { error in
if let error {
print("Setup failed: \(error)")
}
}// 系统UI用于配件发现
home.addAndSetupAccessories { error in
if let error {
print("设置失败:\(error)")
}
}for accessory in home.accessories {
print("\(accessory.name) in \(accessory.room?.name ?? "unassigned")")
for service in accessory.services {
print(" Service: \(service.serviceType)")
for characteristic in service.characteristics {
print(" \(characteristic.characteristicType): \(characteristic.value ?? "nil")")
}
}
}for accessory in home.accessories {
print("\(accessory.name) 位于 \(accessory.room?.name ?? "未分配")")
for service in accessory.services {
print(" 服务:\(service.serviceType)")
for characteristic in service.characteristics {
print(" \(characteristic.characteristicType):\(characteristic.value ?? "nil")")
}
}
}guard let accessory = home.accessories.first,
let bedroom = home.rooms.first(where: { $0.name == "Bedroom" }) else { return }
home.assignAccessory(accessory, to: bedroom) { error in
if let error {
print("Failed to move accessory: \(error)")
}
}guard let accessory = home.accessories.first,
let bedroom = home.rooms.first(where: { $0.name == "Bedroom" }) else { return }
home.assignAccessory(accessory, to: bedroom) { error in
if let error {
print("移动配件失败:\(error)")
}
}let characteristic: HMCharacteristic = // obtained from a service
characteristic.readValue { error in
guard error == nil else { return }
if let value = characteristic.value as? Bool {
print("Power state: \(value)")
}
}let characteristic: HMCharacteristic = // 从服务中获取
characteristic.readValue { error in
guard error == nil else { return }
if let value = characteristic.value as? Bool {
print("电源状态:\(value)")
}
}// Turn on a light
characteristic.writeValue(true) { error in
if let error {
print("Write failed: \(error)")
}
}// 打开灯光
characteristic.writeValue(true) { error in
if let error {
print("写入失败:\(error)")
}
}characteristic.enableNotification(true) { error in
guard error == nil else { return }
}
// In HMAccessoryDelegate:
func accessory(
_ accessory: HMAccessory,
service: HMService,
didUpdateValueFor characteristic: HMCharacteristic
) {
print("Updated: \(characteristic.value ?? "nil")")
}characteristic.enableNotification(true) { error in
guard error == nil else { return }
}
// 在HMAccessoryDelegate中:
func accessory(
_ accessory: HMAccessory,
service: HMService,
didUpdateValueFor characteristic: HMCharacteristic
) {
print("已更新:\(characteristic.value ?? "nil")")
}HMActionSethome.addActionSet(withName: "Good Night") { actionSet, error in
guard let actionSet, error == nil else { return }
// Turn off living room light
let lightChar = livingRoomLight.powerCharacteristic
let action = HMCharacteristicWriteAction(
characteristic: lightChar,
targetValue: false as NSCopying
)
actionSet.addAction(action) { error in
guard error == nil else { return }
print("Action added to Good Night scene")
}
}HMActionSethome.addActionSet(withName: "晚安模式") { actionSet, error in
guard let actionSet, error == nil else { return }
// 关闭客厅灯光
let lightChar = livingRoomLight.powerCharacteristic
let action = HMCharacteristicWriteAction(
characteristic: lightChar,
targetValue: false as NSCopying
)
actionSet.addAction(action) { error in
guard error == nil else { return }
print("动作已添加至晚安场景")
}
}home.executeActionSet(actionSet) { error in
if let error {
print("Execution failed: \(error)")
}
}home.executeActionSet(actionSet) { error in
if let error {
print("执行失败:\(error)")
}
}var dateComponents = DateComponents()
dateComponents.hour = 22
dateComponents.minute = 30
let trigger = HMTimerTrigger(
name: "Nightly",
fireDate: Calendar.current.nextDate(
after: Date(),
matching: dateComponents,
matchingPolicy: .nextTime
)!,
timeZone: .current,
recurrence: dateComponents, // Repeats daily at 22:30
recurrenceCalendar: .current
)
home.addTrigger(trigger) { error in
guard error == nil else { return }
// Attach the action set to the trigger
trigger.addActionSet(goodNightActionSet) { error in
guard error == nil else { return }
trigger.enable(true) { error in
print("Trigger enabled: \(error == nil)")
}
}
}var dateComponents = DateComponents()
dateComponents.hour = 22
dateComponents.minute = 30
let trigger = HMTimerTrigger(
name: "夜间模式",
fireDate: Calendar.current.nextDate(
after: Date(),
matching: dateComponents,
matchingPolicy: .nextTime
)!,
timeZone: .current,
recurrence: dateComponents, // 每天22:30重复
recurrenceCalendar: .current
)
home.addTrigger(trigger) { error in
guard error == nil else { return }
// 将动作集关联到触发器
trigger.addActionSet(goodNightActionSet) { error in
guard error == nil else { return }
trigger.enable(true) { error in
print("触发器已启用:\(error == nil)")
}
}
}let motionDetected = HMCharacteristicEvent(
characteristic: motionSensorCharacteristic,
triggerValue: true as NSCopying
)
let eventTrigger = HMEventTrigger(
name: "Motion Lights",
events: [motionDetected],
predicate: nil
)
home.addTrigger(eventTrigger) { error in
// Add action sets as above
}let motionDetected = HMCharacteristicEvent(
characteristic: motionSensorCharacteristic,
triggerValue: true as NSCopying
)
let eventTrigger = HMEventTrigger(
name: "移动感应开灯",
events: [motionDetected],
predicate: nil
)
home.addTrigger(eventTrigger) { error in
// 按上述方式添加动作集
}MatterAddDeviceRequestMatterAddDeviceRequestimport MatterSupport
func addMatterDevice() async throws {
guard MatterAddDeviceRequest.isSupported else {
print("Matter not supported on this device")
return
}
let topology = MatterAddDeviceRequest.Topology(
ecosystemName: "My Smart Home",
homes: [
MatterAddDeviceRequest.Home(displayName: "Main House")
]
)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: .allDevices
)
// Presents system UI for device pairing
try await request.perform()
}import MatterSupport
func addMatterDevice() async throws {
guard MatterAddDeviceRequest.isSupported else {
print("此设备不支持Matter")
return
}
let topology = MatterAddDeviceRequest.Topology(
ecosystemName: "我的智能家居",
homes: [
MatterAddDeviceRequest.Home(displayName: "主住宅")
]
)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: .allDevices
)
// 展示系统UI用于设备配对
try await request.perform()
}// Only show devices from a specific vendor
let criteria = MatterAddDeviceRequest.DeviceCriteria.vendorID(0x1234)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: criteria
)// 仅显示特定厂商的设备
let criteria = MatterAddDeviceRequest.DeviceCriteria.vendorID(0x1234)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: criteria
)let criteria = MatterAddDeviceRequest.DeviceCriteria.all([
.vendorID(0x1234),
.not(.productID(0x0001)) // Exclude a specific product
])let criteria = MatterAddDeviceRequest.DeviceCriteria.all([
.vendorID(0x1234),
.not(.productID(0x0001)) // 排除特定产品
])import MatterSupport
final class MatterHandler: MatterAddDeviceExtensionRequestHandler {
override func validateDeviceCredential(
_ deviceCredential: DeviceCredential
) async throws {
// Validate the device attestation certificate
// Throw to reject the device
}
override func rooms(
in home: MatterAddDeviceRequest.Home?
) async -> [MatterAddDeviceRequest.Room] {
// Return rooms in the selected home
return [
MatterAddDeviceRequest.Room(displayName: "Living Room"),
MatterAddDeviceRequest.Room(displayName: "Kitchen")
]
}
override func configureDevice(
named name: String,
in room: MatterAddDeviceRequest.Room?
) async {
// Save the device configuration to your backend
print("Configuring \(name) in \(room?.displayName ?? "no room")")
}
override func commissionDevice(
in home: MatterAddDeviceRequest.Home?,
onboardingPayload: String,
commissioningID: UUID
) async throws {
// Use the onboarding payload to commission the device
// into your fabric using the Matter framework
}
}import MatterSupport
final class MatterHandler: MatterAddDeviceExtensionRequestHandler {
override func validateDeviceCredential(
_ deviceCredential: DeviceCredential
) async throws {
// 验证设备认证证书
// 抛出错误以拒绝该设备
}
override func rooms(
in home: MatterAddDeviceRequest.Home?
) async -> [MatterAddDeviceRequest.Room] {
// 返回所选家庭中的房间
return [
MatterAddDeviceRequest.Room(displayName: "客厅"),
MatterAddDeviceRequest.Room(displayName: "厨房")
]
}
override func configureDevice(
named name: String,
in room: MatterAddDeviceRequest.Room?
) async {
// 将设备配置保存至您的后端
print("正在配置 \(name) 至 \(room?.displayName ?? "无房间")")
}
override func commissionDevice(
in home: MatterAddDeviceRequest.Home?,
onboardingPayload: String,
commissioningID: UUID
) async throws {
// 使用入网负载通过Matter框架将设备接入您的网络
}
}// WRONG -- homes array is empty until delegate is called
let manager = HMHomeManager()
let homes = manager.homes // Always empty here
// CORRECT -- wait for delegate
func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
let homes = manager.homes // Now populated
}// 错误——homes数组在代理触发前为空
let manager = HMHomeManager()
let homes = manager.homes // 此处始终为空
// 正确做法——等待代理触发
func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
let homes = manager.homes // 此时已填充数据
}// WRONG -- using HomeKit accessory setup for a Matter ecosystem app
home.addAndSetupAccessories { error in }
// CORRECT -- use MatterAddDeviceRequest for Matter ecosystem commissioning
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: .allDevices
)
try await request.perform()// 错误——为Matter生态应用使用HomeKit配件设置流程
home.addAndSetupAccessories { error in }
// 正确做法——使用MatterAddDeviceRequest处理Matter生态入网
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: .allDevices
)
try await request.perform()// WRONG -- calling Matter APIs without the MatterSupport entitlement
// Results in runtime error
// CORRECT -- ensure these are set up:
// 1. HomeKit capability for HMHomeManager access
// 2. MatterSupport Extension target for ecosystem commissioning
// 3. com.apple.developer.matter.allow-setup-payload if providing setup codes// 错误——未添加MatterSupport权限就调用Matter API
// 会导致运行时错误
// 正确做法——确保已完成以下设置:
// 1. 启用HomeKit功能以访问HMHomeManager
// 2. 添加MatterSupport Extension目标以支持生态入网
// 3. 若直接提供配置码,需添加com.apple.developer.matter.allow-setup-payload权限// WRONG -- each instance loads the full database independently
class ScreenA { let manager = HMHomeManager() }
class ScreenB { let manager = HMHomeManager() }
// CORRECT -- single shared instance
@Observable
final class HomeStore {
static let shared = HomeStore()
let homeManager = HMHomeManager()
}// 错误——每个实例会独立加载完整数据库
class ScreenA { let manager = HMHomeManager() }
class ScreenB { let manager = HMHomeManager() }
// 正确做法——使用单个共享实例
@Observable
final class HomeStore {
static let shared = HomeStore()
let homeManager = HMHomeManager()
}// WRONG -- writing a value outside the valid range
characteristic.writeValue(500) { _ in }
// CORRECT -- check metadata first
if let metadata = characteristic.metadata,
let maxValue = metadata.maximumValue?.intValue {
let safeValue = min(brightness, maxValue)
characteristic.writeValue(safeValue) { _ in }
}// 错误——写入超出有效范围的值
characteristic.writeValue(500) { _ in }
// 正确做法——先检查元数据
if let metadata = characteristic.metadata,
let maxValue = metadata.maximumValue?.intValue {
let safeValue = min(brightness, maxValue)
characteristic.writeValue(safeValue) { _ in }
}NSHomeKitUsageDescriptionHMHomeManagerHMHomeManagerDelegatehomeManagerDidUpdateHomesHMHomeDelegateHMAccessoryDelegateMatterAddDeviceRequest.isSupportedcommissionDevice(in:onboardingPayload:commissioningID:)trigger.enable(true)NSHomeKitUsageDescriptionHMHomeManagerHMHomeManagerDelegatehomeManagerDidUpdateHomesHMHomeDelegateHMAccessoryDelegateMatterAddDeviceRequest.isSupportedcommissionDevice(in:onboardingPayload:commissioningID:)trigger.enable(true)