decision-tracing
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Original
English🇨🇳
Translation
ChineseDecision Tracing
Decision Tracing
Look at a decision. Figure out why it was made.
观察一项决策,找出其制定原因。
How to use
使用方法
- Apply decision-tracing analysis to any design in this conversation.
/decision-tracing
- 对本次对话中的任意设计应用决策追溯分析。
/decision-tracing
Constraints
约束条件
Trace Structure
追溯结构
- MUST follow: Observation > Decision > Probable Reason
- "The primary font is Inter" > "They chose a geometric sans-serif" > "Data-heavy product needing maximum legibility at small sizes with neutral personality"
- MUST generate at least 5 traces per design screen
- SHOULD acknowledge uncertainty: "probable reason" not "the reason"
- NEVER state intent as fact unless you have insider knowledge
- 必须遵循:观察 > 决策 > 可能原因
- 示例:“主字体为Inter” > “他们选择了几何无衬线字体” > “数据密集型产品需要在小尺寸下实现最高可读性,同时保持中性风格”
- 每个设计界面必须生成至少5条追溯记录
- 应当承认不确定性:使用“可能原因”而非“原因”
- 除非掌握内部信息,否则绝不能将意图当作事实陈述
What to Trace
追溯范围
- Typeface selection and type system
- Color palette and color role assignments
- Layout structure and grid decisions
- Spacing and density choices
- Navigation architecture
- What's absent (what they chose NOT to include)
- 字体选择与字体系统
- 调色板与色彩角色分配
- 布局结构与网格决策
- 间距与密度选择
- 导航架构
- 缺失内容(他们选择不包含的元素)
Anti-Patterns
反模式
- Assuming the most flattering interpretation of every decision
- Tracing only visual decisions and ignoring structural ones
- Stating reasons as facts without marking them as hypotheses
- 假设每个决策都是最理想化的解读
- 仅追溯视觉决策而忽略结构性决策
- 将原因当作事实陈述,未标记为假设