continuous-loops

Original🇺🇸 English
Translated

Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.

1installs
Added on

NPX Install

npx skill4agent add dylantarre/animation-principles continuous-loops

Continuous Loop Animations

Apply Disney's 12 principles to animations that never stop.

Principle Application

Squash & Stretch: Subtle scale oscillation (0.98-1.02) creates organic breathing. Avoid rigid mechanical loops.
Anticipation: Build anticipation into the loop cycle. Brief pause at extremes before reversing.
Staging: Loops should support, not dominate. Keep amplitude subtle for background elements.
Straight Ahead vs Pose-to-Pose: Design keyframe poses that loop seamlessly. End frame must flow into start frame.
Follow Through & Overlapping: Multi-part loops have elements at different phases. Three dots pulse with 120° phase offset.
Slow In/Slow Out: Use ease-in-out for smooth oscillations. Linear motion looks mechanical.
Arcs: Circular motion follows true arcs. Spinners rotate, pendulums swing, orbits circle.
Secondary Action: Primary rotation + secondary wobble. Spinner spins while slightly bouncing.
Timing:
  • Fast loops: 500-800ms (spinners, urgent indicators)
  • Medium loops: 1000-2000ms (pulsing, breathing)
  • Slow loops: 2000-4000ms (ambient, background)
Exaggeration: Minimal for loops - they're already attention-grabbing through repetition.
Solid Drawing: Loops must be seamless. Any jump between end and start destroys the illusion.
Appeal: Loops should be hypnotic, not annoying. Test at 30 seconds - still pleasant?

Timing Recommendations

Loop TypeDurationEasingIterations
Spinner600-800mslinear (rotation)infinite
Pulse1500-2000msease-in-outinfinite
Skeleton Shimmer1500msease-in-outinfinite
Typing Dots1400msease-in-outinfinite
Breathing3000-4000msease-in-outinfinite
Floating3000-5000msease-in-outinfinite

Implementation Patterns

css
/* Smooth spinner */
.spinner {
  animation: spin 700ms linear infinite;
}

@keyframes spin {
  to { transform: rotate(360deg); }
}

/* Organic pulse */
.pulse {
  animation: pulse 2000ms ease-in-out infinite;
}

@keyframes pulse {
  0%, 100% { transform: scale(1); opacity: 1; }
  50% { transform: scale(1.05); opacity: 0.8; }
}

/* Staggered dots */
.dot {
  animation: bounce 1400ms ease-in-out infinite;
}
.dot:nth-child(2) { animation-delay: 160ms; }
.dot:nth-child(3) { animation-delay: 320ms; }

Performance Rules

  1. Use
    transform
    and
    opacity
    only - no layout properties
  2. Add
    will-change: transform
    for loops over 1 second
  3. Pause off-screen loops with Intersection Observer
  4. Respect
    prefers-reduced-motion
    - reduce or stop loops

Seamless Loop Formula

For breathing/pulsing:
0%, 100%
keyframes must be identical. Use
alternate
direction for simpler ping-pong effects.