continuous-loops
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Translated
Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.
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npx skill4agent add dylantarre/animation-principles continuous-loopsTags
Translated version includes tags in frontmatterSKILL.md Content
View Translation Comparison →Continuous Loop Animations
Apply Disney's 12 principles to animations that never stop.
Principle Application
Squash & Stretch: Subtle scale oscillation (0.98-1.02) creates organic breathing. Avoid rigid mechanical loops.
Anticipation: Build anticipation into the loop cycle. Brief pause at extremes before reversing.
Staging: Loops should support, not dominate. Keep amplitude subtle for background elements.
Straight Ahead vs Pose-to-Pose: Design keyframe poses that loop seamlessly. End frame must flow into start frame.
Follow Through & Overlapping: Multi-part loops have elements at different phases. Three dots pulse with 120° phase offset.
Slow In/Slow Out: Use ease-in-out for smooth oscillations. Linear motion looks mechanical.
Arcs: Circular motion follows true arcs. Spinners rotate, pendulums swing, orbits circle.
Secondary Action: Primary rotation + secondary wobble. Spinner spins while slightly bouncing.
Timing:
- Fast loops: 500-800ms (spinners, urgent indicators)
- Medium loops: 1000-2000ms (pulsing, breathing)
- Slow loops: 2000-4000ms (ambient, background)
Exaggeration: Minimal for loops - they're already attention-grabbing through repetition.
Solid Drawing: Loops must be seamless. Any jump between end and start destroys the illusion.
Appeal: Loops should be hypnotic, not annoying. Test at 30 seconds - still pleasant?
Timing Recommendations
| Loop Type | Duration | Easing | Iterations |
|---|---|---|---|
| Spinner | 600-800ms | linear (rotation) | infinite |
| Pulse | 1500-2000ms | ease-in-out | infinite |
| Skeleton Shimmer | 1500ms | ease-in-out | infinite |
| Typing Dots | 1400ms | ease-in-out | infinite |
| Breathing | 3000-4000ms | ease-in-out | infinite |
| Floating | 3000-5000ms | ease-in-out | infinite |
Implementation Patterns
css
/* Smooth spinner */
.spinner {
animation: spin 700ms linear infinite;
}
@keyframes spin {
to { transform: rotate(360deg); }
}
/* Organic pulse */
.pulse {
animation: pulse 2000ms ease-in-out infinite;
}
@keyframes pulse {
0%, 100% { transform: scale(1); opacity: 1; }
50% { transform: scale(1.05); opacity: 0.8; }
}
/* Staggered dots */
.dot {
animation: bounce 1400ms ease-in-out infinite;
}
.dot:nth-child(2) { animation-delay: 160ms; }
.dot:nth-child(3) { animation-delay: 320ms; }Performance Rules
- Use and
transformonly - no layout propertiesopacity - Add for loops over 1 second
will-change: transform - Pause off-screen loops with Intersection Observer
- Respect - reduce or stop loops
prefers-reduced-motion
Seamless Loop Formula
For breathing/pulsing: keyframes must be identical. Use direction for simpler ping-pong effects.
0%, 100%alternate