character-design
Original:🇺🇸 English
Translated
Build consistent character designs and character media with genmedia. Use this for original characters, reference sheets, expression sheets, outfit variations, identity-preserving edits, and character-to-video workflows.
7installs
Sourcefal-ai-community/skills
Added on
NPX Install
npx skill4agent add fal-ai-community/skills character-designTags
Translated version includes tags in frontmatterSKILL.md Content
View Translation Comparison →Character design with genmedia
Use this skill when the user wants to create, refine, or preserve a character.
Load the reference files when needed:
references/anchor-system.mdreferences/prompt-patterns.mdreferences/examples.md
Load alongside this skill for default endpoint choices.
model-routingThe main objective is consistency. Keep the character anchor stable and change
only the requested scene, expression, outfit, camera, or action.
Inputs to collect
Only ask for missing inputs that affect identity or model routing.
- Character type: realistic human, stylized, anime, mascot, fantasy, sci-fi.
- Identity anchor: age range, face shape, hair, eyes, build, posture, marks.
- Style: photographic, 3D, illustration, manga, comic, game concept art.
- Needed outputs: portrait, full body, turnaround, expression sheet, outfit set, action still, video shot, edit of an existing character.
- References: source image, approved design, costume, pose, style board.
- Consistency level: exploratory, pitch-ready, production continuity.
- Model preference: use defaults unless the user names a model or the job needs a quality/cost tradeoff decision.
model-routing
Genmedia workflow
-
Start from routed endpoint IDs.bash
genmedia models --endpoint_id openai/gpt-image-2 --json genmedia models --endpoint_id fal-ai/nano-banana-pro/edit --json genmedia models --endpoint_id bytedance/seedance-2.0/image-to-video --json genmedia models --endpoint_id veed/fabric-1.0 --jsonUse text search only as fallback discovery for an unsupported role:bashgenmedia docs "consistent character generation" --json genmedia models "image editing character consistency" --json -
Inspect schema before each endpoint run.bash
genmedia schema <endpoint_id> --json genmedia pricing <endpoint_id> --json -
Upload references.bash
genmedia upload ./character-reference.png --json genmedia upload ./costume-reference.png --json -
Run stills or sheets with download.bash
genmedia run <endpoint_id> \ --prompt "<anchor + variable prompt>" \ --image_url "<reference url if supported>" \ --download "./outputs/characters/{request_id}_{index}.{ext}" \ --json -
Run video async.bash
genmedia run <endpoint_id> \ --prompt "<anchor + shot action>" \ --image_url "<approved character frame if supported>" \ --async \ --json genmedia status <endpoint_id> <request_id> \ --download "./outputs/characters/{request_id}_{index}.{ext}" \ --json
Use only schema-supported fields. If the model supports seed, reference image,
image strength, multiple image inputs, or negative prompt, use them deliberately
and record what was used.
Character anchor
Create a short immutable anchor before generating.
text
CHARACTER ANCHOR:
[name or codename], [age range], [face shape], [eye shape and color],
[nose and lips], [skin tone and distinguishing marks], [hair color, texture,
style], [body build and posture], [signature clothing or silhouette],
[style target]Then add a variable block for the current shot.
text
SHOT VARIABLE:
[expression], [pose/action], [outfit changes if allowed], [environment],
[camera/framing], [lighting], [mood]Never rewrite the anchor casually. If a result changes identity, strengthen the
anchor or switch to a reference/edit workflow instead of adding more style
words.
Model routing
- New character concept with maximum consistency: use .
openai/gpt-image-2 - Premium but cheaper image option: use or
fal-ai/nano-banana-pro.fal-ai/nano-banana-2 - Fast exploratory drafts: use .
fal-ai/flux-2/klein/9b - Consistent sheet from an approved character: use first; if editing an existing image, inspect
openai/gpt-image-2.openai/gpt-image-2/edit - Outfit variations and character edits: use , then
fal-ai/nano-banana-pro/edit, thenopenai/gpt-image-2/edit.fal-ai/bytedance/seedream/v5/lite/edit - Expression sheet: one approved face reference, multiple controlled expression prompts.
- Character video: approved still frame first, then
for final quality.
bytedance/seedance-2.0/image-to-video - Fast video drafts: use .
xai/grok-imagine-video/image-to-video - Talking avatar or lip-sync: use ,
veed/fabric-1.0, orveed/fabric-1.0/text.fal-ai/creatify/aurora
Quality bar
Reject or retry when:
- Face shape, eye spacing, hairstyle, marks, or body build drift.
- Outfit changes when the prompt says only expression or pose should change.
- The sheet mixes styles across panels.
- Hands or props distract from the requested design task.
- Video motion changes age, face, costume, or silhouette.
Return downloaded paths and include the anchor used so future prompts can reuse
the same identity.