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three.js textures: Texture, DataTexture, CubeTexture, CompressedTexture variants, DepthTexture, VideoTexture, CanvasTexture, 3D/array textures, Source; sampling parameters, mipmaps, anisotropy, wrap/mag/min filters; PMREMGenerator in Extras for environment map prefiltering. Use when configuring GPU texture objects and PMREM; for Draco/KTX2 transcoder file paths use threejs-loaders; for material map slots use threejs-materials; for output color pipeline use threejs-renderers.
npx skill4agent add full-stack-skills/threejs-skills threejs-texturestexture.wrapSwrapTminFiltermagFiltergenerateMipmapsanisotropycolorSpaceDataTextureCubeTexturePMREMGenerator| Step | Skill |
|---|---|
| Decode file / HTTP | threejs-loaders |
Configure GPU | threejs-textures |
colorSpacePMREMGeneratorVideoTextureCanvasTexturedispose()| Docs section | Representative links |
|---|---|
| Textures | https://threejs.org/docs/Texture.html |
| Cube | https://threejs.org/docs/CubeTexture.html |
| Data | https://threejs.org/docs/DataTexture.html |
| PMREM | https://threejs.org/docs/PMREMGenerator.html |
PMREMGeneratorTextureDataTextureCubeTexturePMREMGeneratorcolorSpacedispose()