forge-auto
Original:🇺🇸 English
Translated
FORGE Autopilot — Intelligent autonomous mode. FORGE analyzes the project state, automatically decides the next action, and orchestrates all agents until completion. Configurable checkpoints for human review. Usage: /forge-auto or /forge-auto "specific objective"
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Sourcefwehrling/forge
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npx skill4agent add fwehrling/forge forge-autoTags
Translated version includes tags in frontmatterSKILL.md Content
View Translation Comparison →/forge-auto — FORGE Autopilot Mode
FORGE takes full control of the development pipeline. It analyzes, decides,
executes, verifies, and iterates automatically until the objective is complete.
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Principle
The user provides an objective → FORGE handles EVERYTHING else.
Planning → Architecture → Stories → Code → Tests → Verification → DeploymentWorkflow
-
Load memory:
- Read for project context
.forge/memory/MEMORY.md - Read the latest session from for continuity
.forge/memory/sessions/ - Read for the current state
.forge/sprint-status.yaml - Read for configuration
.forge/config.yml - → Load relevant past decisions and context
~/.claude/scripts/forge-memory/forge-memory search "<current objective>" --limit 3
- Read
-
Analyze state and determine the phase:The decision system follows this logic:
IF no artifacts exist: → Start with /forge-plan (generates the PRD) IF PRD exists BUT no architecture: → Launch /forge-architect IF architecture exists BUT no UX design: → Launch /forge-ux IF UX exists BUT no stories: → Launch /forge-stories IF stories exist with "pending" status: → Count unblocked pending stories → IF 2+ unblocked stories AND Agent Teams available (CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1): → Delegate to /forge-team build [STORY-IDs] (parallel execution) → Wait for team completion, then continue with QA verdicts → ELSE: → Pick the next unblocked story → Launch /forge-build STORY-XXX (sequential) IF an "in_progress" story exists: → Resume /forge-build STORY-XXX IF story is implemented (Dev tests pass): → Launch /forge-verify STORY-XXX IF QA verdict = FAIL: → Increment failure counter for this story → IF failure counter < 3: → Fix and relaunch /forge-verify → IF failure counter >= 3: → Escalate to /forge-loop "Fix STORY-XXX: [QA failure summary]" --mode hitl → forge-loop iterates autonomously with sandbox guardrails until tests pass → On success: reset failure counter, continue with /forge-verify IF QA verdict = PASS: → Move to the next story IF all stories are "completed": → Propose /forge-deploy or new stories -
Execute with the appropriate agents:
- Each phase invokes the corresponding agent (PM, Architect, UX, SM, Dev, QA)
- The agent loads its persona from
references/agents/ - The agent produces its artifacts in or
docs/src/ - Agent Teams acceleration: when entering the build phase with 2+ unblocked stories,
and is set, autopilot delegates to
CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1for parallel story implementation (up to 4 Dev + 1 QA). If Agent Teams is not available, stories are built sequentially as before./forge-team build
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Automatic quality gates:
- After each story: lint + typecheck + tests > 80% coverage
- After each /forge-verify: mandatory QA verdict
- Loop escalation: if 3 consecutive failures on the same story, autopilot
delegates to in HITL mode with the QA failure summary as task. forge-loop iterates with sandbox guardrails (cost cap, circuit breaker, rollback) until tests pass, then returns control to autopilot for re-verification.
/forge-loop - Ultimate circuit breaker: if forge-loop also fails (hits its own circuit breaker) → pause + report to user
-
Save memory:
- Update with the current state
.forge/memory/MEMORY.md - Create/update the session log
.forge/memory/sessions/YYYY-MM-DD.md - Update
.forge/sprint-status.yaml
- Update
-
Human checkpoints (configurable):
- Default: checkpoint after each major phase (plan, architecture, stories)
- mode: no checkpoints (full autopilot)
--no-pause - mode: pause after story decomposition
--pause-stories - mode: pause after each story
--pause-each
Options
bash
# Full autopilot — FORGE decides everything
/forge-auto
# Autopilot with a specific objective
/forge-auto "Implement the authentication system"
# Autopilot without pauses (warning: fully autonomous)
/forge-auto --no-pause
# Autopilot with pause after stories
/forge-auto --pause-stories
# Autopilot with pause after each story
/forge-auto --pause-each
# Resume autopilot after a pause
/forge-auto --resumeProgress Report
At each step, FORGE displays:
FORGE AUTOPILOT — Progress
──────────────────────────────
Phase : Development (Story 3/8)
Last : STORY-002 ✓ (QA: PASS)
Current : STORY-003 — Implementation
Next : STORY-004 (pending)
Metrics:
Stories : 2 completed / 1 in_progress / 5 pending
Tests : 47 pass / 0 fail
Coverage : 87%
Memory : .forge/memory/MEMORY.md (up to date)
Session : .forge/memory/sessions/2025-01-15.mdHow /forge-auto Uses Other FORGE Tools
| Situation | Autopilot delegates to | Condition |
|---|---|---|
| 2+ unblocked stories ready | | Agent Teams enabled |
| 1 story ready | | Always |
| 3 consecutive failures on a story | | Always |
| forge-loop also fails | Pause + report to user | Ultimate circuit breaker |
Difference with /forge-loop
| Aspect | /forge-loop | /forge-auto |
|---|---|---|
| Scope | A specific task | The entire project |
| Decision | The user chooses the task | FORGE decides the next action |
| Agents | A single one (usually Dev) | All agents depending on the phase |
| Memory | Local fix_plan.md | Persistent project memory |
| Progression | Linear (iterations) | Full pipeline (plan → deploy) |
| Use case | "Implement this feature" | "Build this project from A to Z" |
| Relation | Standalone or called by auto | Calls /forge-loop on difficult stories |
Coexistence with Manual Mode
Autopilot and manual commands are 100% compatible:
- You can start with , pause, then continue manually
/forge-auto - You can work manually then launch to continue
/forge-auto --resume - Memory is shared: both modes read/write the same files
- works in both modes
/forge-status
Notes
- Autopilot ALWAYS respects quality gates (no shortcuts)
- The circuit breaker protects against infinite loops
- Persistent memory ensures continuity between sessions
- Compatible with projects initialized via
/forge-init - Also works for resuming existing projects (analyzes the state)