fivem-basics

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FiveM basics

FiveM基础

Best practices for FiveM — resources, manifest, client/server, events. Use this skill whenever you are dealing with FiveM code to obtain domain-specific knowledge.
FiveM最佳实践——资源、清单、客户端/服务器、事件。当你处理FiveM代码以获取领域特定知识时,请使用此技能。

When to use

使用场景

How to use

使用方法

Read individual rule files for detailed explanations and examples:
  • rules/structure.md — Resource structure and organization: scope, client/server separation, logical grouping, naming conventions.
  • rules/fxmanifest.md — Resource manifest (fxmanifest.lua): fx_version, game, client_scripts, server_script, files, dependencies.
  • rules/client-server.md — Client vs server scripts, shared code, communication patterns.
  • rules/events.md — Events in Lua: RegisterNetEvent, TriggerServerEvent, TriggerClientEvent, naming conventions, security.
  • rules/exports.md — Defining and consuming exports between resources.
  • rules/debugging.md — Server vs client (F8) logs; when to ask the user for F8 logs if there's no server-side error.
  • rules/optimization.md — Lua/FiveM optimization: locals, loops, natives (PlayerPedId, vector distance), state bags, security, readability, folder structure.
  • rules/reference-links.md — Official docs and natives reference.
阅读单个规则文件以获取详细说明和示例:
  • rules/structure.md — 资源结构与组织:作用域、客户端/服务器分离、逻辑分组、命名规范。
  • rules/fxmanifest.md — 资源清单(fxmanifest.lua):fx_version、game、client_scripts、server_script、files、依赖项。
  • rules/client-server.md — 客户端与服务器脚本、共享代码、通信模式。
  • rules/events.md — Lua中的事件:RegisterNetEvent、TriggerServerEvent、TriggerClientEvent、命名规范、安全性。
  • rules/exports.md — 资源间导出的定义与使用。
  • rules/debugging.md — 服务器与客户端(F8)日志;当没有服务器端错误时,何时向用户索要F8日志。
  • rules/optimization.md — Lua/FiveM优化:局部变量、循环、原生函数(PlayerPedId、向量距离)、状态袋、安全性、可读性、文件夹结构。
  • rules/reference-links.md — 官方文档与原生函数参考。