Generates a Gemini LiveAPI client service class in the user's chosen programming language. Use when the user wants to build, scaffold, or integrate a client that connects to the Gemini Enterprise LiveAPI websocket endpoint, handles session setup/resumption, bearer token refresh, and sending/receiving `ClientMessage`/`ServerMessage` protos. Don't use for general (non-live, non-bidirectional) Gemini API usage such as one-shot `generateContent`, embeddings, image/video generation, or fine-tuning — use the `gemini-api` skill for those.
This skill provides instructions for generating a LiveAPI client service
class that connects to the Gemini Enterprise Live API over WebSockets. The
generated client handles bidirectional streaming, bearer-token authentication
via Application Default Credentials (ADC), transparent session resumption, and
ClientMessage
/
ServerMessage
proto exchange.
The skill also produces a demo frontend + backend service so the user can
interactively validate the generated client (text, audio, video, transcription,
and interrupt handling).
Prerequisites
Before running the generation flow, ensure the following are available on the
host:
A Google Cloud project with the Vertex AI / Gemini Enterprise Agent Platform
APIs enabled.
Application Default Credentials configured on the host running the generated
client:
bash
gcloud auth application-default login
A destination output folder supplied by the user (e.g.
/tmp/liveapi_out
)
where the generated code, environment, and demo will be written. Never
mutate the host's system Python environment.
The user's chosen implementation language (Python is the default and
reference language for this skill).
Reference Files
Provided files in
references/
(do not treat these as standalone skills —
they are loaded on demand):
client_server_messages.md
: Public reference for the
ClientMessage
/
ServerMessage
schemas used by the Live API.
client_server_messages.proto
: The proto definition generated from
client_server_messages.md
.
session_manager.md
: Describes how to correctly handle sessions, buffering,
and resumption on disconnection.
Steps
Step 1: Copy the reference files
Copy
client_server_messages.md
,
client_server_messages.proto
, and
session_manager.md
from this skill's
references/
folder into the user's
destination output folder. These files become the source of truth for the
generated client.
Step 2: Reconcile with the public documentation
Examine the public documents linked from
client_server_messages.md
. If there
are any discrepancies between the public documents and the copied
client_server_messages.md
/
client_server_messages.proto
, update the copies
in the destination folder so the generated client compiles and runs against the
current server contract.
Step 3: Implement the client class
Implement a class in the user's chosen language that:
Imports the local
client_server_messages.proto
types (
ClientMessage
,
ServerMessage
).
Opens a WebSocket connection to the Live API endpoint.
Exposes async methods so the user can send and receive data to/from the
model.
For languages that require an isolated runtime (e.g. Python), create an isolated
environment (e.g.
venv
) inside the destination folder and generate a bash
script (e.g.
setup.sh
) that recreates the environment and installs
dependencies. Never install into the system interpreter or the user's global
site-packages, and never instruct the user to run
sudo pip install
.
Initialization parameters
The user provides the following at construction time:
project_id
location
model_id
config
: a
ClientMessage
with the
setup
field populated.
Authentication
Obtain a bearer token via Application Default Credentials, attach it to the
WebSocket connect request as
Authorization: Bearer <token>
, refresh the token
before or upon expiry, and reuse the refreshed token on every reconnection
(including
go_away
and unexpected disconnects). Do not hard-code a
long-lived API key as the only auth mechanism.
Public async API
The class MUST expose the following async methods, gated on receipt of a
setup_complete
ServerMessage
before sending:
send_realtime_data(data)
: send realtime input.
data
is a
ClientMessage
carrying a
realtime_input
field.
send_client_content(data)
: send non-realtime, turn-based content that
contributes to history.
data
is a
ClientMessage
carrying a
client_content
field.
receive()
: yield
ServerMessage
instances parsed from the WebSocket
stream.
Do not expose synchronous blocking variants as the primary API surface.
Step 4: Write a test file
Once the client is implemented, generate a test file that initializes the
connection and exercises sending
text
,
audio
, and
video
data and receiving
the responses. Ask the user for any information required to run the test
(project, model, media samples).
Step 5: Generate
how_to_run.md
Provide a
how_to_run.md
in the destination folder that documents the generated
class. Include full examples showing how to build
ClientMessage
payloads for
every supported modality, how to send them, and how to receive data from the
model.
Step 6: Generate a demo frontend + backend service
Create scripts that deploy the implementation as a service with both a frontend
UI and a backend service (any language). The service MUST reuse the
ClientMessage
/
ServerMessage
protos from Step 1 for wire traffic. Through
the UI the user should be able to:
Start a new connection / close the current connection.
Select the model to use.
Select input sources (audio and/or video from camera or screenshot) and
stream them to the model.
Send a text message to the model.
Hear model audio and see the interleaved model and user transcription /
conversation history.
While implementing audio and transcription playback, follow the guidance in
Live API best practices.
Handling the
interrupt
signal
When a
ServerMessage
's
server_content
arrives with
interrupted: true
, the
UI MUST:
Ensure played audio and its corresponding transcription remain time-aligned.
Immediately stop the currently playing model audio and stop appending to the
in-progress transcription bubble.
Clear the unplayed audio buffer and any pending unrendered transcription so
stale content does not bleed into the next turn.
Start new chat bubbles for the next user and model turns.
Handling the transcription
finished
signal
For streamed
input_transcription
/
output_transcription
chunks, append to
the currently active bubble while
finished
is unset, and close that bubble and
start a fresh one when
finished
is observed. Route
input_transcription
text
to user-role bubbles and
output_transcription
text to model-role bubbles.
Step 7: Generate
how_to_test_with_ui.md
Write
how_to_test_with_ui.md
describing how to launch and use the demo
service. It MUST include:
The exact shell command(s) or script invocation(s) to start the backend
service.
The exact shell command(s) or script invocation(s) to start the frontend UI.
The host and port (e.g.
http://localhost:PORT
) the user should open in
their browser.
How to start a session, select a model, choose input sources (mic, camera,
screen), send a text message, and observe model audio and transcription in
the UI.
Validation Checklist
Before considering the generation complete, verify each item:
client_server_messages.md
,
client_server_messages.proto
, and
session_manager.md
were copied into the destination folder.
The generated client imports the local proto-generated