Loading...
Loading...
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
npx skill4agent add heygen-com/hyperframes hyperframes-animationhyperframes-corerules-index.mdblueprints-index.mdblueprints/<id>.mdexamples/<id>.html| Want to… | Read |
|---|---|
| Pick an atomic motion pattern by trigger / tag | |
| Read one rule's full HTML / CSS / GSAP recipe | |
| Pick a multi-phase scene template | |
| Read one blueprint's full recipe | |
| Author a scene transition (CSS-driven, between two clips) | |
| Look up a broader motion-design technique | |
| Analyze an existing composition's animation map | |
| GSAP API — timeline / tweens / position parameters | |
| GSAP — drop-in effect recipes | |
| GSAP — transforms / perf | |
| GSAP — eases / stagger | |
| GSAP — timeline / labels | |
Lottie / dotLottie (After Effects exports, | |
Three.js / WebGL (3D scenes, | |
Anime.js ( | |
CSS keyframes ( | |
Web Animations API ( | |
TypeGPU / WebGPU ( | |
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via | |
Named text-animation effects (24 IDs via external | |
hyperframes-coredata-durationMath.randomDate.nowperformance.nowrepeat: -1gsap.setdisplayvisibilityasyncsetTimeoutPromisegetBoundingClientRect()xyscalerotationopacitycolorbackgroundColorborderRadiuswidthheighttopleftnode skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
--out <composition-dir>/.hyperframes/anim-mapwindow.__timelinesanimation-map.jsonhyperframes-corehyperframes-creativehyperframes-clinpx hyperframes lint / validate / inspect / preview / render