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| Topic | Reference | Load When |
|---|---|---|
| Experiments | | Designing hypothesis, blast radius, rollback |
| Infrastructure | | Server, network, zone, region failures |
| Kubernetes | | Pod, node, Litmus, chaos mesh experiments |
| Tools & Automation | | Chaos Monkey, Gremlin, Pumba, CI/CD integration |
| Game Days | | Planning, executing, learning from game days |
| 主题 | 参考文档 | 加载场景 |
|---|---|---|
| 实验设计 | | 设计假设、影响范围、回滚方案时 |
| 基础设施 | | 服务器、网络、可用区、区域故障相关实验时 |
| Kubernetes | | Pod、节点、Litmus、Chaos Mesh实验时 |
| 工具与自动化 | | Chaos Monkey、Gremlin、Pumba、CI/CD集成时 |
| 游戏日演练 | | 规划、执行、总结游戏日演练时 |