ffmpeg-glitch-distortion-effects
Original:🇺🇸 English
Translated
Complete glitch art, datamosh, and video distortion effects system. PROACTIVELY activate for: (1) Datamosh/pixel bleeding effects, (2) VHS/analog glitch simulation, (3) Digital corruption effects, (4) Displacement mapping, (5) Wave/ripple distortions, (6) Pixelation and mosaic effects, (7) Chromatic aberration, (8) Scan line effects, (9) Time-based distortions (echo, trails), (10) Lens distortion and barrel effects. Provides: minterpolate for datamosh, displacement filter, geq pixel manipulation, noise and artifacts, rgbashift/chromashift for color separation, lagfun for trails, tmix for frame blending, tblend for frame difference effects.
5installs
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NPX Install
npx skill4agent add josiahsiegel/claude-plugin-marketplace ffmpeg-glitch-distortion-effectsTags
Translated version includes tags in frontmatterSKILL.md Content
View Translation Comparison →CRITICAL GUIDELINES
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\/Quick Reference
| Effect | Command |
|---|---|
| Datamosh | |
| Chromatic aberration | |
| VHS noise | |
| Pixelate | |
| Wave distortion | |
| Echo/trails | |
| Scan lines | |
When to Use This Skill
Use for creative distortion effects:
- Music video glitch aesthetics
- Datamosh/pixel bleeding art
- VHS/analog video simulation
- Digital corruption and artifacts
- Psychedelic and experimental video
- Horror/unsettling visual effects
FFmpeg Glitch & Distortion Effects (2025)
Complete guide to datamosh, glitch art, VHS effects, displacement, and creative video distortion with FFmpeg.
Datamosh Effects
Datamosh creates the "pixel bleeding" effect by manipulating motion compensation.
Basic Datamosh with minterpolate
bash
# Basic datamosh effect
ffmpeg -i input.mp4 \
-vf "minterpolate='mi_mode=mci:mc_mode=aobmc:me_mode=bidir:vsbmc=1'" \
-c:v libx264 -crf 18 datamosh.mp4
# Parameters explained:
# mi_mode=mci: Motion compensated interpolation
# mc_mode=aobmc: Adaptive overlapped block motion compensation
# me_mode=bidir: Bidirectional motion estimation
# vsbmc=1: Variable size block motion compensationIntense Datamosh
bash
# Heavy datamosh (more chaos)
ffmpeg -i input.mp4 \
-vf "minterpolate='fps=60:mi_mode=mci:mc_mode=aobmc:me_mode=bidir:me=epzs:vsbmc=1:scd=none'" \
-c:v libx264 -crf 18 heavy_datamosh.mp4
# scd=none: Disable scene change detection (more bleeding across cuts)
# me=epzs: Enhanced predictive zonal search (faster, rougher)Datamosh with Frame Manipulation
bash
# Datamosh by removing I-frames (requires re-encoding)
ffmpeg -i input.mp4 \
-vf "minterpolate='mi_mode=mci:mc_mode=aobmc',\
tblend=all_mode=difference:all_opacity=0.5" \
datamosh_blend.mp4
# Combine with echo for trails
ffmpeg -i input.mp4 \
-vf "minterpolate='mi_mode=mci:mc_mode=aobmc',lagfun=decay=0.9" \
datamosh_trails.mp4Controlled Datamosh (Specific Sections)
bash
# Datamosh only certain section
ffmpeg -i input.mp4 \
-vf "minterpolate='mi_mode=mci:mc_mode=aobmc':enable='between(t,5,10)'" \
controlled_datamosh.mp4Chromatic Aberration
Color channel separation for that "broken lens" look.
rgbashift Filter
bash
# Horizontal chromatic aberration
ffmpeg -i input.mp4 \
-vf "rgbashift=rh=-5:bh=5" \
chromatic.mp4
# Parameters:
# rh/rv: Red horizontal/vertical shift
# gh/gv: Green horizontal/vertical shift
# bh/bv: Blue horizontal/vertical shift
# ah/av: Alpha horizontal/vertical shift
# Vertical chromatic aberration
ffmpeg -i input.mp4 \
-vf "rgbashift=rv=-3:bv=3" \
chromatic_v.mp4
# Both directions
ffmpeg -i input.mp4 \
-vf "rgbashift=rh=-4:rv=-2:bh=4:bv=2" \
chromatic_both.mp4Animated Chromatic Aberration
bash
# Pulsing chromatic aberration
ffmpeg -i input.mp4 \
-vf "rgbashift=rh='5*sin(t*3)':bh='-5*sin(t*3)'" \
pulsing_chromatic.mp4
# Increasing aberration over time
ffmpeg -i input.mp4 \
-vf "rgbashift=rh='-t*2':bh='t*2'" \
increasing_chromatic.mp4chromashift Filter (Chroma Only)
bash
# Shift chroma channels (U/V in YUV)
ffmpeg -i input.mp4 \
-vf "chromashift=cbh=5:crh=-5" \
chroma_shift.mp4
# cbh/cbv: Cb (blue-difference) horizontal/vertical
# crh/crv: Cr (red-difference) horizontal/verticalVHS/Analog Effects
Complete VHS Simulation
bash
# Full VHS effect
ffmpeg -i input.mp4 \
-vf "\
noise=c0s=15:c0f=t:c1s=10:c1f=t,\
eq=saturation=1.4:contrast=1.1:brightness=-0.02,\
chromashift=cbh=3:crh=-3,\
rgbashift=rh=2:bh=-2,\
unsharp=3:3:-0.5,\
drawgrid=w=iw:h=2:t=1:c=black@0.3,\
curves=preset=vintage" \
-c:v libx264 -crf 20 vhs_effect.mp4VHS Components Breakdown
bash
# 1. VHS Noise (temporal noise)
ffmpeg -i input.mp4 \
-vf "noise=c0s=20:c0f=t:c1s=15:c1f=t" \
vhs_noise.mp4
# 2. VHS Color bleeding
ffmpeg -i input.mp4 \
-vf "chromashift=cbh=4:cbv=2:crh=-3:crv=1" \
vhs_color_bleed.mp4
# 3. VHS Scan lines
ffmpeg -i input.mp4 \
-vf "drawgrid=w=iw:h=2:t=1:c=black@0.4" \
vhs_scanlines.mp4
# 4. VHS Tracking issues (simulated)
ffmpeg -i input.mp4 \
-vf "crop=iw:ih-20:0:'20*random(1)',pad=iw:ih+20:0:10" \
vhs_tracking.mp4
# 5. VHS Oversaturated colors
ffmpeg -i input.mp4 \
-vf "eq=saturation=1.5:contrast=1.1,curves=preset=vintage" \
vhs_colors.mp4VHS Static/Snow
bash
# Static overlay blend
ffmpeg -f lavfi -i "nullsrc=s=1920x1080:d=10" \
-vf "noise=c0s=100:c0f=a+t,format=gray" \
-c:v libx264 -t 10 static.mp4
# Blend static with video
ffmpeg -i input.mp4 -i static.mp4 \
-filter_complex "[0:v][1:v]blend=all_mode=screen:all_opacity=0.1" \
vhs_static.mp4Pixelation & Mosaic
Basic Pixelation
bash
# Pixelate entire video
ffmpeg -i input.mp4 \
-vf "scale=iw/10:ih/10,scale=iw*10:ih*10:flags=neighbor" \
pixelated.mp4
# Parameters:
# First scale: Reduce resolution (divide by pixelation level)
# Second scale: Scale back up with nearest neighbor (no interpolation)
# Variable pixelation level
ffmpeg -i input.mp4 \
-vf "scale=iw/20:ih/20,scale=iw*20:ih*20:flags=neighbor" \
heavy_pixel.mp4Animated Pixelation
bash
# Pixelation that increases over time
ffmpeg -i input.mp4 \
-vf "scale='iw/max(1,t*2)':'ih/max(1,t*2)',scale=iw:ih:flags=neighbor" \
animated_pixel.mp4
# Note: This is approximate; true animated requires geq or external scriptsMosaic/Censoring Effect
bash
# Mosaic specific region (face blur style)
ffmpeg -i input.mp4 \
-filter_complex "\
[0:v]crop=200:200:300:200[face];\
[face]scale=iw/10:ih/10,scale=iw*10:ih*10:flags=neighbor[blurred];\
[0:v][blurred]overlay=300:200" \
mosaic_region.mp4Wave & Ripple Distortion
Displacement Map
bash
# Create displacement map (gradient)
ffmpeg -f lavfi -i "gradients=s=1920x1080:c0=black:c1=white:x0=0:y0=540:x1=1920:y1=540" \
-vframes 1 displacement_h.png
# Apply horizontal wave displacement
ffmpeg -i input.mp4 -i displacement_h.png \
-filter_complex "[0:v][1:v]displace=edge=wrap" \
wave_h.mp4Animated Wave with geq
bash
# Horizontal wave using geq
ffmpeg -i input.mp4 \
-vf "geq=lum='lum(X+10*sin(Y/20+T*5),Y)':cb='cb(X+10*sin(Y/20+T*5),Y)':cr='cr(X+10*sin(Y/20+T*5),Y)'" \
wave_animated.mp4
# Vertical wave
ffmpeg -i input.mp4 \
-vf "geq=lum='lum(X,Y+10*sin(X/20+T*5))':cb='cb(X,Y+10*sin(X/20+T*5))':cr='cr(X,Y+10*sin(X/20+T*5))'" \
wave_v.mp4
# Ripple from center
ffmpeg -i input.mp4 \
-vf "geq=lum='lum(X+5*sin(sqrt(pow(X-W/2,2)+pow(Y-H/2,2))/10-T*5),Y+5*cos(sqrt(pow(X-W/2,2)+pow(Y-H/2,2))/10-T*5))':cb='cb(X,Y)':cr='cr(X,Y)'" \
ripple.mp4lenscorrection (Barrel/Pincushion)
bash
# Barrel distortion (fisheye-like)
ffmpeg -i input.mp4 \
-vf "lenscorrection=cx=0.5:cy=0.5:k1=0.5:k2=0.5" \
barrel.mp4
# Pincushion distortion (opposite of barrel)
ffmpeg -i input.mp4 \
-vf "lenscorrection=cx=0.5:cy=0.5:k1=-0.3:k2=-0.3" \
pincushion.mp4
# Parameters:
# cx, cy: Lens center (0-1, 0.5 = center)
# k1, k2: Distortion coefficients (positive = barrel, negative = pincushion)Echo & Trails (lagfun)
Basic Trails
bash
# Motion trails
ffmpeg -i input.mp4 \
-vf "lagfun=decay=0.95" \
trails.mp4
# Parameters:
# decay: How fast trails fade (0-1, higher = longer trails)
# Heavy trails
ffmpeg -i input.mp4 \
-vf "lagfun=decay=0.98" \
heavy_trails.mp4
# Light trails
ffmpeg -i input.mp4 \
-vf "lagfun=decay=0.85" \
light_trails.mp4Trails with Color
bash
# Trails with color shift
ffmpeg -i input.mp4 \
-vf "lagfun=decay=0.95,hue=h=t*10" \
color_trails.mp4
# Inverted trails (bright areas leave dark trails)
ffmpeg -i input.mp4 \
-vf "negate,lagfun=decay=0.95,negate" \
inverted_trails.mp4Frame Blending (tmix, tblend)
tmix (Temporal Mix)
bash
# Average 5 frames (motion blur effect)
ffmpeg -i input.mp4 \
-vf "tmix=frames=5:weights='1 1 1 1 1'" \
motion_blur.mp4
# Echo effect (repeat previous frames)
ffmpeg -i input.mp4 \
-vf "tmix=frames=10:weights='1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1'" \
echo.mp4
# Ghosting
ffmpeg -i input.mp4 \
-vf "tmix=frames=3:weights='1 0.5 0.25'" \
ghosting.mp4tblend (Frame Difference)
bash
# Frame difference (motion highlight)
ffmpeg -i input.mp4 \
-vf "tblend=all_mode=difference" \
frame_diff.mp4
# Available modes:
# addition, addition128, multiply, multiply128
# average, difference, difference128
# divide, exclusion, extremity, freeze
# glow, hardlight, hardmix, heat
# lighten, darken, linearlight, negation
# normal, overlay, phoenix, pinlight
# reflect, screen, softdifference
# softlight, stain, subtract, vividlight, xorCreative tblend Effects
bash
# Neon edges
ffmpeg -i input.mp4 \
-vf "tblend=all_mode=difference128,eq=brightness=0.1:contrast=2" \
neon_edges.mp4
# Psychedelic blend
ffmpeg -i input.mp4 \
-vf "tblend=all_mode=phoenix" \
psychedelic.mp4
# Burn effect
ffmpeg -i input.mp4 \
-vf "tblend=all_mode=heat" \
burn_effect.mp4Digital Corruption
Random Artifacts
bash
# Digital glitch noise
ffmpeg -i input.mp4 \
-vf "\
noise=c0s=30:c0f=a+t:c1s=20:c1f=a+t,\
rgbashift=rh='5*random(1)':bh='-5*random(1)'" \
digital_glitch.mp4
# Note: random() generates noise, but isn't truly random between framesCompression Artifact Simulation
bash
# Heavy compression artifacts
ffmpeg -i input.mp4 \
-c:v libx264 -crf 51 -preset ultrafast \
temp_compressed.mp4
ffmpeg -i temp_compressed.mp4 \
-c:v libx264 -crf 18 \
artifacts.mp4
# Blocky artifacts with multiple re-encodes
for i in {1..5}; do
ffmpeg -y -i input.mp4 -c:v libx264 -crf 40 temp.mp4
mv temp.mp4 input.mp4
doneBit Manipulation (geq)
bash
# Bit-depth reduction (posterization)
ffmpeg -i input.mp4 \
-vf "geq=lum='floor(lum(X,Y)/32)*32':cb='floor(cb(X,Y)/32)*32':cr='floor(cr(X,Y)/32)*32'" \
bit_crush.mp4
# XOR pattern
ffmpeg -i input.mp4 \
-vf "geq=lum='bitxor(lum(X,Y),X+Y)':cb='cb(X,Y)':cr='cr(X,Y)'" \
xor_pattern.mp4Scan Lines & CRT Effects
Scan Lines
bash
# Horizontal scan lines
ffmpeg -i input.mp4 \
-vf "drawgrid=w=iw:h=2:t=1:c=black@0.5" \
scanlines.mp4
# Heavier scan lines
ffmpeg -i input.mp4 \
-vf "drawgrid=w=iw:h=4:t=2:c=black@0.7" \
heavy_scanlines.mp4
# RGB scan lines (trinitron style)
ffmpeg -i input.mp4 \
-vf "drawgrid=w=3:h=ih:t=1:c=black@0.3" \
rgb_scanlines.mp4CRT Simulation
bash
# Full CRT effect
ffmpeg -i input.mp4 \
-vf "\
gblur=sigma=0.5,\
drawgrid=w=iw:h=2:t=1:c=black@0.4,\
vignette=PI/4,\
eq=saturation=1.2:contrast=1.1,\
lenscorrection=k1=0.1:k2=0.1,\
noise=c0s=5:c0f=t" \
crt_effect.mp4Interlacing Effects
bash
# Add interlacing artifacts
ffmpeg -i input.mp4 \
-vf "interlace=scan=tff,fieldorder=bff" \
interlaced.mp4
# Fake interlacing (comb effect)
ffmpeg -i input.mp4 \
-vf "tinterlace=merge" \
comb_effect.mp4Mirror & Kaleidoscope
Mirror Effects
bash
# Horizontal mirror (left to right)
ffmpeg -i input.mp4 \
-vf "crop=iw/2:ih:0:0,split[a][b];[b]hflip[b];[a][b]hstack" \
mirror_h.mp4
# Vertical mirror (top to bottom)
ffmpeg -i input.mp4 \
-vf "crop=iw:ih/2:0:0,split[a][b];[b]vflip[b];[a][b]vstack" \
mirror_v.mp4
# Quad mirror (kaleidoscope-lite)
ffmpeg -i input.mp4 \
-vf "\
crop=iw/2:ih/2:0:0,split=4[a][b][c][d];\
[b]hflip[b];[c]vflip[c];[d]hflip,vflip[d];\
[a][b]hstack[top];[c][d]hstack[bottom];\
[top][bottom]vstack" \
quad_mirror.mp4Combined Glitch Presets
Music Video Glitch
bash
ffmpeg -i input.mp4 \
-vf "\
minterpolate='mi_mode=mci:mc_mode=aobmc':enable='lt(mod(t,2),0.2)',\
rgbashift=rh='3*sin(t*10)':bh='-3*sin(t*10)',\
lagfun=decay=0.9:enable='gt(mod(t,3),2.5)',\
noise=c0s=10:c0f=t:enable='lt(mod(t,5),0.3)'" \
-c:v libx264 -crf 18 music_glitch.mp4Horror Glitch
bash
ffmpeg -i input.mp4 \
-vf "\
eq=brightness=-0.1:contrast=1.2:saturation=0.7,\
chromashift=cbh='5*random(1)':crh='-3*random(1)',\
noise=c0s=15:c0f=a+t,\
tblend=all_mode=difference:all_opacity=0.1:enable='lt(mod(t,3),0.1)',\
drawgrid=w=iw:h=2:t=1:c=black@0.5" \
horror_glitch.mp4Cyberpunk Glitch
bash
ffmpeg -i input.mp4 \
-vf "\
eq=saturation=1.5:contrast=1.3,\
colorbalance=rs=0.2:bs=0.2,\
rgbashift=rh='-3':bh='3',\
drawgrid=w=iw:h=3:t=1:c=black@0.3,\
unsharp=5:5:1.5" \
cyberpunk.mp4Analog TV Signal Loss
bash
ffmpeg -i input.mp4 \
-vf "\
noise=c0s=50:c0f=t:enable='lt(mod(t,10),0.5)',\
chromashift=cbh='10*random(1)':enable='lt(mod(t,10),0.5)',\
eq=brightness='-0.3*lt(mod(t,10),0.5)'" \
signal_loss.mp4Performance Tips
- geq is CPU-intensive - Use sparingly or on short clips
- minterpolate is slow - Consider reducing resolution first
- lagfun accumulates - May need periodic "reset" cuts
- Test on short clips before processing full videos
- Hardware encoding - Use NVENC/QSV for final encode after effects
bash
# Process effects, then encode with hardware
ffmpeg -i input.mp4 \
-vf "your_glitch_filters" \
-c:v rawvideo -f nut - | \
ffmpeg -i - \
-c:v h264_nvenc -preset p4 -cq 20 \
output.mp4This guide covers FFmpeg glitch and distortion effects. For color grading see , for transitions see .
ffmpeg-color-grading-chromakeyffmpeg-transitions-effects