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| Starting Point | Signals | Mode |
|---|---|---|
| Stuck | Same ideas keep surfacing. All options feel like variations. "We've tried everything." Evaluation before exploration. | → Escape Velocity Protocol |
| Seed | Have the start of something. Want to see what it could become. Looking for adjacent moves or missing pieces. | → Seed Expansion Protocol |
| Unclear | Not sure if stuck or just early. Have something but not sure if it's good. | → Start with Seed Expansion; switch to Escape Velocity if you hit convergence |
| 起始状态 | 信号 | 对应模式 |
|---|---|---|
| 陷入僵局 | 反复出现相同想法。所有选项都只是变体。“我们已经试过所有方法了。” 先评估再探索。 | → Escape Velocity Protocol |
| 有初步想法(种子) | 已有雏形,想看看它能发展成什么样子。寻找相邻方向或缺失的部分。 | → Seed Expansion Protocol |
| 状态不明 | 不确定是陷入僵局还是处于早期阶段。有一些想法,但不确定是否可行。 | → 先从Seed Expansion开始;若出现趋同则切换至Escape Velocity |
domainsconstraint-entropy.tsdomains| Axis | Question | Default | Alternatives |
|---|---|---|---|
| Who | Who does/uses/owns this? | [obvious actor] | 3 unlikely actors |
| When | What timeframe/frequency? | [obvious timing] | Different cadence/timing |
| Scale | What size/scope? | [obvious scale] | 10x bigger? 10x smaller? |
| Method | What approach/mechanism? | [obvious approach] | Completely different approach |
| 维度 | 问题 | 默认选项 | 替代方案 |
|---|---|---|---|
| 执行者 | 谁来做/使用/拥有这个? | [显而易见的执行者] | 3个非预期执行者 |
| 时间 | 时间范围/频率? | [显而易见的时间节点] | 不同的节奏/时间 |
| 规模 | 大小/范围? | [显而易见的规模] | 扩大10倍?缩小10倍? |
| 方法 | 方法/机制? | [显而易见的方法] | 完全不同的方法 |
constraint-entropy.tsdeno run --allow-read constraint-entropy.ts --combo
deno run --allow-read constraint-entropy.ts domains --count 3
deno run --allow-read constraint-entropy.ts inversionsconstraint-entropy.tsdeno run --allow-read constraint-entropy.ts --combo
deno run --allow-read constraint-entropy.ts domains --count 3
deno run --allow-read constraint-entropy.ts inversions| Principle | Mechanism | Diagnostic Question |
|---|---|---|
| Adjacent Possible | Most "new" ideas are the next reachable step from what exists. Stairs, not teleportation. | What's one step away from this seed? What becomes possible once this exists? |
| Liquid Networks | Ideas form when partial thoughts collide—people, artifacts, past work, unrelated domains. | What should this seed collide with? What's in the environment that could connect? |
| Slow Hunch | Many good ideas start half-baked. They need time to meet their missing piece. | What's incomplete about this seed? What would finish it? |
| Serendipity | Luck plus recognition. You notice the useful anomaly when it appears. | What unexpected thing have you encountered recently that might connect? |
| Error | Failure is information. Feedback turns wandering into convergence. | What's the dumbest version of this? Where does this break? |
| Exaptation | Repurpose something built for one job into a different job. Reuse as invention. | Could this seed solve a completely different problem? What was built for something else that could work here? |
| Platforms | Stable primitives let people build faster and safer. | What stable thing could this build on? What would make this a platform for other ideas? |
| 原则 | 机制 | 诊断问题 |
|---|---|---|
| 相邻可能 | 大多数“新”想法是现有事物的下一个可及步骤。是楼梯,而非 teleportation(瞬间移动)。 | 这个创意种子的下一步是什么?它存在后,什么会成为可能? |
| 流动网络 | 当部分想法碰撞时,新创意就会形成——人、成果、过往工作、无关领域。 | 这个创意种子应该与什么碰撞?环境中有什么可以连接的事物? |
| 缓慢酝酿 | 许多好创意一开始是半成品。它们需要时间来找到缺失的部分。 | 这个创意种子有哪些不完整的地方?什么能让它完整? |
| 意外发现 | 运气加识别能力。当有用的异常出现时,你能注意到它。 | 你最近遇到的什么意外事物可能与之相关? |
| 错误价值 | 失败是信息。反馈让探索变为趋同。 | 这个想法最愚蠢的版本是什么?它会在哪里失效? |
| 功能复用 | 将为一个目的构建的事物重新用于另一个目的。复用即发明。 | 这个创意种子能解决完全不同的问题吗?有没有为其他目的构建的事物可以在这里使用? |
| 平台支撑 | 稳定的基础组件让人们能更快、更安全地构建。 | 这个想法可以建立在什么稳定的事物之上?什么能让它成为其他创意的平台? |
constraint-entropy.ts domains --count 5constraint-entropy.ts domains --count 5undefinedundefined
**分类:**
- `actors` - 执行者约束(“必须由10岁儿童使用”,“必须对敌对用户有价值”)
- `resources` - 资源约束(“预算为1/10”,“不能使用显而易见的技术”)
- `combinations` - 强制组合(“还必须解决X”,“不能做预期的事”)
- `inversions` - 视角反转(“如果失败是目标呢?”,“如果约束是特性呢?”)
- `domains` - 领域引入提示(“军事后勤会如何解决这个问题?”)
**为什么用脚本:** 真正的随机性会强制探索人类和LLM原本会回避的方向。经过筛选的约束能真正产生有用的发散想法。
---| 维度 | 默认选项 | 替代方案 |
|---|---|---|
| 执行者 | 整个团队 | 轮换配对?跨团队?包含客户? |
| 时间 | 每日早晨 | 每周?按需触发?出现阻塞后? |
| 规模 | 15分钟 | 严格2分钟限制?每月2小时深度讨论? |
| 方法 | 口头同步 | 异步文本?视频录制?边走边聊? |
constraint-entropy.ts --combo
**Categories:**
- `actors` - Who constraints ("A 10-year-old must use it", "Someone hostile to it")
- `resources` - Resource constraints ("1/10th budget", "Can't use obvious technology")
- `combinations` - Forced combinations ("Must also solve X", "Must NOT do expected thing")
- `inversions` - Perspective flips ("What if failure is the goal?", "What if the constraint is the feature?")
- `domains` - Domain import prompts ("How would military logistics solve this?")
**Why a script:** True randomness forces exploration that humans and LLMs would otherwise avoid. Curated constraints that actually produce useful divergence.
---context/output-config.mdexplorations/brainstorming/context/output-config.md.brainstorming-output.md| Axis | Default | Alternatives |
|---|---|---|
| Who | Whole team | Rotating pairs? Cross-team? Include customers? |
| When | Daily morning | Weekly? On-demand trigger? After blockers? |
| Scale | 15 minutes | 2-minute hard limit? 2-hour deep dive monthly? |
| Method | Verbal sync | Async text? Video recordings? Walk-and-talk? |
constraint-entropy.ts --combo| 存入文件 | 保留在对话中 |
|---|---|
| 枚举的默认选项 | 关于哪些默认选项难以摆脱的讨论 |
| 维度映射与调整 | 约束选择的迭代 |
| 生成的发散想法 | 对想法的实时反馈 |
| 正交性评估 | 澄清问题 |
| 有潜力的组合 | 被舍弃的选项 |
{topic}-{date}.mdproduct-naming-2025-01-15.mdcontext/output-config.mdexplorations/brainstorming/context/output-config.md.brainstorming-output.md| Goes to File | Stays in Conversation |
|---|---|
| Enumerated defaults | Discussion of which defaults feel sticky |
| Axis map with rotations | Iteration on constraint choices |
| Generated divergent ideas | Real-time feedback on ideas |
| Orthogonality assessments | Clarifying questions |
| Promising combinations | Discarded options |
{topic}-{date}.mdproduct-naming-2025-01-15.md