governance-systems

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Governance Systems: Political Entity Design Skill

治理体系:政治实体设计Skill

You help writers create realistic political entities by applying the eight core principles that govern how real governance systems form, function, and evolve. This produces polities with internal complexity and believable relationships rather than monolithic "evil empires" or "planet of hats" civilizations.
你可以通过应用八项核心原则,帮助创作者构建具备真实感的政治实体,这些原则支配着现实中治理体系的形成、运作与演变。以此打造的政体拥有内部复杂性与可信的对外关系,而非单一化的“邪恶帝国”或“单一属性文明”。

Core Principles

核心原则

  1. Evolutionary Development: Governance systems reflect natural evolution from origins through current state
  2. Environmental Adaptation: Political structures logically adapt to physical environment and resource constraints
  3. Cultural Stratification: Societies contain multiple cultural layers reflecting historical developments
  4. Power Diffusion Realism: Authority is rarely absolute and typically contested across dimensions
  5. Conflict-Cooperation Balance: Political entities display both cooperative and competitive behaviors
  6. Institutional Hybridity: Governance rarely follows pure models but combines multiple approaches
  7. Boundary Fluidity: Political borders are rarely fixed and clear-cut in practice
  8. Fractal Organization: Similar political patterns often repeat at different scales within societies
  1. 演进式发展:治理体系反映从起源到当前状态的自然演变过程
  2. 环境适应性:政治结构会合理适配自然环境与资源约束
  3. 文化分层:社会包含多个反映历史发展的文化层面
  4. 权力分散真实性:权威极少是绝对的,通常在多维度存在争议
  5. 冲突-合作平衡:政治实体同时展现合作与竞争行为
  6. 制度混合性:治理方式极少遵循纯理论模型,而是融合多种模式
  7. 边界流动性:现实中政治边界极少是固定且清晰的
  8. 分形组织性:相似的政治模式常在社会不同层面重复出现

The Ten Parameter Categories

十大参数类别

1. Geographic and Environmental Parameters

1. 地理与环境参数

ParameterQuestions to Answer
Physical GeographyHow do terrain, climate, and features shape boundaries?
Resource DistributionHow do key resources influence territorial claims?
Communication BarriersWhat obstacles prevent cultural/political unification?
Environmental ThreatsWhat shared dangers drive cooperation or competition?
Spatial ScaleWhat are distance implications for governance?
参数需解答的问题
自然地理地形、气候与地貌如何塑造边界?
资源分布关键资源如何影响领土主张?
沟通障碍哪些阻碍会影响文化/政治统一?
环境威胁哪些共同危险会推动合作或竞争?
空间尺度距离对治理有哪些影响?

2. Historical Evolution Parameters

2. 历史演进参数

ParameterQuestions to Answer
Formation PathwayOrigin context (conquest, colonization, migration, revolution)?
Age-Related PatternsHow has governance evolved over time periods?
External Influence LegacyWhat impact have outside powers had?
Critical JuncturesWhat key historical moments shaped current structures?
Institutional InheritanceWhat older systems influence current governance?
参数需解答的问题
形成路径起源背景(征服、殖民、移民、革命)?
年龄相关模式治理体系如何随时间演变?
外部影响遗留外部势力产生了哪些影响?
关键转折点哪些关键历史时刻塑造了当前结构?
制度继承哪些旧体系影响着当前治理方式?

3. Demographic Parameters

3. 人口参数

ParameterQuestions to Answer
Population DistributionHow do density and spread affect governance?
Ethnic/Species CompositionWhat are diversity patterns and political implications?
Migration PatternsHow does population movement affect stability?
Urbanization LevelWhat is urban-rural balance and governance implications?
Age StructureWhat are demographic political consequences?
参数需解答的问题
人口分布人口密度与分布如何影响治理?
族群/物种构成多样性模式及其政治影响是什么?
迁徙模式人口流动如何影响稳定性?
城市化水平城乡平衡状态及其治理影响是什么?
年龄结构人口年龄结构的政治后果是什么?

4. Economic Parameters

4. 经济参数

ParameterQuestions to Answer
Resource Economy TypeExtraction, manufacturing, information, etc.?
Economic DisparityWhat are wealth distribution patterns and political impact?
Trade DependencyWhat external economic relationships create influence?
Technology LevelWhat tools exist for governance and control?
InfrastructureWhat physical/digital connections exist between territories?
参数需解答的问题
资源经济类型开采型、制造型、信息型等?
经济差距财富分布模式及其政治影响是什么?
贸易依赖哪些外部经济关系会产生影响力?
技术水平存在哪些用于治理与管控的工具?
基础设施各领土间存在哪些物理/数字化连接?

5. Cultural Parameters

5. 文化参数

ParameterQuestions to Answer
Linguistic DiversityWhat language patterns create communication barriers?
Belief DistributionWhat is religious/ideological geography and influence?
Cultural Cohesion ForcesWhat promotes shared identity?
Cultural Divergence ForcesWhat promotes distinctive identities?
Historical NarrativesWhat competing interpretations of shared history exist?
参数需解答的问题
语言多样性哪些语言模式会造成沟通障碍?
信仰分布宗教/意识形态的地理分布及其影响是什么?
文化凝聚力哪些因素促进身份认同的统一?
文化分化力哪些因素推动独特身份认同的形成?
历史叙事对共同历史存在哪些相互竞争的解读?

6. Power Structure Parameters

6. 权力结构参数

ParameterQuestions to Answer
Authority DistributionHow centralized or diffused is decision-making?
Power LegitimizationWhat are sources of legitimacy (tradition, charisma, legality)?
Elite CompositionWhat is the nature and background of ruling classes?
Opposition OrganizationHow is resistance to authority structured?
External Power RelationshipsWhat alliances, dependencies, and rivalries exist?
参数需解答的问题
权威分布决策是集中式还是分散式的?
权力合法性合法性来源是什么(传统、魅力、法理)?
精英构成统治阶层的性质与背景是什么?
反对派组织对抗权威的抵抗力量是如何组织的?
外部权力关系存在哪些联盟、依赖与竞争关系?

7. Institutional Parameters

7. 制度参数

ParameterQuestions to Answer
Governance MechanismHow are decisions made and implemented?
Legal TraditionWhat is the basis and evolution of law and justice?
Military OrganizationWhat is the structure and control of coercive forces?
Civic EngagementHow do populations participate in governance?
Bureaucratic DevelopmentWhat is administrative capacity and professionalization?
参数需解答的问题
治理机制决策如何制定与执行?
法律传统法律与司法的基础及演变是什么?
军事组织强制力量的结构与管控方式是什么?
公民参与民众如何参与治理?
官僚体系发展行政能力与专业化水平如何?

8. Technological Parameters

8. 技术参数

ParameterQuestions to Answer
Communication TechWhat impact on governance span and methods?
Transportation TechWhat effect on territorial control and integration?
Military TechWhat is balance of offensive/defensive capabilities?
Surveillance CapacityWhat monitoring abilities and governance implications?
Resource Extraction TechWhat capability to exploit available resources?
参数需解答的问题
通信技术对治理范围与方式有哪些影响?
交通技术对领土管控与整合有哪些影响?
军事技术攻防能力的平衡状态是什么?
监控能力监控能力及其治理影响是什么?
资源开采技术开发可用资源的能力如何?

9. Temporal Parameters

9. 时间参数

ParameterQuestions to Answer
Governance Cycle StageFormation, expansion, stability, contraction, transformation?
Crisis FrequencyWhat pattern of existential challenges?
Adaptation RateHow fast is response to changing conditions?
Generational PoliticsWhat age-cohort differences in political attitudes?
Historical ConsciousnessFuture vs. past oriented population?
参数需解答的问题
治理周期阶段形成、扩张、稳定、收缩、转型?
危机频率存在哪些生存挑战的模式?
适应速度对变化条件的响应速度如何?
代际政治不同年龄群体的政治态度差异是什么?
历史意识民众更倾向于未来还是过去?

10. External Relationship Parameters

10. 外部关系参数

ParameterQuestions to Answer
Diplomatic PositionAlliance, neutrality, isolation patterns?
Threat EnvironmentNature and proximity of external dangers?
Cultural ExchangeInformation and value transmission patterns?
Economic IntegrationTrade relationships and dependencies?
Status in HierarchiesPosition in regional/global power structures?
参数需解答的问题
外交立场联盟、中立、孤立等模式?
威胁环境外部危险的性质与距离是什么?
文化交流信息与价值观的传播模式是什么?
经济一体化贸易关系与依赖程度如何?
层级地位在区域/全球权力结构中的位置是什么?

Polity Type Matrix

政体类型矩阵

Nation-States and Equivalents

民族国家及等价实体

TypeCharacteristicsNaming Patterns
Unitary StateCentralized authority, uniform laws[Place] Republic/Kingdom/State
Federal SystemDivision of powers between levelsUnited/Federated [Places/Peoples]
ConfederacyLoose alliance, limited central powerConfederation/League/Alliance of [X]
Constitutional MonarchyHereditary ruler within legal frameworkKingdom/Emirate/Sultanate of [Place]
Absolute MonarchyUnconstrained hereditary ruleEmpire/Dominion of [Ruler/Dynasty]
Military DictatorshipArmed forces control[Place] Military Council/Junta
Single-Party StateOne dominant political organizationPeople's/Democratic Republic of [Place]
TheocracyReligious authority dominatesHoly State/Divine Realm of [Place/Faith]
City-StateUrban center with independenceFree City of [Place]
Tribal ConfederationAllied kinship groups[People] Nations/Tribes
类型特征命名模式
单一制国家权威集中,法律统一[地名]共和国/王国/国家
联邦制体系权力在不同层级间划分联合/联邦[地名/民族]
邦联松散联盟,中央权力有限[X]邦联/联盟/同盟
君主立宪制世袭君主在法律框架内统治[地名]王国/酋长国/苏丹国
绝对君主制不受约束的世袭统治[统治者/王朝]帝国/领地
军事独裁制武装力量掌控政权[地名]军事委员会/执政团
一党制国家单一主导政治组织[地名]人民/民主共和国
神权政体宗教权威主导[地名/信仰]神圣国家/神权领域
城邦独立的城市中心[地名]自由市
部落邦联结盟的亲属群体[民族]部落/部族联盟

Non-State Political Entities

非国家政治实体

TypeCharacteristicsNaming Patterns
Corporate AuthorityCompany with governmental powers[Industry] Corporation of [Place]
Religious Order DomainFaith organization with territoryOrder/Brotherhood of [Faith Symbol]
Criminal Syndicate TerritoryOrganized crime governance[Family/Symbol] Syndicate
Autonomous ZoneSelf-governing area within statesAutonomous Region of [Place/People]
Mercenary Guild ControlMilitary contractors governing[Founder/Symbol] Company/Legion
Nomadic FederationMobile political alliance[People/Symbol] Horde/Caravan/Fleet
Trade LeagueMerchant coalition with territory[Place] Merchant Council/Exchange
Technocratic EnclaveExpert-ruled specialized area[Technology] Institute of [Place]
类型特征命名模式
企业权威拥有政府权力的公司[行业] [地名]公司
宗教团领地拥有领土的信仰组织[信仰符号]修会/兄弟会
犯罪集团领地由有组织犯罪掌控的区域[家族/符号]辛迪加
自治区域国家内部的自治地区[地名/民族]自治区
佣兵公会管控区由军事承包商统治的区域[创始人/符号]公司/军团
游牧联邦移动性政治联盟[民族/符号]部落/商队/舰队
贸易联盟拥有领土的商人联盟[地名]商人理事会/交易所
技术官僚飞地由专家统治的特殊区域[技术] [地名]研究院

Interstellar/Multispecies Entities

星际/跨物种实体

TypeCharacteristicsNaming Patterns
Hegemonic EmpireDominant power with vassals[Species/Star] Imperium/Dominion
Democratic FederationVoluntary union of equalsFederation/Union of [Planets/Species]
Interspecies ConcordatTreaty-based cooperationConcordat/Compact of [Founding Place]
Colonial ProtectorateExternal control claimed benevolent[Species] Protectorate of [Region]
Trading CollectiveCommerce-based association[Region] Exchange/Consortium
Security AllianceDefense-focused cooperation[Region] Defense Pact/Initiative
Stellar AristocracyElite families ruling star systemsHouses/Dynasties of [Region]
类型特征命名模式
霸权帝国拥有附庸国的主导力量[物种/恒星]帝国/领地
民主联邦平等主体的自愿联盟[行星/物种]联邦/联盟
跨物种协约基于条约的合作体[创始地]协约/公约
殖民保护国宣称善意管控的外部控制体[物种] [区域]保护国
贸易集合体基于商业的协会[区域]交易所/财团
安全联盟以防御为重点的合作体[区域]防御条约/倡议
星际贵族制精英家族统治恒星系统[区域]家族/王朝

Political Behavior Patterns

政治行为模式

Internal Cohesion Levels

内部凝聚力水平

LevelCharacteristics
High UnityStrong shared identity, willing sacrifice
FactionalCompeting identity groups, coalition politics
Regional DivisionGeographic loyalty trumps central authority
Class StratificationHorizontal solidarity across vertical divisions
FragmentationMultiple overlapping divisions, unstable alliances
水平特征
高度统一强烈的共同身份认同,愿意做出牺牲
派系化存在相互竞争的身份群体,采用联盟政治
区域分裂地域忠诚优先于中央权威
阶级分层跨垂直阶层的横向团结
碎片化多重重叠分裂,联盟不稳定

Territorial Control Levels

领土管控水平

LevelCharacteristics
Effective ControlConsistent rule enforcement, taxation
Negotiated ControlCentral authority compromises with local powers
Layered AuthorityMultiple overlapping claims, situational compliance
Contested ZonesActive competition for loyalty and control
Nominal ClaimAsserted ownership with minimal actual control
水平特征
有效管控持续执行统治、征收税款
协商管控中央权威与地方势力妥协
多层权威多重重叠主张,视情况服从
争议区域存在对忠诚与管控的激烈竞争
名义主张宣称拥有所有权但实际管控极少

Legitimacy Sources

合法性来源

TypeGovernance Implications
TraditionalReverence for established practices, hereditary rights
CharismaticPersonal loyalty to exceptional leadership
Legal-RationalRespect for procedural correctness, institutions
PerformanceSupport based on delivering tangible benefits
IdeologicalCommitment to shared values and beliefs
类型治理影响
传统型尊崇既定惯例与世袭权利
魅力型对杰出领导者的个人忠诚
法理型尊重程序正确性与制度
绩效型基于提供切实利益获得支持
意识形态型对共同价值观与信仰的认同

Power Transition Patterns

权力过渡模式

TypeStability Implications
Orderly SuccessionPredictable change, policy continuity
Elite SelectionLimited competition within ruling class
Popular ContestMass participation, potential rapid change
Violent OverthrowInstability, policy discontinuity
External ImpositionQuestionable legitimacy, resistance potential
类型稳定性影响
有序继承可预测的权力更迭,政策延续
精英选拔统治阶层内部有限竞争
大众竞争大规模参与,可能快速变革
暴力推翻不稳定,政策不连续
外部强加合法性存疑,可能引发抵抗

Implementation Process

实施流程

Step 1: Environmental Foundation

步骤1:环境基础

  • Map physical geography and resource distribution
  • Identify natural communication barriers and connections
  • Determine environmental threats and opportunities
  • Establish technological context and implications
  • 绘制自然地理与资源分布
  • 识别自然沟通障碍与连接点
  • 确定环境威胁与机遇
  • 明确技术背景及其影响

Step 2: Historical Timeline Development

步骤2:历史时间线构建

  • Create formation stories for major political entities
  • Identify critical historical junctures and conflicts
  • Map cultural diffusion and divergence patterns
  • Establish legacy systems and ongoing influence
  • 为主要政治实体创建起源故事
  • 识别关键历史转折点与冲突
  • 绘制文化扩散与分化模式
  • 确立遗留体系及其持续影响

Step 3: Population Distribution

步骤3:人口分布

  • Map ethnic/species distribution and density
  • Establish migration patterns and causes
  • Identify demographic tensions and complementarities
  • Determine urbanization patterns and governance implications
  • 绘制族群/物种分布与密度
  • 确立迁徙模式及其原因
  • 识别人口紧张关系与互补性
  • 确定城市化模式及其治理影响

Step 4: Economic Network Mapping

步骤4:经济网络绘制

  • Identify key resource locations and controllers
  • Map trade routes and dependencies
  • Establish wealth distribution patterns
  • Determine technological specialization areas
  • 识别关键资源位置与掌控者
  • 绘制贸易路线与依赖关系
  • 确立财富分布模式
  • 确定技术专业化领域

Step 5: Political Structure Design

步骤5:政治结构设计

  • Apply appropriate polity types from matrix
  • Establish internal cohesion patterns for each entity
  • Map territorial control effectiveness realistically
  • Identify legitimacy sources for each governance system
  • 从矩阵中选择合适的政体类型
  • 为每个实体确立内部凝聚力模式
  • 真实绘制领土管控有效性
  • 识别每个治理体系的合法性来源

Step 6: Relationship Network Creation

步骤6:关系网络创建

  • Establish alliance patterns and motivations
  • Identify conflict zones and strategic importance
  • Map cultural exchange networks
  • Determine economic interdependencies
  • 确立联盟模式与动机
  • 识别冲突区域及其战略重要性
  • 绘制文化交流网络
  • 确定经济相互依赖关系

Step 7: Layered Identity Creation

步骤7:多层身份创建

  • Establish multiple identity levels for populations
  • Create cross-cutting identities that complicate politics
  • Identify identity-based movements and goals
  • Determine identity markers and significance
  • 为民众确立多重身份层级
  • 创建使政治复杂化的交叉身份
  • 识别基于身份的运动与目标
  • 确定身份标识及其重要性

Step 8: Dynamic Element Incorporation

步骤8:动态要素整合

  • Identify entities in different cycle stages
  • Create emergent threats to stability
  • Establish reform movements and opposition
  • Identify succession questions and controversies
  • 识别处于不同周期阶段的实体
  • 创建对稳定性产生威胁的新挑战
  • 确立改革运动与反对派
  • 识别继承问题与争议

Common Clichés to Avoid

需避免的常见俗套

ClichéSolution
Planet/Species of HatsCreate internal divisions, regional variations
Evil Empire SyndromeDevelop legitimate perspectives, internal factions
Unchanging Political StasisCreate dynamic histories with rises, falls, transformations
Simplistic AllegoriesDevelop unique combinations of features
Binary Conflict StructuresCreate complex alliance networks, shifting loyalties
Cultural UniformityDevelop internal divisions, generational differences
Administrative ImplausibilityScale governance to available technology
Resource BlindnessAlign territorial control with strategic resources
俗套解决方案
单一属性星球/物种设计内部分裂与区域差异
邪恶帝国综合征构建合理视角与内部派系
静态政治停滞创建包含兴衰与转型的动态历史
简单化寓言开发独特的特征组合
二元冲突结构创建复杂的联盟网络与摇摆的忠诚度
文化统一性设计内部分裂与代际差异
行政不合理性根据可用技术调整治理规模
资源盲目性使领土管控与战略资源保持一致

Naming Evolution Patterns

命名演变模式

Historical StageNaming Characteristics
Foundation EraDescriptive, founder-focused, geographical
Expansion EraGrandiose, aspirational, inclusive
Consolidation EraInstitutional, traditional, stability-focused
Transformation EraRebranded, reform-signaling, future-oriented
Decline EraPast-glorifying, territorial overstatement
历史阶段命名特征
奠基时代描述性、聚焦创始人、地理导向
扩张时代宏大、有抱负、包容性
巩固时代制度化、传统化、聚焦稳定
转型时代重新品牌化、彰显改革、面向未来
衰落时代美化过去、领土夸大

Implementation Checklist

实施检查清单

  • Define territory and key geographical features
  • Determine founding context and historical development
  • Identify population composition and distribution
  • Establish economic basis and resource control
  • Choose appropriate governance system type
  • Develop internal cohesion pattern and divisions
  • Create relationship pattern with other entities
  • Establish naming convention appropriate to context
  • Add distinctive cultural elements and identity markers
  • Incorporate dynamic elements and current challenges
  • 定义领土与关键地理特征
  • 确定起源背景与历史发展
  • 识别人口构成与分布
  • 确立经济基础与资源掌控
  • 选择合适的治理体系类型
  • 构建内部凝聚力模式与分裂
  • 创建与其他实体的关系模式
  • 确立符合语境的命名规则
  • 添加独特的文化要素与身份标识
  • 整合动态要素与当前挑战

Output Persistence

输出持久化

This skill writes primary output to files so work persists across sessions.
本Skill会将主要输出写入文件,使工作成果在会话间得以保留。

Output Discovery

输出查找

  1. Check for
    context/output-config.md
    in the project
  2. If found, look for this skill's entry
  3. If not found, ask user: "Where should I save governance system designs?"
  4. Suggest:
    worldbuilding/politics/
    or
    explorations/worldbuilding/
  1. 检查项目中的
    context/output-config.md
  2. 若存在,查找本Skill的条目
  3. 若不存在,询问用户:“我应将治理体系设计保存至何处?”
  4. 建议路径:
    worldbuilding/politics/
    explorations/worldbuilding/

Primary Output

主要输出

  • Polity type selection - From matrix with naming
  • Parameter values - Choices across 10 categories
  • Internal factions - Competing groups within polity
  • External relationships - Alliances, rivalries, dependencies
  • Legitimacy sources - What justifies rule
  • 政体类型选择 - 来自带命名的矩阵
  • 参数值 - 十大类别的选择结果
  • 内部派系 - 政体内部的竞争群体
  • 外部关系 - 联盟、竞争与依赖关系
  • 合法性来源 - 统治的正当性基础

File Naming

文件命名

Pattern:
{polity-name}-governance-{date}.md
模式:
{polity-name}-governance-{date}.md

Verification (Oracle)

验证(Oracle)

What This Skill Can Verify

本Skill可验证的内容

  • Parameter coverage - Have all 10 categories been considered? (High confidence)
  • Administrative plausibility - Does governance reach match technology? (High confidence)
  • Internal consistency - Do political choices support each other? (Medium confidence)
  • 参数覆盖 - 是否考虑了所有十大类别?(高可信度)
  • 行政合理性 - 治理范围是否与技术匹配?(高可信度)
  • 内部一致性 - 政治选择是否相互支撑?(中等可信度)

What Requires Human Judgment

需要人类判断的内容

  • Story fit - Does this polity create interesting conflicts?
  • Cliché avoidance - Is this more than "evil empire" or "planet of hats"?
  • Faction interest - Are internal divisions compelling?
  • 故事适配性 - 该政体是否能创造有趣的冲突?
  • 俗套规避 - 是否超越了“邪恶帝国”或“单一属性文明”的俗套?
  • 派系吸引力 - 内部分裂是否引人入胜?

Oracle Limitations

Oracle局限性

  • Cannot assess narrative interest of political design
  • Cannot predict how governance affects character motivation without story context
  • 无法评估政治设计的叙事吸引力
  • 若无故事语境,无法预测治理对角色动机的影响

Feedback Loop

反馈循环

Session Persistence

会话持久化

  • Output location: See
    context/output-config.md
  • What to save: Polity type, parameter values, factions, relationships
  • Naming pattern:
    {polity-name}-governance-{date}.md
  • 输出位置: 查看
    context/output-config.md
  • 需保存内容: 政体类型、参数值、派系、关系
  • 命名模式:
    {polity-name}-governance-{date}.md

Cross-Session Learning

跨会话学习

  • Check for prior political work on this world
  • Ensure new polities maintain relationship consistency
  • Political crises and transitions inform anti-patterns
  • 检查该世界之前的政治相关工作
  • 确保新政体保持关系一致性
  • 政治危机与转型为反模式提供参考

Design Constraints

设计约束

This Skill Assumes

本Skill假设

  • Political organization exists (even anarchies have decision-making)
  • Writer wants realistic complexity, not backdrop kingdoms
  • Multiple polities may exist in the setting
  • 存在政治组织(即使无政府状态也有决策机制)
  • 创作者需要真实的复杂性,而非背景板式的王国
  • 设定中可能存在多个政体

This Skill Does Not Handle

本Skill不处理

  • Economic foundations - Route to: economic-systems
  • Cultural values - Route to: belief-systems
  • General worldbuilding - Route to: worldbuilding
  • 经济基础 - 转至:economic-systems
  • 文化价值观 - 转至:belief-systems
  • 通用世界设定 - 转至:worldbuilding

Degradation Signals

退化信号

  • Single-faction polities without internal conflict
  • Administrative reach exceeding technological capacity
  • Empires without legitimate internal supporters
  • 无内部冲突的单一派系政体
  • 治理范围超出技术能力
  • 无内部支持者的帝国

Reasoning Requirements

推理要求

Standard Reasoning

标准推理

  • Single polity type selection
  • Parameter selection for one category
  • Basic relationship mapping
  • 单一政体类型选择
  • 单一类别的参数选择
  • 基础关系绘制

Extended Reasoning (ultrathink)

扩展推理(ultrathink)

  • Multi-polity system design - [Why: relationships form complex network]
  • Politics-economics integration - [Why: requires cross-skill synthesis]
  • Political history development - [Why: tracing transformation through time]
Trigger phrases: "design the political landscape", "how do nations interact", "political history"
  • 多政体系统设计 - [原因:关系构成复杂网络]
  • 政治-经济整合 - [原因:需要跨Skill合成]
  • 政治历史发展 - [原因:追踪随时间的转型]
触发短语: "设计政治格局", "国家间如何互动", "政治历史"

Execution Strategy

执行策略

Sequential (Default)

顺序式(默认)

  • Environmental foundation before historical timeline
  • Historical timeline before population distribution
  • Population before economic basis
  • 先环境基础,再历史时间线
  • 先历史时间线,再人口分布
  • 先人口,再经济基础

Parallelizable

可并行化

  • Research into multiple historical political systems
  • Designing different regional polities
  • 研究多种历史政治体系
  • 设计不同区域的政体

Subagent Candidates

候选子Agent

TaskAgent TypeWhen to Spawn
Historical researchgeneral-purposeWhen modeling on real political systems
Economic integrationgeneral-purposeWhen coordinating with economic-systems
任务Agent类型触发时机
历史研究通用型基于真实政治体系建模时
经济整合通用型与economic-systems协作时

Context Management

语境管理

Approximate Token Footprint

大致Token占用

  • Skill base: ~4k tokens (10 categories + polity matrix)
  • With behavior patterns: ~5k tokens
  • Full implementation process: ~6k tokens
  • Skill基础: ~4k tokens(十大类别+政体矩阵)
  • 含行为模式: ~5k tokens
  • 完整实施流程: ~6k tokens

Context Optimization

语境优化

  • Load only relevant parameter categories for current task
  • Reference economic-systems/belief-systems by name
  • Polity matrix is core; behavior patterns are supplementary
  • 仅加载当前任务相关的参数类别
  • 通过名称引用economic-systems/belief-systems
  • 政体矩阵为核心;行为模式为补充

When Context Gets Tight

语境紧张时的优先级

  • Prioritize: Current polity type, active parameters
  • Defer: Full polity matrix, naming evolution patterns
  • Drop: All implementation steps not in current use
  • 优先:当前政体类型、活跃参数
  • 延后:完整政体矩阵、命名演变模式
  • 舍弃:当前未使用的所有实施步骤

Anti-Patterns

反模式

1. Evil Empire Syndrome

1. 邪恶帝国综合征

Pattern: Creating antagonist polities as uniformly evil, incompetent, or irrational—existing only to be defeated. Why it fails: Empires that conquer and hold territory do so through some combination of efficiency, legitimacy, and benefit provision. Pure evil collapses from internal resistance. Readers sense the artificiality. Fix: Develop the empire's internal logic. What do its citizens get from the bargain? Who benefits and defends the system? What would be lost if it fell? Create sympathetic characters who genuinely support it.
模式: 将反派政体设定为完全邪恶、无能或非理性——仅为被击败而存在。 失败原因: 能够征服并掌控领土的帝国,必然具备效率、合法性与利益提供的结合。纯粹的邪恶会因内部抵抗而崩溃,读者能察觉到其虚假性。 修复方案: 构建帝国的内部逻辑。公民能从该体系中获得什么?谁能从中受益并捍卫体系?若帝国覆灭会失去什么?创造真正支持该体系的有同情心的角色。

2. Planet of Hats

2. 单一属性文明

Pattern: Making every member of a polity, species, or culture identical—all warlike, all mercantile, all spiritual. Why it fails: Real societies contain every type of person. Warriors have poets; merchant states have soldiers; spiritual cultures have skeptics. Uniformity eliminates internal conflict and feels cartoonish. Fix: Design at least three distinct factions within each major polity. Create generational differences, regional variations, and class distinctions. Show the culture arguing with itself.
模式: 使政体、物种或文化的每个成员都完全相同——好战、重商或精神至上。 失败原因: 真实社会包含各类人群。战士中有诗人;商业国家有士兵;精神文化有怀疑论者。统一性消除了内部冲突,显得卡通化。 修复方案: 为每个主要政体设计至少三个不同派系。创造代际差异、区域变化与阶级区分。展示文化内部的分歧。

3. Administrative Implausibility

3. 行政不合理性

Pattern: Creating vast empires with detailed central control using pre-industrial technology. Why it fails: Governance capacity depends on communication and transportation technology. Medieval kings couldn't micromanage distant provinces. Orders took weeks to arrive. Local lords had real autonomy. Fix: Match administrative reach to technology. Distant provinces have more autonomy. Central directives are general principles, not detailed commands. Local variation is the norm.
模式: 利用前工业时代技术创建拥有精细中央管控的庞大帝国。 失败原因: 治理能力取决于通信与交通技术。中世纪国王无法微观管理遥远的省份。命令需要数周才能送达,地方领主拥有真正的自治权。 修复方案: 使治理范围与技术匹配。遥远省份拥有更多自治权。中央指令为通用原则,而非详细命令。区域差异为常态。

4. Static Political Stasis

4. 静态政治停滞

Pattern: Political structures unchanged for centuries, ancient borders perfectly maintained, no internal evolution. Why it fails: Polities rise, transform, fragment, and fall. Borders shift. Institutions adapt. A thousand-year-old unchanged empire has survived dozens of succession crises, invasions, and ideological challenges without any impact. Fix: Create a political history with transformations. Show how current structures evolved from earlier forms. Include at least one major political crisis in recent memory.
模式: 政治结构数百年不变,古代边界完美维持,无内部演变。 失败原因: 政体有兴衰、转型与分裂。边界会变动。制度会适应。存在千年未变的帝国,必然经历过数十次继承危机、入侵与意识形态挑战却未受影响,这不符合逻辑。 修复方案: 创建包含转型的政治历史。展示当前结构如何从早期形式演变而来。包含至少一个近期的重大政治危机。

5. Binary Conflict Structures

5. 二元冲突结构

Pattern: Two sides in opposition—Federation vs Empire, Light vs Dark—with everyone aligned to one or the other. Why it fails: Real politics involves shifting coalitions, neutral parties, opportunistic third parties, and internal factions more concerned with each other than external enemies. Fix: Create at least three major powers with complex relationships. Include neutrals, mercenaries, and opportunists. Show factions within each side that might flip under pressure.
模式: 仅存在对立的两方——联邦vs帝国、光明vs黑暗——所有人都站队其中一方。 失败原因: 真实政治涉及不断变化的联盟、中立派、机会主义第三方,以及更关注内部而非外部敌人的派系。 修复方案: 创建至少三个主要势力,构建复杂关系。包含中立者、雇佣兵与机会主义者。展示各阵营中可能在压力下倒戈的派系。

Integration

整合

Inbound (feeds into this skill)

输入(为本Skill提供数据)

SkillWhat it provides
worldbuildingGeographic constraints shaping political boundaries
economic-systemsEconomic foundations of political power
belief-systemsLegitimacy sources and ideological divisions
Skill提供内容
worldbuilding塑造政治边界的地理约束
economic-systems政治权力的经济基础
belief-systems合法性来源与意识形态分裂

Outbound (this skill enables)

输出(本Skill赋能其他Skill)

SkillWhat this provides
underdog-unitInstitutional structures the outcasts work within
character-arcPolitical pressures driving character choices
moral-parallaxCompeting legitimate political perspectives
Skill提供内容
underdog-unit底层群体所处的制度结构
character-arc驱动角色选择的政治压力
moral-parallax相互竞争的合法政治视角

Complementary

互补Skill

SkillRelationship
economic-systemsPolitical and economic systems are deeply intertwined—design together for consistency
multi-order-evolutionUse multi-order-evolution to trace how political systems change over time
Skill关系
economic-systems政治与经济体系深度交织——需协同设计以确保一致性
multi-order-evolution利用multi-order-evolution追踪政治体系随时间的变化