sprites-dev
Compare original and translation side by side
🇺🇸
Original
English🇨🇳
Translation
ChineseYou are managing remote Sprite VMs from a local machine using the CLI. This skill covers the local-side CLI for controlling Sprites externally. (Sprites also have built-in agent context at for agents running inside the Sprite.)
sprite/.sprite/docs/Sprites are persistent, hardware-isolated Linux VMs on Fly.io with durable filesystems backed by object storage.
你可以通过 CLI从本地机器管理远程Sprite虚拟机。本技能涵盖用于外部控制Sprite的本地端CLI用法。(Sprite内部也内置了Agent上下文,路径为,供运行在Sprite内部的Agent使用。)
sprite/.sprite/docs/Sprite是Fly.io上提供的持久化、硬件隔离的Linux虚拟机,其持久化文件系统底层由对象存储提供支持。
CLI Basics
CLI基础
The CLI controls remote Sprites. The flag specifies which Sprite, specifies the org.
sprite-s-obash
undefinedsprite-s-obash
undefinedList all sprites
列出所有Sprite
sprite list
sprite list
Execute a command on a sprite (blocks until done)
在指定Sprite上执行命令(执行完成前会阻塞)
sprite exec -s <name> -- <command>
sprite exec -s <name> -- <command>
Open interactive shell
打开交互式shell
sprite console -s <name>
sprite console -s <name>
Activate a sprite for the current directory (creates .sprite file)
为当前目录激活指定Sprite(会生成.sprite文件)
sprite use <name>
When a `.sprite` file exists in the working directory, `-s` can be omitted.sprite use <name>
如果工作目录下存在`.sprite`文件,可以省略`-s`参数。Executing Commands
执行命令
sprite execbash
undefinedsprite execbash
undefinedRun a single command
执行单个命令
sprite exec -s mysprite -- ls -la /home/sprite
sprite exec -s mysprite -- ls -la /home/sprite
Run a multi-part command (quote or use --)
执行多段命令(加引号或者使用--分隔)
sprite exec -s mysprite -- bash -c "cd /project && npm test"
sprite exec -s mysprite -- bash -c "cd /project && npm test"
Pipe output locally
输出管道传输到本地
sprite exec -s mysprite -- cat /path/to/file > local-copy.txt
**Important:** Each `sprite exec` invocation is a separate session. Environment variables, working directory, and shell state do not persist between calls. For stateful work, use `bash -c "..."` to chain commands, or use `sprite console` for interactive sessions.
**Environment variables:** The `-env` flag passes env vars to the remote session, but multiple `-env` flags only apply the **last** one. Use comma-separated format for multiple vars:
```bashsprite exec -s mysprite -- cat /path/to/file > local-copy.txt
**重要提示:** 每次调用`sprite exec`都是独立会话,环境变量、工作目录、shell状态不会在多次调用之间留存。如果需要有状态的操作,可以使用`bash -c "..."`串联命令,或是使用`sprite console`开启交互式会话。
**环境变量:** `-env`参数可以向远程会话传递环境变量,但多个`-env`参数只会生效**最后一个**。传递多个变量请使用逗号分隔的格式:
```bashWRONG — only BAR is set
错误用法 — 只有BAR会生效
sprite exec -s mysprite -env "FOO=1" -env "BAR=2" -- env
sprite exec -s mysprite -env "FOO=1" -env "BAR=2" -- env
RIGHT — both are set
正确用法 — 两个变量都会生效
sprite exec -s mysprite -env "FOO=1,BAR=2" -- env
undefinedsprite exec -s mysprite -env "FOO=1,BAR=2" -- env
undefinedFile Transfer
文件传输
There is no dedicated file transfer command. Use with for pulling files, or pipe content in:
sprite execcatbash
undefined没有专门的文件传输命令,你可以搭配和拉取文件,或是通过管道传入内容:
sprite execcatbash
undefinedPull a file from a sprite
从Sprite拉取文件
sprite exec -s mysprite -- cat /path/on/sprite > local-file.txt
sprite exec -s mysprite -- cat /path/on/sprite > local-file.txt
Pull a binary file
拉取二进制文件
sprite exec -s mysprite -- base64 /path/to/binary | base64 -d > local-file.bin
sprite exec -s mysprite -- base64 /path/to/binary | base64 -d > local-file.bin
Push a file to a sprite (via stdin)
向Sprite推送文件(通过标准输入)
cat local-file.txt | sprite exec -s mysprite -- bash -c "cat > /path/on/sprite"
cat local-file.txt | sprite exec -s mysprite -- bash -c "cat > /path/on/sprite"
For heavier file work, use SSHFS via proxy
如果需要传输大量文件,可以通过代理使用SSHFS
sprite proxy 2222 # then sshfs sprite@localhost:/home/sprite /mnt/sprite -p 2222
undefinedsprite proxy 2222 # 之后执行 sshfs sprite@localhost:/home/sprite /mnt/sprite -p 2222
undefinedCheckpoints
检查点
Checkpoints capture the writable overlay of the Sprite's filesystem. They are fast (sub-second, copy-on-write) and cheap.
bash
undefined检查点会捕获Sprite文件系统的可写覆盖层,创建速度很快(亚秒级,写时复制实现)且成本极低。
bash
undefinedCreate a checkpoint (with optional comment)
创建检查点(可添加可选备注)
sprite checkpoint create -s mysprite
sprite checkpoint create -s mysprite -m "before risky refactor"
sprite checkpoint create -s mysprite
sprite checkpoint create -s mysprite -m "before risky refactor"
List checkpoints
列出所有检查点
sprite checkpoint list -s mysprite
sprite checkpoint list -s mysprite
Restore to a checkpoint (destructive — drops current session and all changes since)
恢复到指定检查点(破坏性操作 — 会丢弃当前会话和之后的所有变更)
sprite restore <checkpoint-id> -s mysprite
**Checkpoint aggressively.** Before any risky operation, before switching contexts, whenever something is working. Checkpoints are nearly free.
The last 5 checkpoints are also mounted inside the Sprite at `/.sprite/checkpoints/` for direct file-level inspection without restoring.sprite restore <checkpoint-id> -s mysprite
**建议高频创建检查点:** 在任何高风险操作前、切换上下文前、或是功能正常运行时都可以创建,检查点几乎没有额外成本。
最近5个检查点也会挂载在Sprite内部的`/.sprite/checkpoints/`路径下,无需恢复即可直接在文件级别查看内容。Networking
网络配置
Each Sprite gets a public HTTPS URL at , routing to port 8080 by default.
https://<name>-<org>.sprites.dev/bash
undefined每个Sprite都有一个公共HTTPS地址:,默认路由到8080端口。
https://<name>-<org>.sprites.dev/bash
undefinedShow the sprite's URL and auth mode
查看Sprite的访问地址和认证模式
sprite url -s mysprite
sprite url -s mysprite
Make the URL public (no auth required)
将地址设为公开访问(无需认证)
sprite url update --auth public -s mysprite
sprite url update --auth public -s mysprite
Restore authenticated mode
恢复为默认认证模式
sprite url update --auth default -s mysprite
sprite url update --auth default -s mysprite
Forward remote ports to local machine
将远程端口转发到本地机器
sprite proxy 8080 3000 -s mysprite
Network egress policy is managed via the Sprites REST API, not the CLI:
```bashsprite proxy 8080 3000 -s mysprite
网络出口策略通过Sprites REST API管理,不支持CLI操作:
```bashView current network policy (from inside the sprite)
查看当前网络策略(从Sprite内部执行)
sprite exec -s mysprite -- cat /.sprite/policy/network.json
sprite exec -s mysprite -- cat /.sprite/policy/network.json
Update network policy (from outside, via API)
更新网络策略(从外部通过API执行)
sprite api -s mysprite POST /policy/network
-d '{"rules": [{"include": "defaults"}, {"domain": "custom-api.com", "action": "allow"}]}'
-d '{"rules": [{"include": "defaults"}, {"domain": "custom-api.com", "action": "allow"}]}'
Network policy can only be modified externally. The Sprite cannot change its own policy.sprite api -s mysprite POST /policy/network
-d '{"rules": [{"include": "defaults"}, {"domain": "custom-api.com", "action": "allow"}]}'
-d '{"rules": [{"include": "defaults"}, {"domain": "custom-api.com", "action": "allow"}]}'
网络策略仅支持从外部修改,Sprite本身无法修改自身的策略。Services
服务管理
Services are long-running processes inside a Sprite that persist across reboots and hibernation.
bash
undefined服务是Sprite内部的长运行进程,在重启和休眠后仍会保留。
bash
undefinedList services
列出所有服务
sprite exec -s mysprite -- sprite-env services list
sprite exec -s mysprite -- sprite-env services list
Create a service
创建服务
sprite exec -s mysprite -- sprite-env services create <name> --cmd <binary> --args "<args>"
sprite exec -s mysprite -- sprite-env services create <name> --cmd <binary> --args "<args>"
Get service status
查看服务状态
sprite exec -s mysprite -- sprite-env services get <name>
sprite exec -s mysprite -- sprite-env services get <name>
View service logs
查看服务日志
sprite exec -s mysprite -- cat /.sprite/logs/services/<name>.stderr.log
One service can be designated as the HTTP service (receives proxied requests on the Sprite's URL).sprite exec -s mysprite -- cat /.sprite/logs/services/<name>.stderr.log
可以指定一个服务作为HTTP服务,接收Sprite公共地址转发的请求。Multi-Sprite Coordination
多Sprite协同
When working across multiple Sprites, use to see the fleet, then target each by name:
sprite listbash
undefined当需要操作多个Sprite时,可以先使用查看所有实例,再通过名称分别操作:
sprite listbash
undefinedRun the same command across all sprites
在所有Sprite上执行相同命令
for s in $(sprite list); do
echo "=== $s ==="
sprite exec -s "$s" -- <command>
done
Each Sprite is fully isolated — no shared mutable state. Coordinate through explicit communication: files in shared Tigris buckets, HTTP endpoints, or Git repos.for s in $(sprite list); do
echo "=== $s ==="
sprite exec -s "$s" -- <command>
done
每个Sprite都是完全隔离的,没有共享的可变状态,需要通过显式通信完成协同:比如共享Tigris存储桶中的文件、HTTP接口或是Git仓库。Lifecycle
生命周期管理
bash
undefinedbash
undefinedCreate a new sprite
创建新的Sprite
sprite create <name>
sprite create -o <org> <name>
sprite create <name>
sprite create -o <org> <name>
Destroy a sprite (irreversible)
销毁Sprite(操作不可逆)
sprite destroy <name>
Sprites auto-sleep when idle (no active commands, TCP connections, TTY sessions, or running Services). They wake automatically on the next `sprite exec`, `sprite console`, or HTTP request to their URL. Anything on disk persists across sleep cycles. Running processes do not — use Services for daemons.sprite destroy <name>
Sprite在空闲时会自动休眠(无活跃命令、TCP连接、TTY会话或运行中的服务),下次调用`sprite exec`、`sprite console`或是访问其HTTP地址时会自动唤醒。磁盘上的所有内容会在休眠周期中保留,运行中的进程不会保留 — 如果需要守护进程请使用服务。Internal Sprite Paths
Sprite内部路径
When running commands on a Sprite, these paths are useful:
- — internal API Unix socket
/.sprite/api.sock - — read-only network policy
/.sprite/policy/network.json - — last 5 checkpoints mounted for inspection
/.sprite/checkpoints/ - — service logs
/.sprite/logs/services/ - — platform documentation (agent-context.md, languages.md, docker.md)
/.sprite/docs/ - — user home directory
/home/sprite/
在Sprite上执行命令时,以下路径非常有用:
- — 内部API Unix套接字
/.sprite/api.sock - — 只读网络策略
/.sprite/policy/network.json - — 最近5个检查点的挂载路径,可直接查看
/.sprite/checkpoints/ - — 服务日志路径
/.sprite/logs/services/ - — 平台文档(包含agent-context.md、languages.md、docker.md)
/.sprite/docs/ - — 用户家目录
/home/sprite/