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Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
npx skill4agent add longbridge/gpui-component gpui-contextAppWindowContext<T>TAsyncAppAsyncWindowContextimpl MyComponent {
fn update_state(&mut self, cx: &mut Context<Self>) {
self.value = 42;
cx.notify(); // Trigger re-render
// Spawn async task
cx.spawn(async move |cx| {
// Async work
}).detach();
// Get current entity
let entity = cx.entity();
}
}fn main() {
let app = Application::new();
app.run(|cx: &mut App| {
// Create entities
let entity = cx.new(|cx| MyState::default());
// Open windows
cx.open_window(WindowOptions::default(), |window, cx| {
cx.new(|cx| Root::new(view, window, cx))
});
});
}impl Render for MyView {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
// Window operations
let is_focused = window.is_window_focused();
let bounds = window.bounds();
div().child("Content")
}
}cx.spawn(async move |cx: &mut AsyncApp| {
let data = fetch_data().await;
entity.update(cx, |state, inner_cx| {
state.data = data;
inner_cx.notify();
}).ok();
}).detach();// Create entity
let entity = cx.new(|cx| MyState::default());
// Update entity
entity.update(cx, |state, cx| {
state.value = 42;
cx.notify();
});
// Read entity
let value = entity.read(cx).value;// Trigger re-render
cx.notify();
// Emit event
cx.emit(MyEvent::Updated);
// Observe entity
cx.observe(&entity, |this, observed, cx| {
// React to changes
}).detach();
// Subscribe to events
cx.subscribe(&entity, |this, source, event, cx| {
// Handle event
}).detach();// Window state
let focused = window.is_window_focused();
let bounds = window.bounds();
let scale = window.scale_factor();
// Close window
window.remove_window();// Spawn foreground task
cx.spawn(async move |cx| {
// Async work with entity access
}).detach();
// Spawn background task
cx.background_spawn(async move {
// Heavy computation
}).detach();App (Global)
└─ Window (Per-window)
└─ Context<T> (Per-component)
└─ AsyncApp (In async tasks)
└─ AsyncWindowContext (Async + Window)