gpui-focus-handle

Compare original and translation side by side

🇺🇸

Original

English
🇨🇳

Translation

Chinese

Overview

概述

GPUI's focus system enables keyboard navigation and focus management.
Key Concepts:
  • FocusHandle: Reference to focusable element
  • Focus tracking: Current focused element
  • Keyboard navigation: Tab/Shift-Tab between elements
  • Focus events: on_focus, on_blur
GPUI的焦点系统支持键盘导航与焦点管理。
核心概念:
  • FocusHandle:可聚焦元素的引用
  • 焦点追踪:当前获得焦点的元素
  • 键盘导航:通过Tab/Shift-Tab在元素间切换
  • 焦点事件:on_focus、on_blur

Quick Start

快速开始

Creating Focus Handles

创建焦点句柄

rust
struct FocusableComponent {
    focus_handle: FocusHandle,
}

impl FocusableComponent {
    fn new(cx: &mut Context<Self>) -> Self {
        Self {
            focus_handle: cx.focus_handle(),
        }
    }
}
rust
struct FocusableComponent {
    focus_handle: FocusHandle,
}

impl FocusableComponent {
    fn new(cx: &mut Context<Self>) -> Self {
        Self {
            focus_handle: cx.focus_handle(),
        }
    }
}

Making Elements Focusable

使元素可聚焦

rust
impl Render for FocusableComponent {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        div()
            .track_focus(&self.focus_handle)
            .on_action(cx.listener(Self::on_enter))
            .child("Focusable content")
    }

    fn on_enter(&mut self, _: &Enter, cx: &mut Context<Self>) {
        // Handle Enter key when focused
        cx.notify();
    }
}
rust
impl Render for FocusableComponent {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        div()
            .track_focus(&self.focus_handle)
            .on_action(cx.listener(Self::on_enter))
            .child("Focusable content")
    }

    fn on_enter(&mut self, _: &Enter, cx: &mut Context<Self>) {
        // Handle Enter key when focused
        cx.notify();
    }
}

Focus Management

焦点管理

rust
impl MyComponent {
    fn focus(&mut self, cx: &mut Context<Self>) {
        self.focus_handle.focus(cx);
    }

    fn is_focused(&self, cx: &App) -> bool {
        self.focus_handle.is_focused(cx)
    }

    fn blur(&mut self, cx: &mut Context<Self>) {
        cx.blur();
    }
}
rust
impl MyComponent {
    fn focus(&mut self, cx: &mut Context<Self>) {
        self.focus_handle.focus(cx);
    }

    fn is_focused(&self, cx: &App) -> bool {
        self.focus_handle.is_focused(cx)
    }

    fn blur(&mut self, cx: &mut Context<Self>) {
        cx.blur();
    }
}

Focus Events

焦点事件

Handling Focus Changes

处理焦点变化

rust
impl Render for MyInput {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        let is_focused = self.focus_handle.is_focused(cx);

        div()
            .track_focus(&self.focus_handle)
            .on_focus(cx.listener(|this, _event, cx| {
                this.on_focus(cx);
            }))
            .on_blur(cx.listener(|this, _event, cx| {
                this.on_blur(cx);
            }))
            .when(is_focused, |el| {
                el.bg(cx.theme().focused_background)
            })
            .child(self.render_content())
    }
}

impl MyInput {
    fn on_focus(&mut self, cx: &mut Context<Self>) {
        // Handle focus gained
        cx.notify();
    }

    fn on_blur(&mut self, cx: &mut Context<Self>) {
        // Handle focus lost
        cx.notify();
    }
}
rust
impl Render for MyInput {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        let is_focused = self.focus_handle.is_focused(cx);

        div()
            .track_focus(&self.focus_handle)
            .on_focus(cx.listener(|this, _event, cx| {
                this.on_focus(cx);
            }))
            .on_blur(cx.listener(|this, _event, cx| {
                this.on_blur(cx);
            }))
            .when(is_focused, |el| {
                el.bg(cx.theme().focused_background)
            })
            .child(self.render_content())
    }
}

impl MyInput {
    fn on_focus(&mut self, cx: &mut Context<Self>) {
        // Handle focus gained
        cx.notify();
    }

    fn on_blur(&mut self, cx: &mut Context<Self>) {
        // Handle focus lost
        cx.notify();
    }
}

Keyboard Navigation

键盘导航

Tab Order

切换顺序

Elements with
track_focus()
automatically participate in Tab navigation.
rust
div()
    .child(
        input1.track_focus(&focus1)  // Tab order: 1
    )
    .child(
        input2.track_focus(&focus2)  // Tab order: 2
    )
    .child(
        input3.track_focus(&focus3)  // Tab order: 3
    )
带有
track_focus()
的元素会自动参与Tab切换导航。
rust
div()
    .child(
        input1.track_focus(&focus1)  // Tab order: 1
    )
    .child(
        input2.track_focus(&focus2)  // Tab order: 2
    )
    .child(
        input3.track_focus(&focus3)  // Tab order: 3
    )

Focus Within Containers

容器内的焦点管理

rust
impl Container {
    fn focus_first(&mut self, cx: &mut Context<Self>) {
        if let Some(first) = self.children.first() {
            first.update(cx, |child, cx| {
                child.focus_handle.focus(cx);
            });
        }
    }

    fn focus_next(&mut self, cx: &mut Context<Self>) {
        // Custom focus navigation logic
    }
}
rust
impl Container {
    fn focus_first(&mut self, cx: &mut Context<Self>) {
        if let Some(first) = self.children.first() {
            first.update(cx, |child, cx| {
                child.focus_handle.focus(cx);
            });
        }
    }

    fn focus_next(&mut self, cx: &mut Context<Self>) {
        // Custom focus navigation logic
    }
}

Common Patterns

常见模式

1. Auto-focus on Mount

1. 挂载时自动聚焦

rust
impl MyDialog {
    fn new(cx: &mut Context<Self>) -> Self {
        let focus_handle = cx.focus_handle();

        // Focus when created
        focus_handle.focus(cx);

        Self { focus_handle }
    }
}
rust
impl MyDialog {
    fn new(cx: &mut Context<Self>) -> Self {
        let focus_handle = cx.focus_handle();

        // Focus when created
        focus_handle.focus(cx);

        Self { focus_handle }
    }
}

2. Focus Trap (Modal)

2. 焦点陷阱(模态框)

rust
impl Modal {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        div()
            .track_focus(&self.focus_handle)
            .on_key_down(cx.listener(|this, event: &KeyDownEvent, cx| {
                if event.key == Key::Tab {
                    // Keep focus within modal
                    this.focus_next_in_modal(cx);
                    cx.stop_propagation();
                }
            }))
            .child(self.render_content())
    }
}
rust
impl Modal {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        div()
            .track_focus(&self.focus_handle)
            .on_key_down(cx.listener(|this, event: &KeyDownEvent, cx| {
                if event.key == Key::Tab {
                    // Keep focus within modal
                    this.focus_next_in_modal(cx);
                    cx.stop_propagation();
                }
            }))
            .child(self.render_content())
    }
}

3. Conditional Focus

3. 条件式聚焦

rust
impl Searchable {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        div()
            .track_focus(&self.focus_handle)
            .when(self.search_active, |el| {
                el.on_mount(cx.listener(|this, _, cx| {
                    this.focus_handle.focus(cx);
                }))
            })
            .child(self.search_input())
    }
}
rust
impl Searchable {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        div()
            .track_focus(&self.focus_handle)
            .when(self.search_active, |el| {
                el.on_mount(cx.listener(|this, _, cx| {
                    this.focus_handle.focus(cx);
                }))
            })
            .child(self.search_input())
    }
}

Best Practices

最佳实践

✅ Track Focus on Interactive Elements

✅ 为交互元素追踪焦点

rust
// ✅ Good: Track focus for keyboard interaction
input()
    .track_focus(&self.focus_handle)
    .on_action(cx.listener(Self::on_enter))
rust
// ✅ Good: Track focus for keyboard interaction
input()
    .track_focus(&self.focus_handle)
    .on_action(cx.listener(Self::on_enter))

✅ Provide Visual Focus Indicators

✅ 提供视觉焦点指示器

rust
let is_focused = self.focus_handle.is_focused(cx);

div()
    .when(is_focused, |el| {
        el.border_color(cx.theme().focused_border)
    })
rust
let is_focused = self.focus_handle.is_focused(cx);

div()
    .when(is_focused, |el| {
        el.border_color(cx.theme().focused_border)
    })

❌ Don't: Forget to Track Focus

❌ 不要:忘记追踪焦点

rust
// ❌ Bad: No track_focus, keyboard navigation won't work
div()
    .on_action(cx.listener(Self::on_enter))
rust
// ❌ Bad: No track_focus, keyboard navigation won't work
div()
    .on_action(cx.listener(Self::on_enter))

Reference Documentation

参考文档

  • API Reference: See api-reference.md
    • FocusHandle API, focus management
    • Events, keyboard navigation
    • Best practices
  • API参考:查看 api-reference.md
    • FocusHandle API、焦点管理
    • 事件、键盘导航
    • 最佳实践