Make game UI intentional, readable, responsive, and genre-specific.
Load
references/ui-patterns.md
as the first action when designing HUDs, menus, overlays, pause/win/lose screens, settings, touch controls, typography, responsive layout, safe areas, text fit, icons, or UI/world cohesion. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark the UI phase complete while this reference is skipped for interface work.
Load
references/checklists/game-ui-quality.md
,
references/checklists/hud-readability.md
, and
references/checklists/responsive-ui-fit.md
before claiming UI/HUD/menu work is complete. Load
references/checklists/mobile-input.md
when touch controls or mobile safe areas are in scope.
Load
references/prompt-templates.md
only when the user asks for reusable prompts, a UI pass prompt, or a task template.
Load
when logos, icons, GUI art, faction marks, menu backgrounds, decals, or 2D HUD assets would improve quality. Use
only for 3D menu/showcase objects or diegetic 3D UI props, not normal flat HUD elements.
Report the reference ledger, UI state checklist, UI intent, states covered, files changed, screenshots, text-fit/overlap checks, safe-area/touch-target evidence, controls, and remaining risks.