ship-web-games

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Original

English
🇨🇳

Translation

Chinese

Ship Web Games

交付Web游戏

Release only a verified commit and prove the deployed game, not merely the local build.
仅发布经过验证的提交,并验证已部署的游戏,而非仅验证本地构建。

Release sequence

发布流程

  1. Confirm the exact integration commit and preserve unrelated work.
  2. Run focused tests, lint/type checks, production build, and diff checks.
  3. Package and deploy the exact validated commit.
  4. Poll deployment status and open the production game in the repository-approved browser.
  1. 确认准确的集成提交,并保留无关的工作内容。
  2. 运行针对性测试、代码规范/类型检查、生产环境构建以及差异检查。
  3. 打包并部署经过验证的准确提交版本。
  4. 轮询部署状态,并在仓库指定的浏览器中打开生产环境游戏。

Production proof

生产环境验证

Verify load, first input, one combat or core interaction, assets, save/settings if applicable, responsive view, console health, and representative performance. Report the deployed state separately from local readiness.
验证加载情况、首次输入响应、一次战斗或核心交互、资源加载、保存/设置功能(如适用)、响应式视图、控制台健康状态以及代表性性能表现。将已部署状态与本地就绪状态分开报告。

Finish cleanly

收尾清理

Record release evidence and rollback target. Close temporary dev servers, benchmarks, and QA tabs once no longer needed; do not terminate resources owned by another active task.
记录发布证据和回滚目标。在不再需要时关闭临时开发服务器、基准测试工具和QA标签页;请勿终止属于其他活跃任务的资源。