ship-web-games
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ChineseShip Web Games
交付Web游戏
Release only a verified commit and prove the deployed game, not merely the local build.
仅发布经过验证的提交,并验证已部署的游戏,而非仅验证本地构建。
Release sequence
发布流程
- Confirm the exact integration commit and preserve unrelated work.
- Run focused tests, lint/type checks, production build, and diff checks.
- Package and deploy the exact validated commit.
- Poll deployment status and open the production game in the repository-approved browser.
- 确认准确的集成提交,并保留无关的工作内容。
- 运行针对性测试、代码规范/类型检查、生产环境构建以及差异检查。
- 打包并部署经过验证的准确提交版本。
- 轮询部署状态,并在仓库指定的浏览器中打开生产环境游戏。
Production proof
生产环境验证
Verify load, first input, one combat or core interaction, assets, save/settings if applicable, responsive view, console health, and representative performance. Report the deployed state separately from local readiness.
验证加载情况、首次输入响应、一次战斗或核心交互、资源加载、保存/设置功能(如适用)、响应式视图、控制台健康状态以及代表性性能表现。将已部署状态与本地就绪状态分开报告。
Finish cleanly
收尾清理
Record release evidence and rollback target. Close temporary dev servers, benchmarks, and QA tabs once no longer needed; do not terminate resources owned by another active task.
记录发布证据和回滚目标。在不再需要时关闭临时开发服务器、基准测试工具和QA标签页;请勿终止属于其他活跃任务的资源。