gsp-feel-audit
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Original
English🇨🇳
Translation
ChineseGame Feel Audit
游戏手感审计
Goal
目标
Audit whether the game seems responsive, readable, and satisfying rather than merely functional.
审计游戏是否具备响应性、易读性与愉悦感,而非仅满足功能性需求。
Outputs
输出形式
Follow the output strategy:
gsp-orchestrator- inline (default): present findings in conversation.
- minimal or full: write to ,
docs/game-studio/audit/audit-summary.md,docs/game-studio/audit/scorecard.json.docs/game-studio/audit/ux-findings.md
Use:
../../shared/checklists/gsp-feel-audit-checklist.md../../shared/checklists/game-feel-pillars.md../../shared/reference/audit-confidence-and-evidence.md
遵循输出策略:
gsp-orchestrator- inline(默认):在对话中呈现审计结果。
- minimal或full:写入、
docs/game-studio/audit/audit-summary.md、docs/game-studio/audit/scorecard.json文件。docs/game-studio/audit/ux-findings.md
参考文件:
../../shared/checklists/gsp-feel-audit-checklist.md../../shared/checklists/game-feel-pillars.md../../shared/reference/audit-confidence-and-evidence.md
Evaluate
评估维度
- apparent input-to-response latency in the implementation
- camera behavior around motion and impact
- timing support for attacks, movement, traversal, or collection
- feel debt caused by missing polish hooks
- emotionally dead interactions that need stronger juice or pacing
- 实现中的输入到响应的表观延迟
- 运动与冲击场景下的镜头表现
- 攻击、移动、探索或收集操作的时机支持
- 因缺失打磨环节导致的手感缺陷
- 缺乏感染力的交互,需增强反馈或调整节奏
Important
重要提示
Without runtime evidence, do not overstate certainty. Identify whether findings are confirmed or probable.
若无运行时证据,请勿过度断言。需明确标注审计结果是已确认还是可能性结论。