1. Project Scenario Assessment
Before starting development, assess the current project state:
| Scenario | Characteristics | Approach |
|---|
| Empty Directory | No files present | Full initialization required, including Gradle Wrapper |
| Has Gradle Wrapper | and exist | Use directly for builds |
| Android Studio Project | Complete project structure, may lack wrapper | Check wrapper, run if needed |
| Incomplete Project | Partial files present | Check missing files, complete configuration |
Key Principles:
- Before writing business logic, ensure succeeds
- If is missing, create it first and configure AndroidX
1.1 Required Files Checklist
MyApp/
├── gradle.properties # Configure AndroidX and other settings
├── settings.gradle.kts
├── build.gradle.kts # Root level
├── gradle/wrapper/
│ └── gradle-wrapper.properties
├── app/
│ ├── build.gradle.kts # Module level
│ └── src/main/
│ ├── AndroidManifest.xml
│ ├── java/com/example/myapp/
│ │ └── MainActivity.kt
│ └── res/
│ ├── values/
│ │ ├── strings.xml
│ │ ├── colors.xml
│ │ └── themes.xml
│ └── mipmap-*/ # App icons
2. Project Configuration
2.1 gradle.properties
properties
# Required configuration
android.useAndroidX=true
android.enableJetifier=true
# Build optimization
org.gradle.parallel=true
kotlin.code.style=official
# JVM memory settings (adjust based on project size)
# Small projects: 2048m, Medium: 4096m, Large: 8192m+
# org.gradle.jvmargs=-Xmx4096m -Dfile.encoding=UTF-8
Note: If you encounter
during build, increase
value. Large projects with many dependencies may require 8GB or more.
2.2 Dependency Declaration Standards
kotlin
dependencies {
// Use BOM to manage Compose versions
implementation(platform("androidx.compose:compose-bom:2024.02.00"))
implementation("androidx.compose.ui:ui")
implementation("androidx.compose.material3:material3")
// Activity & ViewModel
implementation("androidx.activity:activity-compose:1.8.2")
implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.7.0")
}
2.3 Build Variants & Product Flavors
Product Flavors allow you to create different versions of your app (e.g., free/paid, dev/staging/prod).
Configuration in app/build.gradle.kts:
kotlin
android {
// Define flavor dimensions
flavorDimensions += "environment"
productFlavors {
create("dev") {
dimension = "environment"
applicationIdSuffix = ".dev"
versionNameSuffix = "-dev"
// Different config values per flavor
buildConfigField("String", "API_BASE_URL", "\"https://dev-api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "true")
// Different resources
resValue("string", "app_name", "MyApp Dev")
}
create("staging") {
dimension = "environment"
applicationIdSuffix = ".staging"
versionNameSuffix = "-staging"
buildConfigField("String", "API_BASE_URL", "\"https://staging-api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "true")
resValue("string", "app_name", "MyApp Staging")
}
create("prod") {
dimension = "environment"
// No suffix for production
buildConfigField("String", "API_BASE_URL", "\"https://api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "false")
resValue("string", "app_name", "MyApp")
}
}
buildTypes {
debug {
isDebuggable = true
isMinifyEnabled = false
}
release {
isDebuggable = false
isMinifyEnabled = true
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
}
}
Build Variant Naming:
→ e.g.,
,
Gradle Build Commands:
bash
# List all available build variants
./gradlew tasks --group="build"
# Build specific variant (flavor + buildType)
./gradlew assembleDevDebug # Dev flavor, Debug build
./gradlew assembleStagingDebug # Staging flavor, Debug build
./gradlew assembleProdRelease # Prod flavor, Release build
# Build all variants of a specific flavor
./gradlew assembleDev # All Dev variants (debug + release)
./gradlew assembleProd # All Prod variants
# Build all variants of a specific build type
./gradlew assembleDebug # All flavors, Debug build
./gradlew assembleRelease # All flavors, Release build
# Install specific variant to device
./gradlew installDevDebug
./gradlew installProdRelease
# Build and install in one command
./gradlew installDevDebug && adb shell am start -n com.example.myapp.dev/.MainActivity
Access BuildConfig in Code:
Note: Starting from AGP 8.0,
is no longer generated by default. You must explicitly enable it in your
:
kotlin
android {
buildFeatures {
buildConfig = true
}
}
kotlin
// Use build config values in your code
val apiUrl = BuildConfig.API_BASE_URL
val isLoggingEnabled = BuildConfig.ENABLE_LOGGING
if (BuildConfig.DEBUG) {
// Debug-only code
}
Flavor-Specific Source Sets:
app/src/
├── main/ # Shared code for all flavors
├── dev/ # Dev-only code and resources
│ ├── java/
│ └── res/
├── staging/ # Staging-only code and resources
├── prod/ # Prod-only code and resources
├── debug/ # Debug build type code
└── release/ # Release build type code
Multiple Flavor Dimensions (e.g., environment + tier):
kotlin
android {
flavorDimensions += listOf("environment", "tier")
productFlavors {
create("dev") { dimension = "environment" }
create("prod") { dimension = "environment" }
create("free") { dimension = "tier" }
create("paid") { dimension = "tier" }
}
}
// Results in: devFreeDebug, devPaidDebug, prodFreeRelease, etc.
3. Kotlin Development Standards
3.1 Naming Conventions
| Type | Convention | Example |
|---|
| Class/Interface | PascalCase | , |
| Function/Variable | camelCase | , |
| Constant | SCREAMING_SNAKE | |
| Package | lowercase | |
| Composable | PascalCase | @Composable fun UserCard()
|
3.2 Code Standards (Important)
Null Safety:
kotlin
// ❌ Avoid: Non-null assertion !! (may crash)
val name = user!!.name
// ✅ Recommended: Safe call + default value
val name = user?.name ?: "Unknown"
// ✅ Recommended: let handling
user?.let { processUser(it) }
Exception Handling:
kotlin
// ❌ Avoid: Random try-catch in business layer swallowing exceptions
fun loadData() {
try {
val data = api.fetch()
} catch (e: Exception) {
// Swallowing exception, hard to debug
}
}
// ✅ Recommended: Let exceptions propagate, handle at appropriate layer
suspend fun loadData(): Result<Data> {
return try {
Result.success(api.fetch())
} catch (e: Exception) {
Result.failure(e) // Wrap and return, let caller decide handling
}
}
// ✅ Recommended: Unified handling in ViewModel
viewModelScope.launch {
runCatching { repository.loadData() }
.onSuccess { _uiState.value = UiState.Success(it) }
.onFailure { _uiState.value = UiState.Error(it.message) }
}
3.3 Threading & Coroutines (Critical)
Thread Selection Principles:
| Operation Type | Thread | Description |
|---|
| UI Updates | | Update View, State, LiveData |
| Network Requests | | HTTP calls, API requests |
| File I/O | | Local storage, database operations |
| Compute Intensive | | JSON parsing, sorting, encryption |
Correct Usage:
kotlin
// In ViewModel
viewModelScope.launch {
// Default Main thread, can update UI State
_uiState.value = UiState.Loading
// Switch to IO thread for network request
val result = withContext(Dispatchers.IO) {
repository.fetchData()
}
// Automatically returns to Main thread, update UI
_uiState.value = UiState.Success(result)
}
// In Repository (suspend functions should be main-safe)
suspend fun fetchData(): Data = withContext(Dispatchers.IO) {
api.getData()
}
Common Mistakes:
kotlin
// ❌ Wrong: Updating UI on IO thread
viewModelScope.launch(Dispatchers.IO) {
val data = api.fetch()
_uiState.value = data // Crash or warning!
}
// ❌ Wrong: Executing time-consuming operation on Main thread
viewModelScope.launch {
val data = api.fetch() // Blocking main thread! ANR
}
// ✅ Correct: Fetch on IO, update on Main
viewModelScope.launch {
val data = withContext(Dispatchers.IO) { api.fetch() }
_uiState.value = data
}
3.4 Visibility Rules
kotlin
// Default is public, declare explicitly when needed
class UserRepository { // public
private val cache = mutableMapOf<String, User>() // Visible only within class
internal fun clearCache() {} // Visible only within module
}
// data class properties are public by default, be careful when used across modules
data class User(
val id: String, // public
val name: String
)
3.5 Common Syntax Pitfalls
kotlin
// ❌ Wrong: Accessing uninitialized lateinit
class MyViewModel : ViewModel() {
lateinit var data: String
fun process() = data.length // May crash
}
// ✅ Correct: Use nullable or default value
class MyViewModel : ViewModel() {
var data: String? = null
fun process() = data?.length ?: 0
}
// ❌ Wrong: Using return in lambda
list.forEach { item ->
if (item.isEmpty()) return // Returns from outer function!
}
// ✅ Correct: Use return@forEach
list.forEach { item ->
if (item.isEmpty()) return@forEach
}
3.6 Server Response Data Class Fields Must Be Nullable
kotlin
// ❌ Wrong: Fields declared as non-null (server may not return them)
data class UserResponse(
val id: String = "",
val name: String = "",
val avatar: String = ""
)
// ✅ Correct: All fields declared as nullable
data class UserResponse(
@SerializedName("id")
val id: String? = null,
@SerializedName("name")
val name: String? = null,
@SerializedName("avatar")
val avatar: String? = null
)
3.7 Lifecycle Resource Management
kotlin
// ❌ Wrong: Only adding Observer, not removing
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
// Memory leak!
}
// ✅ Correct: Paired add and remove
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
override fun onDetachedFromWindow() {
activity?.lifecycle?.removeObserver(this)
super.onDetachedFromWindow()
}
}
3.8 Logging Level Usage
kotlin
import android.util.Log
// Info: Key checkpoints in normal flow
Log.i(TAG, "loadData: started, userId = $userId")
// Warning: Abnormal but recoverable situations
Log.w(TAG, "loadData: cache miss, fallback to network")
// Error: Failure/error situations
Log.e(TAG, "loadData failed: ${error.message}")
| Level | Use Case |
|---|
| (Info) | Normal flow, method entry, key parameters |
| (Warning) | Recoverable exceptions, fallback handling, null returns |
| (Error) | Request failures, caught exceptions, unrecoverable errors |
4. Jetpack Compose Standards
4.1 @Composable Context Rules
kotlin
// ❌ Wrong: Calling Composable from non-Composable function
fun showError(message: String) {
Text(message) // Compile error!
}
// ✅ Correct: Mark as @Composable
@Composable
fun ErrorMessage(message: String) {
Text(message)
}
// ❌ Wrong: Using suspend outside LaunchedEffect
@Composable
fun MyScreen() {
val data = fetchData() // Error!
}
// ✅ Correct: Use LaunchedEffect
@Composable
fun MyScreen() {
var data by remember { mutableStateOf<Data?>(null) }
LaunchedEffect(Unit) {
data = fetchData()
}
}
4.2 State Management
kotlin
// Basic State
var count by remember { mutableStateOf(0) }
// Derived State (avoid redundant computation)
val isEven by remember { derivedStateOf { count % 2 == 0 } }
// Persist across recomposition (e.g., scroll position)
val scrollState = rememberScrollState()
// State in ViewModel
class MyViewModel : ViewModel() {
private val _uiState = MutableStateFlow(UiState())
val uiState: StateFlow<UiState> = _uiState.asStateFlow()
}
4.3 Common Compose Mistakes
kotlin
// ❌ Wrong: Creating objects in Composable (created on every recomposition)
@Composable
fun MyScreen() {
val viewModel = MyViewModel() // Wrong!
}
// ✅ Correct: Use viewModel() or remember
@Composable
fun MyScreen(viewModel: MyViewModel = viewModel()) {
// ...
}
5. Resources & Icons
5.1 App Icon Requirements
Must provide multi-resolution icons:
| Directory | Size | Purpose |
|---|
| mipmap-mdpi | 48x48 | Baseline |
| mipmap-hdpi | 72x72 | 1.5x |
| mipmap-xhdpi | 96x96 | 2x |
| mipmap-xxhdpi | 144x144 | 3x |
| mipmap-xxxhdpi | 192x192 | 4x |
Recommended: Use Adaptive Icon (Android 8+):
xml
<!-- res/mipmap-anydpi-v26/ic_launcher.xml -->
<adaptive-icon>
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
5.2 Resource Naming Conventions
| Type | Prefix | Example |
|---|
| Layout | layout_ | |
| Image | ic_, img_, bg_ | |
| Color | color_ | |
| String | - | , |
5.3 Avoid Android Reserved Names (Important)
Variable names, resource IDs, colors, icons, and XML elements must not use Android reserved words or system resource names. Using reserved names causes build errors or resource conflicts.
Common Reserved Names to Avoid:
| Category | Reserved Names (Do NOT Use) |
|---|
| Colors | , , , , |
| Icons/Drawables | , , , |
| Views | , , , , |
| Attributes | , , , , , |
| System | , , , , |
Examples:
xml
<!-- ❌ Wrong: Using reserved names -->
<color name="background">#FFFFFF</color>
<color name="icon">#000000</color>
<!-- ✅ Correct: Add prefix or specific naming -->
<color name="app_background">#FFFFFF</color>
<color name="icon_primary">#000000</color>
kotlin
// ❌ Wrong: Variable names conflict with system
val icon = R.drawable.my_icon
val background = Color.White
// ✅ Correct: Use descriptive names
val appIcon = R.drawable.my_icon
val screenBackground = Color.White
xml
<!-- ❌ Wrong: Drawable name conflicts -->
<ImageView android:src="@drawable/icon" />
<!-- ✅ Correct: Add prefix -->
<ImageView android:src="@drawable/ic_home" />
6. Build Error Diagnosis & Fixes
6.1 Common Error Quick Reference
| Error Keyword | Cause | Fix |
|---|
| Missing import or undefined | Check imports, verify dependencies |
| Type incompatibility | Check parameter types, add conversion |
| Visibility issue | Check public/private/internal |
| Composable context error | Ensure caller is also @Composable |
| Dependency conflict | Use to investigate |
| Resource file error | Check XML syntax and resource references |
6.2 Fix Best Practices
- Read the complete error message first: Locate file and line number
- Check recent changes: Problems usually in latest modifications
- Clean Build:
./gradlew clean assembleDebug
- Check dependency versions: Version conflicts are common causes
- Refresh dependencies if needed: Clear cache and rebuild
6.3 Debugging Commands
bash
# Clean and build
./gradlew clean assembleDebug
# View dependency tree (investigate conflicts)
./gradlew :app:dependencies
# View detailed errors
./gradlew assembleDebug --stacktrace
# Refresh dependencies
./gradlew --refresh-dependencies
7. Material Design 3 Guidelines
Review Android UI files for compliance with Material Design 3 Guidelines and Android best practices.
Design Philosophy
M3 Core Principles
| Principle | Description |
|---|
| Personal | Dynamic color based on user preferences and wallpaper |
| Adaptive | Responsive across all screen sizes and form factors |
| Expressive | Bold colors and typography with personality |
| Accessible | Inclusive design for all users |
M3 Expressive (Latest)
The latest evolution adds emotion-driven UX through:
- Vibrant, dynamic colors
- Intuitive motion physics
- Adaptive components
- Flexible typography
- Contrasting shapes (35 new shape options)
App Style Selection
Critical Decision: Match visual style to app category and target audience.
| App Category | Visual Style | Key Characteristics |
|---|
| Utility/Tool | Minimalist | Clean, efficient, neutral colors |
| Finance/Banking | Professional Trust | Conservative colors, security-focused |
| Health/Wellness | Calm & Natural | Soft colors, organic shapes |
| Kids (3-5) | Playful Simple | Bright colors, large targets (56dp+) |
| Kids (6-12) | Fun & Engaging | Vibrant, gamified feedback |
| Social/Entertainment | Expressive | Brand-driven, gesture-rich |
| Productivity | Clean & Focused | Minimal, high contrast |
| E-commerce | Conversion-focused | Clear CTAs, scannable |
See Design Style Guide for detailed style profiles.
Quick Reference: Key Specifications
Color Contrast Requirements
| Element | Minimum Ratio |
|---|
| Body text | 4.5:1 |
| Large text (18sp+) | 3:1 |
| UI components | 3:1 |
Touch Targets
| Type | Size |
|---|
| Minimum | 48 × 48dp |
| Recommended (primary actions) | 56 × 56dp |
| Kids apps | 56dp+ |
| Spacing between targets | 8dp minimum |
8dp Grid System
| Token | Value | Usage |
|---|
| xs | 4dp | Icon padding |
| sm | 8dp | Tight spacing |
| md | 16dp | Default padding |
| lg | 24dp | Section spacing |
| xl | 32dp | Large gaps |
| xxl | 48dp | Screen margins |
Typography Scale (Summary)
| Category | Sizes |
|---|
| Display | 57sp, 45sp, 36sp |
| Headline | 32sp, 28sp, 24sp |
| Title | 22sp, 16sp, 14sp |
| Body | 16sp, 14sp, 12sp |
| Label | 14sp, 12sp, 11sp |
Animation Duration
| Type | Duration |
|---|
| Micro (ripples) | 50-100ms |
| Short (simple) | 100-200ms |
| Medium (expand/collapse) | 200-300ms |
| Long (complex) | 300-500ms |
Component Dimensions
| Component | Height | Min Width |
|---|
| Button | 40dp | 64dp |
| FAB | 56dp | 56dp |
| Text Field | 56dp | 280dp |
| App Bar | 64dp | - |
| Bottom Nav | 80dp | - |
Anti-Patterns (Must Avoid)
UI Anti-Patterns
- More than 5 bottom navigation items
- Multiple FABs on same screen
- Touch targets smaller than 48dp
- Inconsistent spacing (non-8dp multiples)
- Missing dark theme support
- Text on colored backgrounds without contrast check
Performance Anti-Patterns
- Startup time > 2 seconds without progress indicator
- Frame rate < 60 FPS (> 16ms per frame)
- Crash rate > 1.09% (Google Play threshold)
- ANR rate > 0.47% (Google Play threshold)
Accessibility Anti-Patterns
- Missing contentDescription on interactive elements
- Element type in labels (e.g., "Save button" instead of "Save")
- Complex gestures in kids apps
- Text-only buttons for non-readers
Review Checklist
Design References
| Topic | Reference |
|---|
| Colors, Typography, Spacing, Shapes | Visual Design |
| Animation & Transitions | Motion System |
| Accessibility Guidelines | Accessibility |
| Large Screens & Foldables | Adaptive Screens |
| Android Vitals & Performance | Performance & Stability |
| Privacy & Security | Privacy & Security |
| Audio, Video, Notifications | Functional Requirements |
| App Style by Category | Design Style Guide |