gdd-writing
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Translation
ChineseGDD Writing
GDD写作
Purpose
目的
Create or update a Game Design Document that is actionable for design, engineering, QA, production, and content teams.
创建或更新一份可供设计、工程、QA、制作及内容团队落地执行的游戏设计文档。
Use When
适用场景
- starting a new game or major feature
- the current design intent is fragmented across chats and tickets
- systems, loops, or content rules need a durable source of truth
- 启动新游戏或重大功能开发时
- 当前设计意图分散在聊天记录和工单中时
- 系统、循环机制或内容规则需要一个可靠的事实来源时
Inputs
输入信息
- product pillars and target audience
- core loop assumptions
- feature list and scope constraints
- known technical or production constraints
- 产品核心支柱与目标受众
- 核心循环机制假设
- 功能列表与范围约束
- 已知技术或制作约束
Process
流程
- define the player promise, pillars, and target audience
- describe core and supporting loops with clear rules
- document feature behavior, progression, UI, content, and edge cases
- separate goals, assumptions, decisions, and open questions
- hand off sections that need technical, QA, or production follow-up
- 定义玩家承诺、核心支柱与目标受众
- 清晰描述核心及辅助循环机制的规则
- 记录功能行为、进度、UI、内容及边缘情况
- 区分目标、假设、决策及待解决问题
- 将需要技术、QA或制作团队跟进的部分移交出去
Outputs
输出成果
- current GDD
- feature sections with acceptance criteria
- open questions list
- cross-discipline follow-up items
- 当前版本GDD
- 带有验收标准的功能模块
- 待解决问题清单
- 跨部门跟进事项
Quality Bar
质量标准
- every system section states player-facing rules concretely enough that a developer could implement them without asking the designer
- each feature section carries acceptance criteria QA can test against
- decisions, assumptions, and open questions are kept in separate, labeled lists
- the document reflects the game as currently intended — superseded sections are removed or marked, never left to contradict
- 每个系统模块都需明确阐述面向玩家的规则,确保开发者无需询问设计师即可实现
- 每个功能模块都包含QA可用于测试的验收标准
- 决策、假设及待解决问题分别存放在标记清晰的独立列表中
- 文档需反映当前既定的游戏设计——过时内容需移除或标记,绝不能保留矛盾内容
Common Failure Modes
常见失误
- describing intent ("combat should feel punchy") without rules a developer can implement
- features documented without acceptance criteria, leaving QA to guess
- the GDD silently diverging from what was actually built after iteration
- open questions buried inside prose instead of tracked in the open questions list
- 仅描述设计意图(如“战斗应充满打击感”),却未给出开发者可实现的具体规则
- 功能文档未包含验收标准,导致QA只能自行猜测
- 迭代后GDD未同步更新,与实际开发内容悄然脱节
- 待解决问题隐藏在正文段落中,未在待解决问题清单中追踪
Related Agents
相关Agent
- gdd-designer
- planner
- systems-designer
- producer
- gdd-designer
- planner
- systems-designer
- producer
Related Commands
相关命令
- gdd
- plan
- update-docs
- gdd
- plan
- update-docs
Notes
注意事项
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
- 确保本技能与相关规则层及当前项目文档保持一致。
- 若引擎特定约束对工作流程产生实质性影响,需移交至匹配的引擎技能或引擎特定审核人员处理。