level-design
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Translation
ChineseLevel Design
关卡设计(Level Design)
Purpose
目的
Shape level flow, pacing, navigation, encounter staging, and spatial teaching.
塑造关卡流程(level flow)、节奏把控(pacing)、导航设计(navigation)、遭遇战编排(encounter staging)以及空间引导(spatial teaching)。
Use When
适用场景
- building levels, missions, dungeons, arenas, or traversal spaces
- players get lost or overwhelmed
- encounters need better pacing
- 构建关卡、任务、地下城、竞技场或探索空间时
- 玩家出现迷路或信息过载情况时
- 遭遇战需要优化节奏时
Inputs
输入要素
- core loop
- combat or traversal rules
- narrative beats
- content constraints
- core loop(核心循环)
- 战斗或探索规则
- 叙事节点(narrative beats)
- 内容约束条件
Process
实施流程
- define the player path, beats, and teaching moments
- place pressure, relief, discovery, and decision points intentionally
- support readability, landmarks, and recovery from mistakes
- coordinate with UI, narrative, and combat timing
- review the space with playtest and traversal metrics
- 明确玩家路径、节点以及引导环节
- 合理设置压力点、舒缓点、探索点和决策点
- 提升可读性,设置地标,支持玩家从失误中恢复
- 与UI、叙事和战斗节奏协同配合
- 通过 playtest(游戏测试)和探索数据复盘空间设计
Outputs
输出成果
- level beat map
- encounter flow notes
- spatial teaching plan
- revision targets
- level beat map(关卡节点图)
- encounter flow notes(遭遇战流程说明)
- spatial teaching plan(空间引导方案)
- 优化目标
Quality Bar
质量标准
- supports the core fantasy and player goals
- defines readable rules, edge cases, and feedback
- creates concrete hooks for tuning, telemetry, and QA
- 契合核心玩法体验与玩家目标
- 明确清晰的规则、边界场景及反馈机制
- 为调优、数据监控(telemetry)和QA(质量保障)提供明确切入点
Common Failure Modes
常见失误模式
- adding systems that do not serve the core loop
- shipping vague rules that QA and engineering must guess at
- tuning without instrumentation or hypotheses
- 添加与core loop无关的系统
- 交付模糊规则,导致QA和开发团队需要自行揣测
- 未借助监控工具或假设前提进行调优
Related Agents
关联Agent
- level-designer
- combat-designer
- narrative-designer
- level-designer(关卡设计师)
- combat-designer(战斗设计师)
- narrative-designer(叙事设计师)
Related Commands
关联命令
- level-beat
- playtest-report
- verify
- level-beat
- playtest-report
- verify
Notes
注意事项
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
- 确保本skill与相关规则层及当前项目文档保持一致
- 若引擎特定约束对工作流程产生实质性影响,转交至对应引擎skill或引擎专属审核人员处理