unity-urp-hdrp

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Unity URP HDRP

Unity URP HDRP

Purpose

目的

Choose and operate Unity render pipelines with clear platform, tooling, shader, and content implications.
选择并操作Unity渲染管线,明确其在平台、工具、shader及内容方面的影响。

Use When

适用场景

  • the project is choosing or changing URP/HDRP
  • rendering complexity is increasing
  • technical art needs stronger pipeline rules
  • 项目正在选择或更换URP/HDRP
  • 渲染复杂度不断提升
  • 技术美术需要更严格的管线规则

Inputs

输入信息

  • platform targets
  • visual goals
  • shader requirements
  • team capability
  • 平台目标
  • 视觉目标
  • shader需求
  • 团队能力

Process

流程

  1. justify the chosen render pipeline by product goals and hardware targets
  2. document material, shader, lighting, and post-process constraints
  3. identify migration risk before changing pipelines mid-project
  4. profile representative content early
  5. teach content creators the supported path
  1. 根据产品目标和硬件目标论证所选渲染管线的合理性
  2. 记录材质、shader、光照及后期处理的约束条件
  3. 在项目中途更换管线前识别迁移风险
  4. 尽早对代表性内容进行性能分析(profile)
  5. 指导内容创作者遵循支持的工作路径

Outputs

输出成果

  • render pipeline decision
  • content guardrails
  • migration notes
  • performance expectations
  • 渲染管线决策结果
  • 内容规范准则
  • 迁移注意事项
  • 性能预期指标

Quality Bar

质量标准

  • respects Unity lifecycle, serialization, and content authoring realities
  • keeps editor/runtime/test boundaries clean
  • prevents scene, prefab, and package complexity from becoming hidden architecture
  • 符合Unity生命周期、序列化及内容创作的实际情况
  • 保持编辑器/运行时/测试环境边界清晰
  • 避免scene、prefab及package的复杂度演变为隐性架构问题

Common Failure Modes

常见失败模式

  • inspector wiring being the only source of truth
  • overusing MonoBehaviours or scene setup as architecture
  • package or scene drift reaching release without review
  • 仅将检视器连线作为唯一的信息来源
  • 过度依赖MonoBehaviours或scene设置作为架构实现方式
  • scene、prefab或package的偏差在未经过审查的情况下进入发布阶段

Related Agents

相关Agent

  • technical-artist
  • unity-reviewer
  • performance-reviewer
  • technical-artist
  • unity-reviewer
  • performance-reviewer

Related Commands

相关命令

  • unity-review
  • perf-budget
  • update-docs
  • unity-review
  • perf-budget
  • update-docs

Notes

注意事项

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
  • 保持该Skill与相关规则层及当前项目文档一致。
  • 如果引擎特定约束对工作流程产生重大影响,请转交至匹配的引擎Skill或引擎特定审核人员。