unity-urp-hdrp
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ChineseUnity URP HDRP
Unity URP HDRP
Purpose
目的
Choose and operate Unity render pipelines with clear platform, tooling, shader, and content implications.
选择并操作Unity渲染管线,明确其在平台、工具、shader及内容方面的影响。
Use When
适用场景
- the project is choosing or changing URP/HDRP
- rendering complexity is increasing
- technical art needs stronger pipeline rules
- 项目正在选择或更换URP/HDRP
- 渲染复杂度不断提升
- 技术美术需要更严格的管线规则
Inputs
输入信息
- platform targets
- visual goals
- shader requirements
- team capability
- 平台目标
- 视觉目标
- shader需求
- 团队能力
Process
流程
- justify the chosen render pipeline by product goals and hardware targets
- document material, shader, lighting, and post-process constraints
- identify migration risk before changing pipelines mid-project
- profile representative content early
- teach content creators the supported path
- 根据产品目标和硬件目标论证所选渲染管线的合理性
- 记录材质、shader、光照及后期处理的约束条件
- 在项目中途更换管线前识别迁移风险
- 尽早对代表性内容进行性能分析(profile)
- 指导内容创作者遵循支持的工作路径
Outputs
输出成果
- render pipeline decision
- content guardrails
- migration notes
- performance expectations
- 渲染管线决策结果
- 内容规范准则
- 迁移注意事项
- 性能预期指标
Quality Bar
质量标准
- respects Unity lifecycle, serialization, and content authoring realities
- keeps editor/runtime/test boundaries clean
- prevents scene, prefab, and package complexity from becoming hidden architecture
- 符合Unity生命周期、序列化及内容创作的实际情况
- 保持编辑器/运行时/测试环境边界清晰
- 避免scene、prefab及package的复杂度演变为隐性架构问题
Common Failure Modes
常见失败模式
- inspector wiring being the only source of truth
- overusing MonoBehaviours or scene setup as architecture
- package or scene drift reaching release without review
- 仅将检视器连线作为唯一的信息来源
- 过度依赖MonoBehaviours或scene设置作为架构实现方式
- scene、prefab或package的偏差在未经过审查的情况下进入发布阶段
Related Agents
相关Agent
- technical-artist
- unity-reviewer
- performance-reviewer
- technical-artist
- unity-reviewer
- performance-reviewer
Related Commands
相关命令
- unity-review
- perf-budget
- update-docs
- unity-review
- perf-budget
- update-docs
Notes
注意事项
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
- 保持该Skill与相关规则层及当前项目文档一致。
- 如果引擎特定约束对工作流程产生重大影响,请转交至匹配的引擎Skill或引擎特定审核人员。