unreal-editor-tooling

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Unreal Editor Tooling

Unreal编辑器工具开发

Purpose

目的

Create Unreal editor tools, validators, utility widgets, or commandlets that reduce manual work and pipeline risk.
创建Unreal编辑器工具、验证器、实用小部件或commandlets,以减少手动工作并降低管线风险。

Use When

适用场景

  • content workflows are too manual
  • asset validation is inconsistent
  • editor productivity needs safer tooling
  • 内容制作工作流过于依赖手动操作
  • 资产验证标准不一致
  • 需要更安全的工具来提升编辑器使用效率

Inputs

输入信息

  • workflow pain points
  • asset conventions
  • validation needs
  • engine/tooling constraints
  • 工作流痛点
  • 资产规范
  • 验证需求
  • 引擎/工具约束条件

Process

实施流程

  1. pick the smallest high-value tooling intervention
  2. build safe bulk-edit and validation behavior
  3. document how the tool fits the pipeline
  4. ensure failures explain how to recover
  5. retire or mark obsolete tools instead of leaving hidden clutter
  1. 选择最小规模但高价值的工具干预方案
  2. 构建安全的批量编辑与验证功能
  3. 记录工具在管线中的适配方式
  4. 确保故障提示包含恢复方法说明
  5. 淘汰或标记过时工具,避免遗留隐藏的冗余内容

Outputs

输出成果

  • editor tooling plan
  • validator behavior
  • workflow notes
  • maintenance ownership
  • 编辑器工具规划方案
  • 验证器行为规范
  • 工作流说明文档
  • 维护责任人信息

Quality Bar

质量标准

  • respects Unreal framework ownership, packaging, and content pipeline realities
  • keeps C++, Blueprints, plugins, and content boundaries intentional
  • makes replication, map setup, and packaging risk explicit
  • 遵循Unreal框架的归属规则、打包流程及内容管线实际情况
  • 明确划分C++、Blueprints、插件与内容之间的边界
  • 清晰标注复制、地图设置及打包过程中的风险点

Common Failure Modes

常见失败模式

  • Blueprint graph sprawl hiding ownership
  • using Tick where event-driven logic is clearer
  • packaging or plugin state changing without documentation
  • Blueprint图表过于繁杂,导致归属关系模糊
  • 在事件驱动逻辑更清晰的场景下使用Tick函数
  • 打包或插件状态变更未同步更新文档

Related Agents

相关Agent

  • tools-programmer
  • unreal-reviewer
  • technical-artist
  • tools-programmer
  • unreal-reviewer
  • technical-artist

Related Commands

相关命令

  • tools-pass
  • unreal-review
  • unreal-blueprint-audit
  • tools-pass
  • unreal-review
  • unreal-blueprint-audit

Notes

注意事项

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
  • 确保本skill与相关规则层及当前项目文档保持一致。
  • 若引擎特定约束条件对工作流产生重大影响,转交至对应引擎skill或引擎专属审核人员处理。