minecraft-modpack-server
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ChineseMinecraft Modpack Server Setup
Minecraft模组包服务器搭建
When to use
适用场景
- User wants to set up a modded Minecraft server from a server pack zip
- User needs help with NeoForge/Forge server configuration
- User asks about Minecraft server performance tuning or backups
- 用户希望通过服务器包压缩文件搭建带模组的Minecraft服务器
- 用户需要NeoForge/Forge服务器配置相关帮助
- 用户咨询Minecraft服务器性能调优或备份方案
Gather User Preferences First
先收集用户偏好
Before starting setup, ask the user for:
- Server name / MOTD — what should it say in the server list?
- Seed — specific seed or random?
- Difficulty — peaceful / easy / normal / hard?
- Gamemode — survival / creative / adventure?
- Online mode — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)?
- Player count — how many players expected? (affects RAM & view distance tuning)
- RAM allocation — or let agent decide based on mod count & available RAM?
- View distance / simulation distance — or let agent pick based on player count & hardware?
- PvP — on or off?
- Whitelist — open server or whitelist only?
- Backups — want automated backups? How often?
Use sensible defaults if the user doesn't care, but always ask before generating the config.
开始搭建前,请向用户确认以下信息:
- 服务器名称/MOTD —— 服务器列表中显示的内容是什么?
- 世界种子 —— 指定种子还是随机生成?
- 难度 —— 和平/简单/普通/困难?
- 游戏模式 —— 生存/创造/冒险?
- 在线模式 —— true(使用Mojang认证,仅正版账号)或false(支持局域网/非正版账号)?
- 玩家数量 —— 预计有多少玩家?(会影响内存分配和视距调优)
- 内存分配 —— 还是由Agent根据模组数量和可用内存决定?
- 视距/模拟距离 —— 还是由Agent根据玩家数量和硬件配置选择?
- PvP —— 开启还是关闭?
- 白名单 —— 开放服务器还是仅白名单用户可进入?
- 备份 —— 是否需要自动备份?备份频率是多少?
如果用户没有特殊要求,可使用合理默认值,但生成配置前务必先询问用户。
Steps
步骤
1. Download & Inspect the Pack
1. 下载并检查模组包
bash
mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/Look for: , installer jar (neoforge/forge), , folder.
Check the script to determine: mod loader type, version, and required Java version.
startserver.shuser_jvm_args.txtmods/bash
mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/查找以下文件:、安装器jar包(neoforge/forge)、、文件夹。
查看脚本以确定:模组加载器类型、版本以及所需的Java版本。
startserver.shuser_jvm_args.txtmods/2. Install Java
2. 安装Java
- Minecraft 1.21+ → Java 21:
sudo apt install openjdk-21-jre-headless - Minecraft 1.18-1.20 → Java 17:
sudo apt install openjdk-17-jre-headless - Minecraft 1.16 and below → Java 8:
sudo apt install openjdk-8-jre-headless - Verify:
java -version
- Minecraft 1.21+ → Java 21:
sudo apt install openjdk-21-jre-headless - Minecraft 1.18-1.20 → Java 17:
sudo apt install openjdk-17-jre-headless - Minecraft 1.16及以下 → Java 8:
sudo apt install openjdk-8-jre-headless - 验证:
java -version
3. Install the Mod Loader
3. 安装模组加载器
Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching:
bash
cd ~/minecraft-server/server
ATM10_INSTALL_ONLY=true bash startserver.sh大多数服务器包包含安装脚本。使用INSTALL_ONLY环境变量仅执行安装而不启动服务器:
bash
cd ~/minecraft-server/server
ATM10_INSTALL_ONLY=true bash startserver.shOr for generic Forge packs:
对于通用Forge包:
java -jar forge-*-installer.jar --installServer
java -jar forge-*-installer.jar --installServer
This downloads libraries, patches the server jar, etc.此步骤会下载依赖库、修补服务器jar包等。4. Accept EULA
4. 接受EULA协议
bash
echo "eula=true" > ~/minecraft-server/server/eula.txtbash
echo "eula=true" > ~/minecraft-server/server/eula.txt5. Configure server.properties
5. 配置server.properties
Key settings for modded/LAN:
properties
motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name
server-port=25565
online-mode=true # false for LAN without Mojang auth
enforce-secure-profile=true # match online-mode
difficulty=hard # most modpacks balance around hard
allow-flight=true # REQUIRED for modded (flying mounts/items)
spawn-protection=0 # let everyone build at spawn
max-tick-time=180000 # modded needs longer tick timeout
enable-command-block=truePerformance settings (scale to hardware):
properties
undefined适用于模组服务器/局域网的关键设置:
properties
motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name
server-port=25565
online-mode=true # 局域网环境且无需Mojang认证时设为false
enforce-secure-profile=true # 需与online-mode保持一致
difficulty=hard # 大多数模组包以困难难度为平衡基准
allow-flight=true # 模组服务器必须开启(适配飞行坐骑/道具)
spawn-protection=0 # 允许所有玩家在出生点建造
max-tick-time=180000 # 模组服务器在世界生成时需要更长的tick超时时间
enable-command-block=true性能设置(根据硬件调整):
properties
undefined2 players, beefy machine:
2名玩家,高性能机器:
view-distance=16
simulation-distance=10
view-distance=16
simulation-distance=10
4-6 players, moderate machine:
4-6名玩家,中等性能机器:
view-distance=10
simulation-distance=6
view-distance=10
simulation-distance=6
8+ players or weaker hardware:
8名及以上玩家或低性能硬件:
view-distance=8
simulation-distance=4
undefinedview-distance=8
simulation-distance=4
undefined6. Tune JVM Args (user_jvm_args.txt)
6. 调优JVM参数(user_jvm_args.txt)
Scale RAM to player count and mod count. Rule of thumb for modded:
- 100-200 mods: 6-12GB
- 200-350+ mods: 12-24GB
- Leave at least 8GB free for the OS/other tasks
-Xms12G
-Xmx24G
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=200
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=30
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=8M
-XX:G1ReservePercent=20
-XX:G1HeapWastePercent=5
-XX:G1MixedGCCountTarget=4
-XX:InitiatingHeapOccupancyPercent=15
-XX:G1MixedGCLiveThresholdPercent=90
-XX:G1RSetUpdatingPauseTimePercent=5
-XX:SurvivorRatio=32
-XX:+PerfDisableSharedMem
-XX:MaxTenuringThreshold=1根据玩家数量和模组数量调整内存。模组服务器的经验法则:
- 100-200个模组: 6-12GB
- 200-350+个模组: 12-24GB
- 至少保留8GB内存给操作系统/其他任务
-Xms12G
-Xmx24G
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=200
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=30
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=8M
-XX:G1ReservePercent=20
-XX:G1HeapWastePercent=5
-XX:G1MixedGCCountTarget=4
-XX:InitiatingHeapOccupancyPercent=15
-XX:G1MixedGCLiveThresholdPercent=90
-XX:G1RSetUpdatingPauseTimePercent=5
-XX:SurvivorRatio=32
-XX:+PerfDisableSharedMem
-XX:MaxTenuringThreshold=17. Open Firewall
7. 配置防火墙
bash
sudo ufw allow 25565/tcp comment "Minecraft Server"Check with:
sudo ufw status | grep 25565bash
sudo ufw allow 25565/tcp comment "Minecraft Server"检查配置:
sudo ufw status | grep 255658. Create Launch Script
8. 创建启动脚本
bash
cat > ~/start-minecraft.sh << 'EOF'
#!/bin/bash
cd ~/minecraft-server/server
java @user_jvm_args.txt @libraries/net/neoforged/neoforge/<VERSION>/unix_args.txt nogui
EOF
chmod +x ~/start-minecraft.shNote: For Forge (not NeoForge), the args file path differs. Check for the exact path.
startserver.shbash
cat > ~/start-minecraft.sh << 'EOF'
#!/bin/bash
cd ~/minecraft-server/server
java @user_jvm_args.txt @libraries/net/neoforged/neoforge/<VERSION>/unix_args.txt nogui
EOF
chmod +x ~/start-minecraft.sh注意: 对于Forge(非NeoForge),参数文件路径不同。请查看获取准确路径。
startserver.sh9. Set Up Automated Backups
9. 设置自动备份
Create backup script:
bash
cat > ~/minecraft-server/backup.sh << 'SCRIPT'
#!/bin/bash
SERVER_DIR="$HOME/minecraft-server/server"
BACKUP_DIR="$HOME/minecraft-server/backups"
WORLD_DIR="$SERVER_DIR/world"
MAX_BACKUPS=24
mkdir -p "$BACKUP_DIR"
[ ! -d "$WORLD_DIR" ] && echo "[BACKUP] No world folder" && exit 0
TIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)
BACKUP_FILE="$BACKUP_DIR/world_${TIMESTAMP}.tar.gz"
echo "[BACKUP] Starting at $(date)"
tar -czf "$BACKUP_FILE" -C "$SERVER_DIR" world
SIZE=$(du -h "$BACKUP_FILE" | cut -f1)
echo "[BACKUP] Saved: $BACKUP_FILE ($SIZE)"
BACKUP_COUNT=$(ls -1t "$BACKUP_DIR"/world_*.tar.gz 2>/dev/null | wc -l)
if [ "$BACKUP_COUNT" -gt "$MAX_BACKUPS" ]; then
REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))
ls -1t "$BACKUP_DIR"/world_*.tar.gz | tail -n "$REMOVE" | xargs rm -f
echo "[BACKUP] Pruned $REMOVE old backup(s)"
fi
echo "[BACKUP] Done at $(date)"
SCRIPT
chmod +x ~/minecraft-server/backup.shAdd hourly cron:
bash
(crontab -l 2>/dev/null | grep -v "minecraft/backup.sh"; echo "0 * * * * $HOME/minecraft-server/backup.sh >> $HOME/minecraft-server/backups/backup.log 2>&1") | crontab -创建备份脚本:
bash
cat > ~/minecraft-server/backup.sh << 'SCRIPT'
#!/bin/bash
SERVER_DIR="$HOME/minecraft-server/server"
BACKUP_DIR="$HOME/minecraft-server/backups"
WORLD_DIR="$SERVER_DIR/world"
MAX_BACKUPS=24
mkdir -p "$BACKUP_DIR"
[ ! -d "$WORLD_DIR" ] && echo "[BACKUP] No world folder" && exit 0
TIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)
BACKUP_FILE="$BACKUP_DIR/world_${TIMESTAMP}.tar.gz"
echo "[BACKUP] Starting at $(date)"
tar -czf "$BACKUP_FILE" -C "$SERVER_DIR" world
SIZE=$(du -h "$BACKUP_FILE" | cut -f1)
echo "[BACKUP] Saved: $BACKUP_FILE ($SIZE)"
BACKUP_COUNT=$(ls -1t "$BACKUP_DIR"/world_*.tar.gz 2>/dev/null | wc -l)
if [ "$BACKUP_COUNT" -gt "$MAX_BACKUPS" ]; then
REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))
ls -1t "$BACKUP_DIR"/world_*.tar.gz | tail -n "$REMOVE" | xargs rm -f
echo "[BACKUP] Pruned $REMOVE old backup(s)"
fi
echo "[BACKUP] Done at $(date)"
SCRIPT
chmod +x ~/minecraft-server/backup.sh添加每小时定时任务:
bash
(crontab -l 2>/dev/null | grep -v "minecraft/backup.sh"; echo "0 * * * * $HOME/minecraft-server/backup.sh >> $HOME/minecraft-server/backups/backup.log 2>&1") | crontab -Pitfalls
注意事项
- ALWAYS set for modded — mods with jetpacks/flight will kick players otherwise
allow-flight=true - or higher — modded servers often have long ticks during worldgen
max-tick-time=180000 - First startup is SLOW (several minutes for big packs) — don't panic
- "Can't keep up!" warnings on first launch are normal, settles after initial chunk gen
- If online-mode=false, set enforce-secure-profile=false too or clients get rejected
- The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it
- Delete the world/ folder to regenerate with a new seed
- Some packs have env vars to control behavior (e.g., ATM10 uses ATM10_JAVA, ATM10_RESTART, ATM10_INSTALL_ONLY)
- 模组服务器务必设置——否则带喷气背包/飞行功能的模组会将玩家踢出服务器
allow-flight=true - 设置或更高——模组服务器在世界生成时通常需要更长的tick超时时间
max-tick-time=180000 - 首次启动速度很慢(大型模组包可能需要数分钟)——无需惊慌
- 首次启动时出现“Can't keep up!”警告是正常现象,完成初始区块生成后会恢复正常
- 如果online-mode=false,需同时设置enforce-secure-profile=false,否则客户端会被拒绝连接
- 模组包的startserver.sh通常包含自动重启循环——建议创建一个不含该循环的纯净启动脚本
- 删除world/文件夹可使用新种子重新生成世界
- 部分模组包支持通过环境变量控制行为(例如ATM10使用ATM10_JAVA、ATM10_RESTART、ATM10_INSTALL_ONLY)
Verification
验证方式
- or
pgrep -fa neoforgeto check if runningpgrep -fa minecraft - Check logs:
tail -f ~/minecraft-server/server/logs/latest.log - Look for "Done (Xs)!" in the log = server is ready
- Test connection: player adds server IP in Multiplayer
- 使用或
pgrep -fa neoforge检查服务器是否运行pgrep -fa minecraft - 查看日志:
tail -f ~/minecraft-server/server/logs/latest.log - 日志中出现“Done (Xs)!”表示服务器已准备就绪
- 测试连接: 玩家在多人游戏中添加服务器IP