physical-ai-neural-reconstruction
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ChinesePhysical AI Neural Reconstruction (NuRec) Router
Physical AI神经重建(NuRec)路由工具
Purpose
用途
This is a thin router for NVIDIA Neural Reconstruction (NuRec)
requests. It points at the upstream skill at
and its five sibling skills
(, , , ,
). Use this skill to:
nurec-indexhttps://github.com/NVIDIA/nurec-skillsphysical-ai-datasetsncorenreasset-harvesternurec-fixer- Identify which upstream sibling skill answers a NuRec question.
- Locate, clone, or refresh the canonical checkout.
nurec-skills - Order multi-step NuRec workflows (data → conversion → train → render → cleanup) before opening the upstream recipe.
The canonical recipes (training, rendering, data conversion, dataset
downloads, object harvesting, frame cleanup) live in the upstream
sibling skills. Never copy or reconstruct their commands here.
Do NOT use this skill for:
- SimReady packaging of CAD or source meshes → use
.
omniverse-cad-to-simready - Generic USD performance tuning unrelated to NuRec → use
.
omniverse-usd-performance-tuning - AKS / OSMO / NIM Operator infrastructure setup → use
.
physical-ai-infrastructure-setup-and-resilient-scaling
这是一款用于NVIDIA神经重建(NuRec)请求的轻量路由工具。它指向位于的上游技能及其五个关联技能(、、、、)。使用本技能可实现以下操作:
https://github.com/NVIDIA/nurec-skillsnurec-indexphysical-ai-datasetsncorenreasset-harvesternurec-fixer- 确定哪个上游关联技能可解答NuRec相关问题。
- 定位、克隆或更新的标准代码克隆版本。
nurec-skills - 在调用上游流程前,编排多步骤NuRec工作流(数据→转换→训练→渲染→清理)。
标准流程(训练、渲染、数据转换、数据集下载、对象提取、帧清理)均存于上游关联技能中。请勿在此处复制或重构这些技能的命令。
请勿将本技能用于以下场景:
- CAD或源网格的SimReady打包 → 请使用。
omniverse-cad-to-simready - 与NuRec无关的通用USD性能调优 → 请使用。
omniverse-usd-performance-tuning - AKS / OSMO / NIM Operator基础设施搭建 → 请使用。
physical-ai-infrastructure-setup-and-resilient-scaling
When to Use
使用时机
Read this skill first whenever a user mentions any of:
nurecnurec routernurec indexneural reconstructionneural reconstruction engineNRE3DGUT3DGRTUSDZNCore V4sensor simnovel view synthesisPhysicalAI-Autonomous-Vehicles-NuRecPhysicalAI-NuRec-PPISPCosmos-Drive-Dreamsasset harvesternurec fixerDiffusionHarmonizerharmonizerdifixdifix3dserve-grpcrender-grpcwarm serve-grpcnre thin clientbatch_render_rgbnurec teardownDecide which upstream sibling skill answers the question, fetch it
(see Locate and fetch the upstream skills),
then follow that skill's body.
当用户提及以下任一内容时,请首先查阅本技能:
nurecnurec routernurec indexneural reconstructionneural reconstruction engineNRE3DGUT3DGRTUSDZNCore V4sensor simnovel view synthesisPhysicalAI-Autonomous-Vehicles-NuRecPhysicalAI-NuRec-PPISPCosmos-Drive-Dreamsasset harvesternurec fixerDiffusionHarmonizerharmonizerdifixdifix3dserve-grpcrender-grpcwarm serve-grpcnre thin clientbatch_render_rgbnurec teardown确定哪个上游关联技能可解答问题后,获取该技能(参见定位并获取上游技能),然后遵循该技能的操作说明。
Prerequisites
前置条件
Router skill itself has no runtime prerequisites beyond for
fetching the upstream. Downstream sibling skills require:
git- Docker + NVIDIA Container Toolkit + GPU — for ,
nre, andnre-toolscontainers (nurec-fixer,nvcr.io/nvidia/nre/nre,nvcr.io/nvidia/nre/nre-tools).nvcr.io/nvidia/cosmos/cosmos-predict2-container:1.2 - NGC API key () — for pulling NGC containers.
NGC_API_KEY - Hugging Face token () with the
HF_TOKEN,nvidia/PhysicalAI-*, andnvidia/DiffusionHarmonizergated licenses accepted in advance on Hugging Face.nvidia/asset-harvester - Python 3.10+ with installed.
huggingface_hub - (Optional) CARLA, Isaac Sim 5.1, or AlpaSim for simulator
integration over .
serve-grpc
Verify secrets safely (do not echo values):
bash
hf auth whoami
[ -n "${HF_TOKEN:-}" ] && echo "HF_TOKEN length=${#HF_TOKEN}" || echo "HF_TOKEN unset"
[ -n "${NGC_API_KEY:-}" ] && echo "NGC_API_KEY length=${#NGC_API_KEY}" || echo "NGC_API_KEY unset"See
for the bash anti-patterns to avoid.
references/secrets-handling.md路由工具本身除了用于获取上游代码的外,无其他运行时前置条件。下游关联技能需要满足以下条件:
git- Docker + NVIDIA Container Toolkit + GPU — 用于、
nre和nre-tools容器(nurec-fixer、nvcr.io/nvidia/nre/nre、nvcr.io/nvidia/nre/nre-tools)。nvcr.io/nvidia/cosmos/cosmos-predict2-container:1.2 - NGC API密钥() — 用于拉取NGC容器。
NGC_API_KEY - Hugging Face令牌(),且已提前在Hugging Face上接受
HF_TOKEN、nvidia/PhysicalAI-*和nvidia/DiffusionHarmonizer的 gated许可。nvidia/asset-harvester - Python 3.10+,并已安装。
huggingface_hub - (可选) CARLA、Isaac Sim 5.1或AlpaSim,用于通过进行模拟器集成。
serve-grpc
安全验证密钥(请勿回显密钥值):
bash
hf auth whoami
[ -n "${HF_TOKEN:-}" ] && echo "HF_TOKEN length=${#HF_TOKEN}" || echo "HF_TOKEN unset"
[ -n "${NGC_API_KEY:-}" ] && echo "NGC_API_KEY length=${#NGC_API_KEY}" || echo "NGC_API_KEY unset"有关需避免的bash反模式,请参见。
references/secrets-handling.mdWhat is NuRec?
什么是NuRec?
NuRec (NVIDIA Omniverse Neural Reconstruction) takes camera, LiDAR,
radar, or stereo recordings — typically from a self-driving car or a
robot — and turns them into a 3D scene you can re-render from any
viewpoint. Names that come up a lot:
- NRE — "Neural Reconstruction Engine". NuRec is the product; NRE
is the engine that trains and renders. Both route to the upstream
skill.
nre - USDZ — the file format of a trained scene. A zip archive that Omniverse, Isaac Sim, and CARLA can open.
- NCore V4 — the input format NRE consumes. Raw recordings must be converted to NCore V4 before training.
- 3DGUT / 3DGRT — the two 3D Gaussian Splatting flavours used internally by NRE. The default Hydra recipe picks one; most users never set it manually.
A typical NuRec project has three stages:
- Get the input — convert your own recording to NCore V4
(), or download a pre-converted dataset (
ncore).physical-ai-datasets - Train the reconstruction — feed NCore V4 to NRE; out comes a
USDZ ().
nre - Render new views — render images, videos, or LiDAR sweeps from
the USDZ ().
nre
Projects that just want to use an existing NVIDIA-published scene
skip step 2.
NuRec(NVIDIA Omniverse神经重建)可将来自自动驾驶汽车或机器人的摄像头、激光雷达、雷达或立体影像记录转换为可从任意视角重新渲染的3D场景。以下是常见相关术语:
- NRE — “神经重建引擎”。NuRec是产品名称;NRE是用于训练和渲染的引擎。两者均指向上游技能。
nre - USDZ — 训练完成场景的文件格式。一种可被Omniverse、Isaac Sim和CARLA打开的压缩归档文件。
- NCore V4 — NRE接受的输入格式。原始记录必须先转换为NCore V4格式才能进行训练。
- 3DGUT / 3DGRT — NRE内部使用的两种3D高斯溅射(3D Gaussian Splatting)变体。默认Hydra流程会选择其中一种;大多数用户无需手动设置。
典型的NuRec项目包含三个阶段:
- 获取输入 — 将自有记录转换为NCore V4格式(),或下载预转换的数据集(
ncore)。physical-ai-datasets - 训练重建模型 — 将NCore V4数据输入NRE,输出USDZ格式文件()。
nre - 渲染新视角 — 从USDZ文件渲染图像、视频或激光雷达扫描结果()。
nre
若仅需使用NVIDIA已发布的现有场景,可跳过步骤2。
Pick a skill
选择合适的技能
Match the user's goal in the left column and open the named upstream
skill on the right. Arrows mean "do these in order".
| I want to… | Upstream skill |
|---|---|
| Find or download a NuRec dataset NVIDIA has published | |
| Convert my own camera / LiDAR / radar / depth / stereo recording into NCore V4 | |
| Write a new converter for an unsupported sensor setup (drone, RGB-D, ROS 2 bag, COLMAP, ScanNet++) | |
| Train a 3D reconstruction from an NCore clip | |
| Generate the extra inputs NRE needs (segmentation masks, depth, ego mask) | |
| Render a USDZ along the original camera positions | |
| Render at full resolution / highest quality | |
| Render along a shifted trajectory (e.g. car moved 3 m left) | |
| Render through a server so CARLA / Isaac Sim / AlpaSim / a custom simulator can ask for frames | |
| Render the same USDZ many times back-to-back from Python with minimal per-call latency | |
| Render LiDAR sweeps (point clouds) from a USDZ | |
| Skip training and just render a NuRec scene NVIDIA already built | |
| Extract individual 3D objects (cars, pedestrians) from a driving clip | |
| Add, remove, or replace cars / pedestrians in a NuRec scene | |
| Clean up or harmonize rendered frames (ghosting, floaters, flicker, lighting/shadows) | |
| Export the scene as a PLY, mesh, depth maps, ego mask, etc. | |
| Upgrade an old USDZ so newer NRE versions load it faster | |
| Open a USDZ or PLY in a browser viewer | |
| Measure rendering quality (PSNR, SSIM, LPIPS) against ground truth | |
| Benchmark different reconstruction methods on the same scenes | |
| Train on multiple GPUs or on SLURM | |
将用户目标与左列匹配,然后打开右列指定的上游技能。箭头表示“按顺序执行这些步骤”。
| 我想… | 上游技能 |
|---|---|
| 查找或下载NVIDIA发布的NuRec数据集 | |
| 将自有摄像头/激光雷达/雷达/深度/立体影像记录转换为NCore V4格式 | |
| 为不支持的传感器设置(无人机、RGB-D、ROS 2 bag、COLMAP、ScanNet++)编写新的转换器 | |
| 从NCore片段训练3D重建模型 | |
| 生成NRE所需的额外输入(分割掩码、深度图、 ego mask) | |
| 沿原始摄像头位置渲染USDZ文件 | |
| 以全分辨率/最高质量渲染 | |
| 沿偏移轨迹渲染(例如车辆向左移动3米) | |
| 通过服务器渲染,以便CARLA/Isaac Sim/AlpaSim/自定义模拟器请求帧数据 | |
| 通过Python多次连续渲染同一USDZ文件,将每次调用的延迟降至最低 | |
| 从USDZ文件渲染激光雷达扫描结果(点云) | |
| 跳过训练,直接渲染NVIDIA已构建的NuRec场景 | |
| 从驾驶片段中提取单个3D对象(汽车、行人) | |
| 在NuRec场景中添加、移除或替换汽车/行人 | |
| 清理或协调渲染帧(重影、漂浮物、闪烁、光照/阴影问题) | |
| 将场景导出为PLY、网格、深度图、ego mask等格式 | |
| 升级旧版USDZ文件,使其在新版NRE中加载更快 | |
| 在浏览器查看器中打开USDZ或PLY文件 | |
| 对照真实数据衡量渲染质量(PSNR、SSIM、LPIPS) | |
| 在同一场景上对比不同重建方法的性能 | |
| 在多GPU或SLURM集群上训练 | |
Common workflows
常见工作流
Six end-to-end workflows are documented in
:
references/workflows.md- A. Make a NuRec scene from your own recording.
- B. Use a NuRec scene NVIDIA has already trained.
- C. Add, remove, or replace 3D objects in a scene.
- D. Clean up rendered frames.
- E. Benchmark reconstruction quality.
- F. Connect NuRec to a simulator.
Open that file when the user's task spans more than one sibling skill.
references/workflows.md- A. 从自有记录创建NuRec场景。
- B. 使用NVIDIA已训练完成的NuRec场景。
- C. 在场景中添加、移除或替换3D对象。
- D. 清理渲染帧。
- E. 评估重建质量。
- F. 将NuRec与模拟器连接。
当用户任务涉及多个关联技能时,请打开该文件。
Sibling skills (upstream)
上游关联技能
| Name | Upstream folder | What it does |
|---|---|---|
| | Catalog and download recipes for every NVIDIA Physical AI dataset on Hugging Face (driving, robotics, manipulation, NuRec scenes, benchmarks). |
| | Converts any sensor recording to NCore V4 (the format NRE needs). Also covers writing a new converter. |
| | The Neural Reconstruction Engine itself. Trains, renders (locally, via warm |
| | Open-source Apache-2.0 pipeline that extracts individual 3D objects from sparse views in a driving clip and saves them as |
| | Standalone NVIDIA DiffusionHarmonizer workflow — public successor to the older Fixer / Difix3D+ recipes — that cleans rendered frames, harmonizes inserted actors, evaluates PSNR/LPIPS, and optionally fine-tunes the model. |
For naming overlaps (NRE vs Fixer, ncore vs nre, AV-NuRec vs
Cosmos-Drive-Dreams, NuRec vs SimReady) see
.
references/mix-ups.md| 名称 | 上游文件夹 | 功能 |
|---|---|---|
| | 编目并下载Hugging Face上所有NVIDIA Physical AI数据集的流程(驾驶、机器人、操作、NuRec场景、基准测试)。 |
| | 将任意传感器记录转换为NCore V4格式(NRE所需格式)。同时涵盖编写新转换器的内容。 |
| | 神经重建引擎本身。负责训练、渲染(本地、通过预热 |
| | 开源Apache-2.0流水线,可从驾驶片段的稀疏视角中提取单个3D对象,并保存为带元数据的 |
| | 独立的NVIDIA DiffusionHarmonizer工作流 — 旧版Fixer/Difix3D+流程的公开继任者,可清理渲染帧、协调插入的角色、评估PSNR/LPIPS,并可选择性微调模型。 |
有关命名重叠问题(NRE与Fixer、ncore与nre、AV-NuRec与Cosmos-Drive-Dreams、NuRec与SimReady),请参见。
references/mix-ups.mdLocate and fetch the upstream skills
定位并获取上游技能
Quick recipe (full version in
):
references/upstream-fetch.mdbash
UPSTREAM_ROOT="${NUREC_SKILLS_UPSTREAM_ROOT:-${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams}}"
mkdir -p "$UPSTREAM_ROOT"
if [ -d "$UPSTREAM_ROOT/nurec-skills/.git" ]; then
git -C "$UPSTREAM_ROOT/nurec-skills" fetch --tags
git -C "$UPSTREAM_ROOT/nurec-skills" checkout main
git -C "$UPSTREAM_ROOT/nurec-skills" pull --ff-only
else
git clone --depth 1 https://github.com/NVIDIA/nurec-skills.git \
"$UPSTREAM_ROOT/nurec-skills"
fi
test -f "$UPSTREAM_ROOT/nurec-skills/.agents/skills/SKILL.md"Then read the upstream skill before running any mutating command:
bash
cat "$UPSTREAM_ROOT/nurec-skills/.agents/skills/SKILL.md" # router
cat "$UPSTREAM_ROOT/nurec-skills/.agents/skills/<folder>/SKILL.md" # siblingLocal lookup order (try in order before the upstream clone):
- (Cursor, Codex, NemoClaw)
.agents/skills/<name>/SKILL.md - (Claude Code)
.claude/skills/<name>/SKILL.md - (project-scoped)
.cursor/skills/<name>/SKILL.md - (personal skills)
~/.cursor/skills/<name>/SKILL.md
快速流程(完整版本参见):
references/upstream-fetch.mdbash
UPSTREAM_ROOT="${NUREC_SKILLS_UPSTREAM_ROOT:-${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams}}"
mkdir -p "$UPSTREAM_ROOT"
if [ -d "$UPSTREAM_ROOT/nurec-skills/.git" ]; then
git -C "$UPSTREAM_ROOT/nurec-skills" fetch --tags
git -C "$UPSTREAM_ROOT/nurec-skills" checkout main
git -C "$UPSTREAM_ROOT/nurec-skills" pull --ff-only
else
git clone --depth 1 https://github.com/NVIDIA/nurec-skills.git \
"$UPSTREAM_ROOT/nurec-skills"
fi
test -f "$UPSTREAM_ROOT/nurec-skills/.agents/skills/SKILL.md"然后在运行任何修改性命令前,阅读上游技能文档:
bash
cat "$UPSTREAM_ROOT/nurec-skills/.agents/skills/SKILL.md" # 路由工具
cat "$UPSTREAM_ROOT/nurec-skills/.agents/skills/<folder>/SKILL.md" # 关联技能本地查找顺序(在克隆上游代码前按以下顺序尝试):
- (Cursor、Codex、NemoClaw)
.agents/skills/<name>/SKILL.md - (Claude Code)
.claude/skills/<name>/SKILL.md - (项目范围)
.cursor/skills/<name>/SKILL.md - (个人技能)
~/.cursor/skills/<name>/SKILL.md
Hard Rules
硬性规则
- Router only — do not duplicate upstream NuRec recipes here. Read the upstream sibling skill body before running any mutating command.
- Refer to sibling skills by their (e.g.
name:), not by repo path. Folder layouts can change; the name is portable.nre - Clone or refresh under the shared upstream root (
https://github.com/NVIDIA/nurec-skills). Do not scan broad developer workspaces such as${NUREC_SKILLS_UPSTREAM_ROOT:-${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams}}/nurec-skillsor reuse unrelated old clones.~/Codes - covers gated Hugging Face datasets. Do not bypass dataset license terms; the user must accept the
physical-ai-datasetsgated licenses on Hugging Face and provide a token before downloading.PhysicalAI-* - Asset Harvester runs before packaging into a USDZ. Do not call
's
nreon hand-rolledexport-external-assetsfiles unless the user explicitly asks to skip Asset Harvester..ply - For artifact cleanup, prefer the built-in path in
--enable-difix. Route to the standalonenreonly when the user needs the public code/model card, paired evaluation, fine-tuning, or fixes on previously rendered frames.nurec-fixer - Do not invent NRE / NCore / DiffusionHarmonizer commands from
memory. Re-read the upstream sibling skill — versions move fast
(NRE is the current pinned tag).
release_26.04 - This router does not deploy infrastructure. Route AKS / OSMO /
NIM Operator setup to
.
physical-ai-infrastructure-setup-and-resilient-scaling
- 仅作为路由工具 — 请勿在此处复制上游NuRec流程。在运行任何修改性命令前,务必阅读上游关联技能的文档。
- 以技能的(例如
name:)指代关联技能,而非仓库路径。文件夹布局可能会变化;技能名称具有可移植性。nre - 在共享上游根目录()下克隆或更新
${NUREC_SKILLS_UPSTREAM_ROOT:-${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams}}/nurec-skills。请勿扫描宽泛的开发者工作区(如https://github.com/NVIDIA/nurec-skills)或复用无关的旧克隆版本。~/Codes - 涵盖Hugging Face上的 gated数据集。请勿绕过数据集许可条款;用户必须先在Hugging Face上接受
physical-ai-datasets的 gated许可,并提供令牌才能下载。PhysicalAI-* - Asset Harvester需在打包为USDZ文件之前运行。除非用户明确要求跳过Asset Harvester,否则请勿对手动生成的文件调用
.ply的nre命令。export-external-assets - 对于工件清理,优先使用中内置的
nre流程。仅当用户需要公开代码/模型卡片、配对评估、微调或修复已渲染帧时,才路由到独立的--enable-difix。nurec-fixer - 请勿凭记忆编写NRE/NCore/DiffusionHarmonizer命令。请重新阅读上游关联技能文档 — 版本更新速度快(当前固定标签为NRE )。
release_26.04 - 本路由工具不负责部署基础设施。AKS/OSMO/NIM Operator搭建请路由到。
physical-ai-infrastructure-setup-and-resilient-scaling
Limitations
局限性
- Router only. This skill never executes mutating NuRec commands. All training, rendering, conversion, and harmonization happens in upstream sibling skills.
- Upstream-pinned. Recipes live in
, which evolves outside this repo. Stale clones can drift; always
https://github.com/NVIDIA/nurec-skillsthe upstream before relying on a sibling skill.git pull - Gated content. ,
nvidia/PhysicalAI-*, andnvidia/DiffusionHarmonizerrequire the user to accept license terms on Hugging Face first. The router cannot bypass this.nvidia/asset-harvester - Heavy footprint. A complete NuRec workflow can leave 150 GB+
on disk. See .
references/teardown.md - NVIDIA-only stack. Requires an NVIDIA GPU plus the NVIDIA Container Toolkit. AMD / Intel / Apple Silicon are not supported.
- Not a SimReady pipeline. NuRec produces a renderable USDZ from
a recording; SimReady packaging of CAD or source meshes is a
different pipeline (see ).
omniverse-cad-to-simready
- 仅作为路由工具。本技能从不执行修改性NuRec命令。所有训练、渲染、转换和协调操作均在上游关联技能中完成。
- 依赖上游更新。流程存于,该仓库独立于本仓库演进。过时的克隆版本可能会与上游脱节;在依赖关联技能前,请务必
https://github.com/NVIDIA/nurec-skills更新上游代码。git pull - 内容受 gated限制。、
nvidia/PhysicalAI-*和nvidia/DiffusionHarmonizer要求用户先在Hugging Face上接受许可条款。路由工具无法绕过此限制。nvidia/asset-harvester - 占用空间大。完整的NuRec工作流可能会在磁盘上留下150 GB以上的数据,包括容器镜像、模型权重、代码克隆、conda环境和输出目录。请参见。
references/teardown.md - 仅支持NVIDIA栈。需要NVIDIA GPU及NVIDIA Container Toolkit。不支持AMD/Intel/Apple Silicon。
- 非SimReady流水线。NuRec从记录生成可渲染的USDZ文件;CAD或源网格的SimReady打包是另一条独立流水线(参见)。
omniverse-cad-to-simready
Troubleshooting
故障排除
| Error / symptom | Likely cause | Solution |
|---|---|---|
| Upstream not fetched yet | Run the clone block in Locate and fetch the upstream skills |
| Gated license not accepted, or | Accept the gated license on Hugging Face, then |
| Missing or expired | |
| NRE refuses to load a clip ("not valid NCore V4") | Recording was not converted | Run the |
| One-shot Docker invocation per render | Use the |
Output files are owned by | | |
| Frames have ghosting / floaters / flicker after rendering | Inline cleanup not enabled | Re-render with |
Stale skill names ( | Out-of-date cached skill | Update references to |
Bash anti-pattern | Misuse of bash parameter expansion | Rotate the token; use |
| 错误/症状 | 可能原因 | 解决方案 |
|---|---|---|
| 尚未获取上游代码 | 运行定位并获取上游技能中的克隆代码块 |
从HF拉取 | 未接受gated许可,或 | 在Hugging Face上接受gated许可,然后使用具有 |
从 | | 使用 |
| NRE拒绝加载片段(“not valid NCore V4”) | 记录未转换 | 在调用 |
| 每次渲染都启动一次Docker | 使用 |
| 缺少 | 执行 |
| 渲染后帧出现重影/漂浮物/闪烁 | 未启用内联清理 | 使用 |
代理输出中出现过时技能名称( | 技能缓存过时 | 更新为 |
Bash反模式 | 错误使用bash参数扩展 | 轮换令牌;使用 |
Cross-skill teardown
跨技能清理
A complete NuRec workflow can leave 150 GB+ on disk between
container images, model weights, code clones, conda envs, and output
directories. Each sibling skill has its own dedicated
section — read them in the order documented in
when the user no
longer needs the workflow.
Teardownreferences/teardown.md完整的NuRec工作流可能会在磁盘上留下150 GB以上的数据,包括容器镜像、模型权重、代码克隆、conda环境和输出目录。每个关联技能都有自己专门的“清理”部分 — 当用户不再需要该工作流时,请按照中记录的顺序阅读这些内容。
references/teardown.mdKeeping this router up to date
保持路由工具更新
Procedure for adding new sibling skills, renames, or upstream URL
changes lives in .
Treat the upstream at
https://github.com/NVIDIA/nurec-skills/blob/main/.agents/skills/SKILL.md
as authoritative; this skill mirrors only the picker tables, the
workflow ordering, and the upstream fetch recipe.
references/maintenance.mdnurec-index添加新关联技能、重命名或更改上游URL的流程记录在中。请以位于https://github.com/NVIDIA/nurec-skills/blob/main/.agents/skills/SKILL.md的上游为准;本技能仅镜像选择器表格、工作流顺序和上游获取流程。
references/maintenance.mdnurec-index