animate-peekling-character
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ChineseAnimate Peekling Character
制作Peekling角色动画
@peekling/cli@0.1.0peekling/peekling-enginev0.1.0Require the editable source character, rights, desired states, direction coverage, timing, and locomotion concept.
- Route palette/material-only changes to create-peekling-skin. Stop if source rights or frames are incomplete.
- Author every required direction and reaction with stable names, common anchors, consistent identity, and genuine HD frames.
- Use FPS or exact per-frame durations, plus only the bounded declarative locomotion timeline. No formulas/scripts/physics DSL.
- Read the CLI trust boundary, then compile through that verified, pinned CLI. Validate mapping, timing, alpha, loop boundaries, drift, reduced motion, size, and contact-sheet/loop QA.
Use only capabilities actually available. If a required command/tool cannot run,
provide the exact handoff and state that it remains unverified. The workflow is
agent-neutral. is optional metadata, not a dependency.
agents/openai.yaml@peekling/cli@0.1.0peekling/peekling-enginev0.1.0需准备可编辑的源角色、权限、所需状态、方向覆盖范围、时间参数以及移动概念。
- 仅将调色板/材质相关的修改导向create-peekling-skin工具。若源角色权限或帧数据不完整,请停止操作。
- 为每个所需方向和反应创建具有稳定名称、通用锚点、一致角色特性及真实高清帧的动画。
- 使用FPS或精确的每帧时长,仅采用受限的声明式移动时间轴。禁止使用公式/脚本/物理领域特定语言(DSL)。
- 阅读 CLI信任边界,然后通过该经过验证的固定版本CLI进行编译。验证映射、时间轴、透明度、循环边界、偏移、简化动效、尺寸以及联系表/循环的质量检测。
仅使用实际可用的功能。若所需命令/工具无法运行,请提供确切的交接信息,并说明其状态仍未验证。此工作流与Agent无关。 为可选元数据,非依赖项。
agents/openai.yaml