commercial-ad

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Original

English
🇨🇳

Translation

Chinese

Commercial Ad

商业广告

Purpose

目的

Create or audit product-led commercials that build one coherent argument toward a designed payoff. Select the mechanism before choosing shots, effects, or locations.
Treat commercial polish as controlled product behavior, framing, motion, edit, and sound rather than generic beauty shots.
创建或审核以产品为核心的商业广告,围绕明确的收益点构建连贯的论证逻辑。先选定核心机制,再选择镜头、特效或拍摄地点。
将广告的精致度定义为可控的产品表现、镜头构图、运动节奏、剪辑手法和音效设计,而非通用的美观镜头。

Choose The Task

选择任务类型

  • If the user wants ideas, recommendations, or a brief, return a
    Commercial Direction
    and compact beat outline. Stop before a full shot script unless requested.
  • If the user wants a script, return a
    Commercial Direction
    , shot table, production locks, and one approval checkpoint.
  • If the user provides an existing video for review, use
    $video-analysis
    first and audit it against the closest mechanism. Do not rewrite or enter production unless asked.
  • 如果用户需要创意想法、推荐方案或brief,返回
    Commercial Direction
    (广告方向)和简洁的节拍大纲。除非用户要求,否则无需生成完整分镜头脚本。
  • 如果用户需要脚本,返回
    Commercial Direction
    、镜头表、制作锁定项以及一个审批检查点。
  • 如果用户提供现有视频供审核,先使用
    $video-analysis
    工具,再对照最匹配的核心机制进行审核。除非用户要求,否则不要重写或推进制作流程。

Workflow

工作流程

1. Ground The Brief

1. 明确brief核心信息

Read the smallest useful context and lock:
  • product capability, category, geometry, and material behavior
  • audience and desired payoff
  • available literal proof and allowed metaphor
  • product, persona, location, audio, effect, and reference assets
  • claim boundaries
  • duration, format, and requested deliverable
Do not invent durability, health, ingredient, comparative, performance, price, review-count, or guarantee claims.
读取最关键的背景信息并锁定以下内容:
  • 产品功能、品类、外形结构和材质特性
  • 目标受众与预期收益点
  • 可使用的真实证据与允许的隐喻手法
  • 产品、角色、场景、音频、特效及参考素材
  • 宣传主张的边界
  • 时长、格式与要求交付的成果
不得虚构耐用性、健康功效、成分对比、性能表现、价格、评价数量或质保相关的宣传主张。

2. Select One Mechanism

2. 选择单一核心机制

Choose one route from the product argument and proof available. Then read only its reference file.
routereaduse when
proof test
references/proof-test.md
visible stress, resistance, recovery, or uninterrupted physical evidence
CGI product world
references/cgi-product-world.md
ingredient, texture, liquid, particle, or package-led CGI
reveal and suspense
references/reveal-suspense.md
concealment, choice, delayed payoff, product function reveal
satisfying restock
references/satisfying-restock.md
repetition, organization, abundance, storage fit, tactile completion
brand-film narrative
references/brand-film.md
pressure, product hinge, changed human state, identity close
editorial try-on
references/editorial-try-on.md
fashion, accessories, body movement, material and fit details
surreal escalation
references/surreal-escalation.md
ordinary use enters a fictional action or metaphor world
Do not load the other route references unless the user explicitly asks to compare routes.
从可用的产品论证逻辑和证据中选择一种路径,然后仅读取对应路径的参考文件。
路径参考文件适用场景
证据测试
references/proof-test.md
可见的抗压、抗损、恢复能力或持续的物理证据展示
CGI产品场景
references/cgi-product-world.md
以成分、质地、液体、颗粒或包装为核心的CGI展示
悬念揭秘
references/reveal-suspense.md
隐藏产品、制造选择空间、延迟收益点、揭秘产品功能
治愈系补货
references/satisfying-restock.md
重复动作、规整收纳、充足库存、完美适配、触觉满足感展示
品牌叙事短片
references/brand-film.md
压力场景、产品核心作用、用户状态转变、身份共鸣
编辑试穿
references/editorial-try-on.md
时尚、配饰、肢体动作、材质与贴合细节展示
超现实升级
references/surreal-escalation.md
日常使用场景延伸至虚构动作或隐喻世界
除非用户明确要求对比不同路径,否则不要加载其他路径的参考文件。

3. Produce The Commercial Direction

3. 生成广告方向

Return exactly these fields:
  • route
  • template_reference
  • core_payoff
  • viewer_question
  • opening_condition
  • visual_mechanism
  • product_role
  • camera_and_framing
  • movement_and_edit
  • proof_standard
  • sound_design
  • continuity_locks
  • final_resolution
State
Claim Boundaries
immediately afterward. Label proof as
literal demonstration
,
sensory visualization
,
functional reveal
,
lifestyle evidence
, or
fictional metaphor
.
When the user only wants ideas or a brief, add a four-beat outline and stop.
需返回以下固定字段:
  • route
    (路径)
  • template_reference
    (模板参考)
  • core_payoff
    (核心收益点)
  • viewer_question
    (观众疑问)
  • opening_condition
    (开场设定)
  • visual_mechanism
    (视觉机制)
  • product_role
    (产品角色)
  • camera_and_framing
    (镜头与构图)
  • movement_and_edit
    (运动与剪辑)
  • proof_standard
    (证据标准)
  • sound_design
    (音效设计)
  • continuity_locks
    (连贯性锁定项)
  • final_resolution
    (最终收尾)
随后立即说明
Claim Boundaries
(宣传主张边界)。将证据标注为
literal demonstration
(真实演示)、
sensory visualization
(感官可视化)、
functional reveal
(功能揭秘)、
lifestyle evidence
(生活场景证据)或
fictional metaphor
(虚构隐喻)。
如果用户仅需要创意想法或brief,添加四节拍大纲后即可停止。

4. Write The Shot Script

4. 撰写分镜头脚本

When a script is requested, return a table with exactly these columns:
time | visual | framing/composition | camera motion | action | product/prop relationship | lighting/color | sound | speech/text | purpose
Keep one physical or narrative job per shot. State product condition before and after every mechanism-changing action.
After the table, provide:
  • Continuity Locks
  • Proof Status
  • Claim Boundaries
  • Generator Risks
当用户要求脚本时,返回包含以下固定列的表格:
time(时间) | visual(视觉内容) | framing/composition(构图) | camera motion(镜头运动) | action(动作) | product/prop relationship(产品与道具关系) | lighting/color(灯光与色彩) | sound(音效) | speech/text(台词/文字) | purpose(目的)
每个镜头仅承载一个物理或叙事任务。每次核心机制相关动作前后,需明确说明产品状态。
表格之后需提供:
  • Continuity Locks
    (连贯性锁定项)
  • Proof Status
    (证据状态)
  • Claim Boundaries
    (宣传主张边界)
  • Generator Risks
    (生成风险)

5. Ask For Approval

5. 请求审批

Ask one concise question:
Does this commercial direction feel right? If yes, I will hand it directly to production.
Stop before production until the user approves.
提出一个简洁的问题:
Does this commercial direction feel right? If yes, I will hand it directly to production.
在用户审批通过前,不得推进制作流程。

6. Handoff On Approval

6. 审批通过后交付

Use
$image-batch-runner
first when product geometry, hero frames, material details, personas, locations, mechanism layouts, effect states, or final compositions need stable still assets. Feed approved stills into
$video-batch-runner
.
Go directly to
$video-batch-runner
when product, scene, effect, audio, motion logic, and prompt plan are already stable and approved.
Pass the approved shot script,
Commercial Direction
, selected mechanism, product facts, proof classification, claim boundaries, continuity locks, generator risks, and provided references as locked context. Do not create a second production brief or ask a second generation confirmation.
当需要稳定的静态素材(如产品外形、核心帧、材质细节、角色、场景、机制布局、特效状态或最终构图)时,先使用
$image-batch-runner
工具。将获批的静态素材导入
$video-batch-runner
工具。
当产品、场景、特效、音频、运动逻辑及提示方案均已稳定并获批时,可直接使用
$video-batch-runner
工具。
将获批的分镜头脚本、
Commercial Direction
、选定的核心机制、产品事实、证据分类、宣传主张边界、连贯性锁定项、生成风险及提供的参考素材作为锁定上下文交付。不得创建第二份制作brief或再次确认生成需求。

Review Mode

审核模式

After
$video-analysis
, return:
  • factual shot structure and product first-appearance time
  • closest mechanism and template reference
  • Strong / Partial / Weak / Missing
    audit for opening condition, mechanism, product legibility, proof, sound, payoff, and causal closure
  • literal versus metaphorical proof classification
  • confirmed recurring grammar and one-off details
  • claim, continuity, physics, and generator risks
  • precise amendments to this skill or the creative
Do not treat fictional spectacle as literal product proof.
使用
$video-analysis
工具后,需返回:
  • 实际镜头结构与产品首次出现时间
  • 最匹配的核心机制与模板参考
  • 对开场设定、核心机制、产品辨识度、证据、音效、收益点及因果闭环的
    Strong(优秀)/ Partial(合格)/ Weak(薄弱)/ Missing(缺失)
    评级
  • 真实证据与隐喻证据的分类
  • 确认的重复逻辑与特殊细节
  • 宣传主张、连贯性、物理逻辑及生成风险
  • 对本技能或创意内容的精准修改建议
不得将虚构的视觉奇观视为真实产品证据。

Quality Bar

质量标准

  • Select one mechanism before writing shots.
  • Make the product or product question legible in the opening.
  • Preserve a clean causal build toward one payoff.
  • Keep the product silhouette readable during effects and action.
  • Use macro framing only for a material, texture, mechanism, or sensory purpose.
  • Synchronize important physical actions with sound and edit timing.
  • Hold uninterrupted action when a test depends on credibility.
  • End on a stable hero, resolved human state, or post-produced end card.
  • Keep final logos, labels, claims, prices, legal copy, subtitles, and typography in post.
  • 撰写镜头前先选定单一核心机制。
  • 开场需清晰呈现产品或与产品相关的疑问。
  • 构建清晰的因果逻辑,指向单一收益点。
  • 特效与动作过程中需保持产品轮廓可识别。
  • 微距镜头仅用于展示材质、质地、核心机制或感官体验。
  • 重要物理动作需与音效和剪辑节奏同步。
  • 当测试内容关乎可信度时,保持动作连贯无中断。
  • 以稳定的产品特写、用户状态收尾或后期制作的片尾卡片结束。
  • 最终logo、标签、宣传主张、价格、法律文案、字幕及排版均在后期制作阶段添加。

Non-Imitation Boundary

非模仿边界

  • Do not copy exact scenes, characters, brand marks, package designs, slogans, action devices, or recognizable effect choreography.
  • Translate references into generic mechanism, object behavior, camera path, framing, palette logic, edit rhythm, sound structure, proof type, and payoff.
  • Do not prompt for a named filmmaker, studio, campaign, or living creator's style.
  • 不得复制精确场景、角色、品牌标识、包装设计、口号、动作装置或可识别的特效编排。
  • 将参考素材转化为通用的核心机制、物体表现、镜头路径、构图、色彩逻辑、剪辑节奏、音效结构、证据类型及收益点。
  • 不得要求模仿知名导演、工作室、广告活动或在世创作者的风格。