Loading...
Loading...
Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.
npx skill4agent add roble3/cc-blender-skill closed-surface-uv-coveragefront_capback_capsidewalloverlay_contextsurface_coverage_report.jsonblender-uv-texturingatlas-uv-fittingscripts/surface_texture_coverage_audit.py