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Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.
npx skill4agent add roble3/cc-blender-skill source-part-segmentationcontour-to-meshbboxpolygonseed_pointstructuraldecorativeface_featureaura_contextvalidation_onlycontour-to-meshlandmark-fit-repairatlas-uv-fitting{
"schema": "source_part_seed_manifest.v1",
"image": "path/to/source.png",
"parts": [
{"name":"leaf_top", "class":"structural", "bbox":[x,y,w,h], "mode":"non_background"},
{"name":"face_shell", "class":"structural", "polygon":[[x,y],[x,y],...], "mode":"polygon"}
]
}modepolygonbboxnon_backgrounddark_linesbright_on_darkhsv_rangescripts/segment_source_parts.pyscripts/seeded_part_masks.py