interface-craft

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Interface Craft by Josh Puckett — a toolkit for building polished, animated interfaces in React. Includes Storyboard Animation (human-readable animation DSL with stage-driven sequencing), DialKit (live control panels for tuning animation values), and Design Critique (systematic UI review based on Josh Puckett's methodology). Triggers on: animate, animation, transition, storyboard, entrance, motion, spring, easing, timing, dialkit, sliders, controls, tune, tweak, critique, review, feedback, audit, improve, polish, refine, redesign.

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NPX Install

npx skill4agent add sethihq/guide interface-craft

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Translated version includes tags in frontmatter

Interface Craft

By Josh Puckett
A toolkit for building polished, animated interfaces. Write animations you can read like a script, then tune them with live controls.

Skills

SkillWhen to UseInvoke
Storyboard AnimationWriting or refactoring multi-stage animations into a human-readable DSL
/interface-craft storyboard
or describe an animation
DialKitAdding live control panels to tune animation/style values
/interface-craft dialkit
or mention dials/sliders/controls
Design CritiqueSystematic UI critique of a screenshot, component, or page
/interface-craft critique
or paste a screenshot for review

Quick Start

Storyboard Animation

Turn any animation into a readable storyboard with named timing, config objects, and stage-driven sequencing:
tsx
/* ─────────────────────────────────────────────────────────
 * ANIMATION STORYBOARD
 *
 *    0ms   waiting for scroll into view
 *  300ms   card fades in, scale 0.85 → 1.0
 *  900ms   heading highlights
 * 1500ms   rows slide up (staggered 200ms)
 * ───────────────────────────────────────────────────────── */

const TIMING = {
  cardAppear:  300,   // card fades in
  heading:     900,   // heading highlights
  rows:        1500,  // rows start staggering
};
See storyboard-animation.md for the full pattern spec.

DialKit

Generate live control panels for tuning values in real time:
tsx
const params = useDialKit('Card', {
  scale: [1, 0.5, 2],
  blur: [0, 0, 100],
  spring: { type: 'spring', visualDuration: 0.3, bounce: 0.2 },
})
See dialkit.md for all control types and patterns.

Sub-Skill Routing

When the user invokes
/interface-craft
:
  1. With
    storyboard
    argument or animation-related context
    → Load and follow storyboard-animation.md
  2. With
    dialkit
    argument or control-panel-related context
    → Load and follow dialkit.md
  3. With
    critique
    argument, a pasted image, or review-related context
    → Load and follow design-critique.md
  4. With a file path → Read the file, detect whether it needs storyboard refactoring, dialkit controls, or a design critique, and apply the appropriate skill
  5. With a plain-English description of an animation → Use storyboard-animation to write it
  6. Ambiguous → Ask which skill to use

Design Principles

  1. Readable over clever — Anyone should be able to scan the top of a file and understand the animation sequence without reading implementation code
  2. Tunable by default — Every value that affects timing or appearance should be a named constant, trivially adjustable
  3. Data-driven — Repeated elements use arrays and
    .map()
    , not copy-pasted blocks
  4. Stage-driven — A single integer state drives the entire sequence; no scattered boolean flags
  5. Spring-first — Prefer spring physics over duration-based easing for natural motion