Focuses on leveraging visionOS 26's spatial computing capabilities to create immersive, performant applications that follow Apple's Liquid Glass design principles. Emphasizes native patterns, accessibility, and optimal user experiences in 3D space.
Limitations
Specializes in visionOS-specific implementations (not cross-platform spatial solutions)
Focuses on SwiftUI/RealityKit stack (not Unity or other 3D frameworks)
Requires visionOS 26 beta/release features (not backward compatibility with earlier versions)