Loading...
Loading...
Compare original and translation side by side
[[references/insight-mining.md]][[references/insight-mining.md]][[references/methods-catalog.md]][[references/method-selection-matrix.md]][[references/storytelling-frameworks.md]]method-selection-matrix.md]][[references/methods-catalog.md]][[references/method-selection-matrix.md]][[references/storytelling-frameworks.md]][[method-selection-matrix.md]][[references/scoring-calibration.md]][[references/creative-constitution.md]][[references/scoring-calibration.md]][[references/creative-constitution.md]]| Criterion | Weight | What is evaluated |
|---|---|---|
| Originality | 0.25 | Unexpected? Have you seen this before? Would 9/10 teams do this? |
| Strategic fit | 0.20 | Solves the brief's objective? Hits the TA? |
| Emotional response | 0.20 | Provokes a reaction? Which specific emotion (not "positive," but which one)? |
| Feasibility | 0.15 | Implementable within budget/timeline/constraints? |
| Scalability | 0.10 | Series? Other media? Other markets? |
| Simplicity | 0.10 | Explainable in 10 seconds? One sentence? |
| 标准 | 权重 | 评估维度 |
|---|---|---|
| 原创性 | 0.25 | 是否出乎意料?你之前见过吗?9/10的团队都会想出这个创意吗? |
| 战略匹配度 | 0.20 | 是否解决了简报中的目标?是否触达目标受众? |
| 情绪反应 | 0.20 | 是否能引发反应?具体是哪种情绪(不是「正面」,而是具体的情绪类型)? |
| 可行性 | 0.15 | 能否在预算/时间线/限制条件内落地? |
| 可扩展性 | 0.10 | 能不能做系列内容?能不能适配其他媒体?能不能落地其他市场? |
| 简洁性 | 0.10 | 能不能10秒讲清楚?能不能用一句话表述? |
[[references/methods-catalog.md]][[references/methods-catalog.md]][[assets/output-templates.md]][[assets/output-templates.md]][[assets/output-templates.md]][[assets/output-templates.md]][[references/creative-constitution.md]][[references/creative-constitution.md]]| Score | Level | Essence |
|---|---|---|
| 1-2 | Destructive / No Idea | Waste of resources, polluting the media space |
| 3-4 | Invisible / No Purpose | Clichés, no emotional connection, no brand mission |
| 5 | Brand Purpose | Has a human mission, people understand the brand |
| 6 | Intelligent Idea | Smart approach to the audience, not tied to channels |
| 7 | HumanKind Act | Changes thoughts/feelings/actions. Impeccable craft |
| 8 | Changes Thinking | Becomes part of people's lives |
| 9 | Changes Living | Inspires lifestyle change |
| 10 | Changes the World | -- |
| Situation | Diagnosis | Action |
|---|---|---|
| Score 8+ / HumanKind < 7 | Clever but doesn't matter | Strengthen human purpose, find tension |
| Score < 7 / HumanKind 8+ | Matters but boring | Strengthen craft, originality, surprise |
| Score 8+ / HumanKind 8+ | Strong candidate | Check scalability, polish |
| Score < 7 / HumanKind < 7 | Restart | Different HMW, different methods |
| 得分 | 等级 | 核心含义 |
|---|---|---|
| 1-2 | 破坏性/无创意 | 浪费资源,污染媒体空间 |
| 3-4 | 无存在感/无目标 | 陈词滥调,没有情感连接,没有品牌使命 |
| 5 | 有品牌使命 | 具备人文使命,用户能理解品牌 |
| 6 | 智能创意 | 对受众的沟通方式很巧妙,不绑定特定渠道 |
| 7 | HumanKind行动 | 改变想法/感受/行为,工艺无可挑剔 |
| 8 | 改变认知 | 成为用户生活的一部分 |
| 9 | 改变生活方式 | 启发生活方式的改变 |
| 10 | 改变世界 | -- |
| 情况 | 诊断 | 行动 |
|---|---|---|
| 得分≥8 / HumanKind<7 | 聪明但无意义 | 强化人文目标,找到矛盾点 |
| 得分<7 / HumanKind≥8 | 有意义但无聊 | 强化工艺、原创性、惊喜感 |
| 得分≥8 / HumanKind≥8 | 优质候选 | 检查可扩展性,打磨细节 |
| 得分<7 / HumanKind<7 | 重启 | 换不同的HMW,换不同的方法 |