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Use when asked about "pricing strategy", "willingness to pay", "value metric", "packaging tiers", "good better best pricing", "subscription vs usage pricing", or "price before product". Helps design products customers will pay for and choose pricing models that capture value. Based on Madhavan Ramanujam's Monetizing Innovation framework from Simon-Kucher.
npx skill4agent add wdavidturner/product-skills monetizing-innovation| Pattern | What It Teaches |
|---|---|
| pricing-after-building | Have willingness to pay conversations BEFORE building, not after |
| asking-what-to-charge | Never ask "what should I charge?" — use relative and indirect methods |
| wrong-value-metric | The metric you charge on determines everything — get it right |
| giving-farm-away | 20% of features drive 80% of willingness to pay — don't give them away free |
| one-size-fits-none | Segment by needs and willingness to pay, not demographics |
| Pattern | What It Teaches |
|---|---|
| features-not-benefits | Pitch benefits (what customers get) not features (what you built) |
| cost-plus-pricing | Price based on customer value, not your costs |
| discounting-to-close | Trade value for discounts — never give without getting |
| land-without-expand | Design your land offer so there's room to expand |
| ignoring-thresholds | Psychological price thresholds exist — find and respect them |
| rushing-pricing-model | How you charge matters more than how much — choose deliberately |
| Pattern | What It Teaches |
|---|---|
| missing-decoy | Use behavioral pricing (decoys, anchoring, compromise effect) |
| static-segmentation | Customers change segments — capture value dynamically |
| poc-without-commitment | POCs should build business cases, not just test features |
references/monetizing-innovation-playbook.md