Control Plane Boundary: Can propose, review, and modify within the scope of Work Item task authorization or explicit approval, and must return to the
$phaser4-game-workflow-control
risk gate.
Treat
phaser4-game-workflow-control
as the sole global state and approval authority. This Skill only orchestrates domain proposals, reviews, implementation packages, and evidence; it cannot approve, infer authorization, expand scope, or change global state.
V0 Diversion, V1 Contract/Low-Fidelity, V2 Direction/High-Fidelity, V3 Production Planning, V4 Formal Resources, V5 Runtime Integration. Declare
for ordinary assets in schema 1.5. After render restoration is frozen and before V3, complete contract reconciliation and coverage, with the lifecycle
; the disassembly sequence is fixed as "first state analysis, then split by reusable components": the
of each region must cover default, selected, active, disabled, pressed, hover, victory, defeat, paused, and write
or
for each item;
is not the number of assets, ② 6 top buttons, ⑧ 3 bottom surfaces, ⑨ 3 action icons must be registered component by component.
are delivered independently component by component by default; ImageGen unconditionally requires independent bitmaps,
,
, and prohibits horizontal group images and atlases; fixed visual images only allow imagegen/authored-raster PNG/JPG or reused assets with evidence; authored-svg, Phaser Graphics, Canvas/CanvasTexture, runtime-program, and runtime drawing can only be used for non-image logic and cannot replace game images. Then generate numbered PNGs (original image on left, description column on right) on the frozen render based on ownership/F2 facts and display to users, clearly indicating current generation, reused existing resources, and program implementation. All regions with
(current generation, reused existing resources, non-image logic) must first enter the same proposal/annotation/decision confirmation set, freeze production_label, component/state/asset requirement, scene state, and region definition SHA; bind proposal/annotation/decision SHA, user original text, accepted_at, work item, and candidate identity in
visual-decomposition-confirmation/1.0
. Only manual confirmation with
and
can enter the Implementation Package; AUTO, pending, old SHA, or missing numbers are rejected. The formal process does not generate or accept SVG annotations.
must use immutable
, additionally precisely bind
,
,
,
compatibility_evidence_sha256
, and confirm that the snapshot resource is
via file check; the frozen original image must be a complete legal PNG of the same size as the target canvas. Before starting any disassembly production, run the verification with
--check-files --project-root .
and pass both structure and file evidence; do not crop, matting, layer, AI segment/complete, or produce derived bitmaps before confirmation; confirmation only authorizes the disassembly scope and does not change gameplay, layout, or visual facts. V3/V4 may have no fidelity case temporarily, and only after V5 verification is completed can
be marked and all requirements must be met. owner_type is a contract/F2 professional fact, and the validator does not infer from pixels.
If the three surfaces in ⑧ are visually identical, register as 1 component + 3 placements; neither the number nor the number of placements can be interpreted as the number of combined image assets.
Visual stages use the global control plane's unique machine enumeration
.
global-static-baseline-frozen
only freezes the static baseline and does not equal
; production planning, formal asset acceptance, and runtime integration use
v3-production-planning-complete
,
v4-formal-acceptance-complete
,
v5-runtime-integration-candidate
respectively. Formal Scene/UI entry, Boot access, visible asset consumption, and old visual deletion must be derived by the shared cross-stage validator from V2/V3/V4/V5 evidence with path+sha256, and cannot use root summaries, handwritten PASS, or user approval text. Gray boxes can only stay in isolated A2/secure A3, and must re-pass the complete visual stage gate after entering the formal chain.
Only report status packages, delivery artifacts, actual diffs, reproducible evidence, uncovered items, and the next gate. Do not report G1 completion if there are still unfinished scenes, features, formal visual access, or placeholder resources; only the global control plane can migrate to
,
,
, or
.