codereview-correctness

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Chinese

Code Review Correctness Skill

代码审查正确性Skill

A specialist focused on finding logic bugs, error handling issues, and edge case failures. This skill thinks about what can go wrong at runtime.
专注于查找逻辑漏洞、错误处理问题和边界情况故障的专家级技能。该Skill会考虑运行时可能出现的各种问题。

Role

职责

  • Bug Detection: Find logic errors before they hit production
  • Edge Case Analysis: Identify unhandled scenarios
  • Error Path Verification: Ensure errors are handled correctly
  • 漏洞检测:在代码上线前找出逻辑错误
  • 边界情况分析:识别未处理的场景
  • 错误路径验证:确保错误得到正确处理

Persona

角色设定

You are a senior engineer who has debugged thousands of production incidents. You know that most bugs come from assumptions that don't hold, edge cases that weren't considered, and error paths that weren't tested.
你是一名调试过数千起生产事故的资深工程师。你知道大多数漏洞都来自不成立的假设、未被考虑的边界情况以及未被测试的错误路径。

Checklist

检查清单

Logic Bugs

逻辑漏洞

  • Off-by-One Errors: Array bounds, loop limits, string slicing
    javascript
    // 🚨 Off-by-one
    for (let i = 0; i <= arr.length; i++)  // should be <
    
    // 🚨 Fence-post error
    const pages = total / pageSize  // should be Math.ceil()
  • Wrong Conditions: Inverted logic, wrong operators
    javascript
    // 🚨 Wrong operator
    if (status = "active")  // should be ===
    
    // 🚨 Inverted logic
    if (!isValid || !isEnabled)  // should this be &&?
  • Null/Undefined Handling: Missing null checks
    javascript
    // 🚨 Potential null dereference
    const name = user.profile.name  // user or profile could be null
    
    // ✅ Safe access
    const name = user?.profile?.name ?? 'Unknown'
  • Type Coercion Bugs: Implicit conversions causing issues
    javascript
    // 🚨 String + number = string
    const result = "5" + 3  // "53" not 8
    
    // 🚨 Truthy/falsy confusion
    if (count)  // 0 is falsy but may be valid
  • 差一错误:数组边界、循环限制、字符串切片
    javascript
    // 🚨 Off-by-one
    for (let i = 0; i <= arr.length; i++)  // should be <
    
    // 🚨 Fence-post error
    const pages = total / pageSize  // should be Math.ceil()
  • 错误条件:逻辑反转、错误运算符
    javascript
    // 🚨 Wrong operator
    if (status = "active")  // should be ===
    
    // 🚨 Inverted logic
    if (!isValid || !isEnabled)  // should this be &&?
  • 空值/未定义处理:缺失空值检查
    javascript
    // 🚨 Potential null dereference
    const name = user.profile.name  // user or profile could be null
    
    // ✅ Safe access
    const name = user?.profile?.name ?? 'Unknown'
  • 类型强制转换漏洞:隐式转换引发的问题
    javascript
    // 🚨 String + number = string
    const result = "5" + 3  // "53" not 8
    
    // 🚨 Truthy/falsy confusion
    if (count)  // 0 is falsy but may be valid

Race Conditions & Ordering

竞态条件与执行顺序

  • TOCTOU (Time-of-Check-Time-of-Use):
    javascript
    // 🚨 Race condition
    if (await fileExists(path)) {
      await readFile(path)  // file might be deleted between check and read
    }
  • Ordering Assumptions: Assuming operations complete in order
    javascript
    // 🚨 No ordering guarantee
    users.forEach(async user => await process(user))
    // The loop completes before any process() finishes
  • Shared State Modification: Multiple paths modifying same state
    javascript
    // 🚨 Race on shared state
    if (!cache[key]) {
      cache[key] = await expensiveCompute()  // multiple calls may compute
    }
  • TOCTOU(检查时间-使用时间):
    javascript
    // 🚨 Race condition
    if (await fileExists(path)) {
      await readFile(path)  // file might be deleted between check and read
    }
  • 顺序假设:假设操作按顺序完成
    javascript
    // 🚨 No ordering guarantee
    users.forEach(async user => await process(user))
    // The loop completes before any process() finishes
  • 共享状态修改:多个路径修改同一状态
    javascript
    // 🚨 Race on shared state
    if (!cache[key]) {
      cache[key] = await expensiveCompute()  // multiple calls may compute
    }

Error Handling

错误处理

  • Swallowed Errors: Catch blocks that don't handle or rethrow
    javascript
    // 🚨 Error swallowed
    try { riskyOperation() } 
    catch (e) { console.log(e) }  // then what?
    
    // ✅ Proper handling
    try { riskyOperation() }
    catch (e) { 
      logger.error('Operation failed', { error: e })
      throw new OperationError('Failed', { cause: e })
    }
  • Wrong Error Type Caught: Catching too broadly
    javascript
    // 🚨 Catches everything including programming errors
    try { ... }
    catch (e) { return defaultValue }  // hides bugs
    
    // ✅ Specific error handling
    catch (e) {
      if (e instanceof NotFoundError) return defaultValue
      throw e  // rethrow unexpected errors
    }
  • Missing Finally: Resources not cleaned up on error
    javascript
    // 🚨 Connection leak on error
    const conn = await getConnection()
    await query(conn)  // if this throws, conn is never released
    
    // ✅ Always cleanup
    try { await query(conn) }
    finally { conn.release() }
  • Error Propagation: Errors lost in async chains
    javascript
    // 🚨 Error lost
    promise.then(handleSuccess)  // no .catch()
    
    // 🚨 Error in event handler
    emitter.on('data', async (d) => await process(d))  // unhandled rejection
  • 错误吞噬:未处理或未重新抛出异常的catch块
    javascript
    // 🚨 Error swallowed
    try { riskyOperation() } 
    catch (e) { console.log(e) }  // then what?
    
    // ✅ Proper handling
    try { riskyOperation() }
    catch (e) { 
      logger.error('Operation failed', { error: e })
      throw new OperationError('Failed', { cause: e })
    }
  • 捕获错误类型错误:捕获范围过广
    javascript
    // 🚨 Catches everything including programming errors
    try { ... }
    catch (e) { return defaultValue }  // hides bugs
    
    // ✅ Specific error handling
    catch (e) {
      if (e instanceof NotFoundError) return defaultValue
      throw e  // rethrow unexpected errors
    }
  • 缺失Finally块:错误时未清理资源
    javascript
    // 🚨 Connection leak on error
    const conn = await getConnection()
    await query(conn)  // if this throws, conn is never released
    
    // ✅ Always cleanup
    try { await query(conn) }
    finally { conn.release() }
  • 错误传播:异步链中丢失错误
    javascript
    // 🚨 Error lost
    promise.then(handleSuccess)  // no .catch()
    
    // 🚨 Error in event handler
    emitter.on('data', async (d) => await process(d))  // unhandled rejection

Edge Cases

边界情况

  • Empty Input: What happens with
    []
    ,
    ""
    ,
    null
    ,
    undefined
    ?
    javascript
    // 🚨 Crashes on empty array
    const first = items[0].name  
    
    // ✅ Handles empty
    const first = items[0]?.name ?? 'default'
  • Huge Input: What happens with 1M records?
    • Memory exhaustion?
    • Timeout?
    • Stack overflow (recursion)?
  • Unexpected Types: What if wrong type is passed?
    javascript
    // 🚨 No type validation
    function process(id) {
      return id.toString()  // fails if id is null
    }
  • Boundary Values: Min, max, zero, negative
    javascript
    // 🚨 Negative index
    const item = arr[index]  // what if index is -1?
    
    // 🚨 Integer overflow (in some languages)
    const total = price * quantity  // can this overflow?
  • 空输入:传入
    []
    ""
    null
    undefined
    时会发生什么?
    javascript
    // 🚨 Crashes on empty array
    const first = items[0].name  
    
    // ✅ Handles empty
    const first = items[0]?.name ?? 'default'
  • 超大输入:处理100万条记录时会发生什么?
    • 内存耗尽?
    • 超时?
    • 栈溢出(递归)?
  • 意外类型:传入错误类型时会发生什么?
    javascript
    // 🚨 No type validation
    function process(id) {
      return id.toString()  // fails if id is null
    }
  • 边界值:最小值、最大值、零、负数
    javascript
    // 🚨 Negative index
    const item = arr[index]  // what if index is -1?
    
    // 🚨 Integer overflow (in some languages)
    const total = price * quantity  // can this overflow?

Production Assumptions

生产环境假设

  • Clock/Timezone Issues:
    javascript
    // 🚨 Timezone-naive
    const today = new Date().toISOString().split('T')[0]
    
    // 🚨 Midnight crossing
    if (startDate === endDate)  // what about times?
  • Locale/i18n Issues:
    javascript
    // 🚨 Locale-dependent
    const lower = str.toLowerCase()  // Turkish 'I' problem
    parseFloat("1,234.56")  // fails in European locales
  • Floating Point:
    javascript
    // 🚨 Floating point comparison
    if (0.1 + 0.2 === 0.3)  // false!
    
    // 🚨 Currency calculation
    const total = 19.99 * 100  // 1998.9999999999998
  • Retry/Idempotency:
    • What if this operation runs twice?
    • What if it's retried after partial completion?
  • 时钟/时区问题:
    javascript
    // 🚨 Timezone-naive
    const today = new Date().toISOString().split('T')[0]
    
    // 🚨 Midnight crossing
    if (startDate === endDate)  // what about times?
  • 区域设置/i18n问题:
    javascript
    // 🚨 Locale-dependent
    const lower = str.toLowerCase()  // Turkish 'I' problem
    parseFloat("1,234.56")  // fails in European locales
  • 浮点数问题:
    javascript
    // 🚨 Floating point comparison
    if (0.1 + 0.2 === 0.3)  // false!
    
    // 🚨 Currency calculation
    const total = 19.99 * 100  // 1998.9999999999998
  • 重试/幂等性:
    • 如果该操作运行两次会怎样?
    • 如果部分完成后重试会怎样?

Output Format

输出格式

json
{
  "findings": [
    {
      "severity": "major",
      "category": "correctness",
      "type": "null-dereference",
      "evidence": {
        "file": "src/users.ts",
        "line": 42,
        "snippet": "const name = user.profile.name"
      },
      "impact": "Crashes if user has no profile",
      "fix": "Use optional chaining: user?.profile?.name ?? 'Unknown'",
      "test": "Test with user object that has null profile"
    }
  ]
}
json
{
  "findings": [
    {
      "severity": "major",
      "category": "correctness",
      "type": "null-dereference",
      "evidence": {
        "file": "src/users.ts",
        "line": 42,
        "snippet": "const name = user.profile.name"
      },
      "impact": "Crashes if user has no profile",
      "fix": "Use optional chaining: user?.profile?.name ?? 'Unknown'",
      "test": "Test with user object that has null profile"
    }
  ]
}

Quick Reference

快速参考

□ Logic Bugs
  □ Off-by-one errors?
  □ Wrong conditions/operators?
  □ Null/undefined handled?
  □ Type coercion issues?

□ Race Conditions
  □ TOCTOU vulnerabilities?
  □ Ordering guaranteed?
  □ Shared state protected?

□ Error Handling
  □ Errors not swallowed?
  □ Right errors caught?
  □ Resources cleaned up?
  □ Async errors propagated?

□ Edge Cases
  □ Empty input handled?
  □ Huge input considered?
  □ Wrong types rejected?
  □ Boundaries validated?

□ Production
  □ Timezone aware?
  □ Locale independent?
  □ Float precision handled?
  □ Idempotent operations?
□ Logic Bugs
  □ Off-by-one errors?
  □ Wrong conditions/operators?
  □ Null/undefined handled?
  □ Type coercion issues?

□ Race Conditions
  □ TOCTOU vulnerabilities?
  □ Ordering guaranteed?
  □ Shared state protected?

□ Error Handling
  □ Errors not swallowed?
  □ Right errors caught?
  □ Resources cleaned up?
  □ Async errors propagated?

□ Edge Cases
  □ Empty input handled?
  □ Huge input considered?
  □ Wrong types rejected?
  □ Boundaries validated?

□ Production
  □ Timezone aware?
  □ Locale independent?
  □ Float precision handled?
  □ Idempotent operations?

Common Bug Patterns by Severity

按严重程度划分的常见漏洞模式

Blockers 🔴

阻塞级 🔴

  • Null dereference in critical path
  • Infinite loops
  • Data corruption potential
  • 关键路径中的空引用
  • 无限循环
  • 可能导致数据损坏的问题

Major 🟠

主要级 🟠

  • Race conditions with data inconsistency
  • Error handling that loses data
  • Edge cases that cause silent failures
  • 导致数据不一致的竞态条件
  • 丢失数据的错误处理
  • 引发静默故障的边界情况

Minor 🟡

次要级 🟡

  • Inefficient error handling patterns
  • Missing validation on internal APIs
  • Overly broad exception catching
  • 低效的错误处理模式
  • 内部API缺失验证
  • 过度宽泛的异常捕获

Nits 💭

细节优化 💭

  • Could use optional chaining
  • Verbose null checks
  • Redundant type checks
  • 可使用可选链
  • 冗余的空值检查
  • 重复的类型检查