hytale-texture-artist
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ChineseHytale Texture Artist
Hytale 纹理制作师
Create pixel art textures following Hytale's official art style.
遵循Hytale官方美术风格创作像素画纹理。
Core Principles
核心原则
Hytale textures are illustrations painted onto 3D models, not just flat colors. Every texture should have:
- Baked-in lighting and shadows
- Color variation (no flat surfaces)
- Readable silhouettes
- Consistent style
Hytale纹理是绘制在3D模型上的插画,而非单纯的纯色填充。每个纹理都应具备:
- 烘焙好的光照与阴影
- 色彩变化(无平面色块)
- 清晰的轮廓
- 风格统一
Texture Density Standards
纹理密度标准
| Asset Type | Density | Texture Size |
|---|---|---|
| Blocks | 32px per unit | 32x32, 64x64 |
| Props | 32px per unit | 32x32, 64x64 |
| Characters | 64px per unit | 64x64, 128x128 |
| Items/Icons | 32px or 64px | 32x32, 64x64 |
Rule: All textures must be multiples of 32px.
| 资源类型 | 密度 | 纹理尺寸 |
|---|---|---|
| 方块 | 每单位32px | 32x32, 64x64 |
| 道具 | 每单位32px | 32x32, 64x64 |
| 角色 | 每单位64px | 64x64, 128x128 |
| 物品/图标 | 32px或64px | 32x32, 64x64 |
规则:所有纹理的尺寸必须是32px的倍数。
Color Rules
色彩规则
Never Use
禁止使用
| Color | Why |
|---|---|
| Pure Black (#000000) | Too harsh, looks unnatural |
| Pure White (#FFFFFF) | Too bright, breaks immersion |
| Flat gray shadows | Feels dead and lifeless |
| 颜色 | 原因 |
|---|---|
| 纯黑色 (#000000) | 过于生硬,看起来不自然 |
| 纯白色 (#FFFFFF) | 过于刺眼,破坏沉浸感 |
| 平涂灰色阴影 | 显得呆板无生气 |
Always Do
建议做法
| Technique | Why |
|---|---|
| Tinted shadows | Adds life (use purple, blue hints) |
| Warm highlights | Natural light feeling |
| Color variation | Prevents flat, boring surfaces |
| Subtle gradients | Creates depth |
| 技巧 | 原因 |
|---|---|
| 带色调的阴影 | 增添活力(加入紫色、蓝色色调) |
| 暖色调高光 | 营造自然光照感 |
| 色彩变化 | 避免平面、单调的表面 |
| 柔和渐变 | 创造深度 |
Shadow Painting Technique
阴影绘制技巧
Step 1: Base Color
步骤1:基础色
Start with your mid-tone base color:
Example stone: #8C8C8C (medium gray)从中间色调的基础色开始:
Example stone: #8C8C8C (medium gray)Step 2: Add Light
步骤2:添加光照
Add lighter areas where light hits (typically top/left):
Highlight: #A8A8A8 (lighter gray)
Rim light: #B8B8B8 (lightest)在光照照射的区域(通常是顶部/左侧)添加较亮的色块:
Highlight: #A8A8A8 (lighter gray)
Rim light: #B8B8B8 (lightest)Step 3: Add Shadows (With Color!)
步骤3:添加带色调的阴影
Add darker areas with tinted shadows:
Shadow: #6A6878 (purple-tinted gray)
Deep shadow: #585068 (more purple)添加带色调的深色阴影区域:
Shadow: #6A6878 (purple-tinted gray)
Deep shadow: #585068 (more purple)Step 4: Detail
步骤4:添加细节
Add texture details (cracks, spots, grain):
- Use pencil brush
- Keep consistent light direction
- Don't overdo detail
添加纹理细节(裂纹、斑点、颗粒):
- 使用铅笔笔刷
- 保持一致的光照方向
- 不要过度添加细节
Brush Workflow
笔刷工作流
Recommended Brushes
推荐笔刷
| Brush | Use For |
|---|---|
| Pencil (hard) | Outlines, details, color blocking |
| Soft round | Gradients, volume, soft shadows |
| Texture brush | Surface noise, grain |
| 笔刷 | 适用场景 |
|---|---|
| 硬边铅笔笔刷 | 轮廓、细节、色块填充 |
| 软边圆形笔刷 | 渐变、体积感、柔和阴影 |
| 纹理笔刷 | 表面噪点、颗粒感 |
Opacity Settings
不透明度设置
- Pencil: 100% opacity for clean pixels
- Soft round: 10-30% for gradual blending
- Texture: 5-15% for subtle variation
- 铅笔笔刷:100%不透明度,用于清晰的像素绘制
- 软边圆形笔刷:10-30%不透明度,用于平缓过渡
- 纹理笔刷:5-15%不透明度,用于细微的色彩变化
Material Guidelines
材质指南
Stone/Rock
石头/岩石
Base: Desaturated cool gray (#8A8C90)
Highlight: Slightly warm (#A0A2A0)
Shadow: Blue-purple tint (#707080)
Details: Cracks, chips, weatheringBase: Desaturated cool gray (#8A8C90)
Highlight: Slightly warm (#A0A2A0)
Shadow: Blue-purple tint (#707080)
Details: Cracks, spots, grainWood
木材
Base: Warm brown (#8B6B4A)
Highlight: Golden yellow hint (#A08058)
Shadow: Reddish-brown (#6B4A35)
Details: Grain lines, knots, ringsBase: Warm brown (#8B6B4A)
Highlight: Golden yellow hint (#A08058)
Shadow: Reddish-brown (#6B4A35)
Details: Grain lines, knots, ringsMetal
金属
Base: Cool gray-blue (#7A7A88)
Highlight: Near-white (#C8C8D0)
Shadow: Dark blue (#505068)
Details: Scratches, reflections, edgesBase: Cool gray-blue (#7A7A88)
Highlight: Near-white (#C8C8D0)
Shadow: Dark blue (#505068)
Details: Scratches, reflections, edgesFoliage
植被
Base: Varied greens (#4A8B4A, #5A9B50)
Highlight: Yellow-green (#70AB60)
Shadow: Blue-green (#3A6B40)
Details: Leaf shapes, veinsBase: Varied greens (#4A8B4A, #5A9B50)
Highlight: Yellow-green (#70AB60)
Shadow: Blue-green (#3A6B40)
Details: Leaf shapes, veinsCommon Mistakes
常见错误
❌ Bad Practices
❌ 错误做法
| Mistake | Problem |
|---|---|
| Pure gray shadows | Looks lifeless |
| No light direction | Flat, confusing |
| Too much contrast | Harsh, unreadable |
| Inconsistent style | Breaks immersion |
| Over-detailing | Muddy at distance |
| 错误 | 问题 |
|---|---|
| 纯灰色阴影 | 显得呆板无生气 |
| 无统一光照方向 | 平面化、混乱 |
| 对比度过高 | 生硬、难以辨认 |
| 风格不统一 | 破坏沉浸感 |
| 过度添加细节 | 远距离看显得模糊 |
✅ Good Practices
✅ 正确做法
| Technique | Benefit |
|---|---|
| Consistent light | Unified look |
| Subtle color shifts | Natural depth |
| Limited palette | Cohesive style |
| Test in-game | Catches issues early |
| 技巧 | 优势 |
|---|---|
| 统一光照 | 视觉风格统一 |
| 细微色彩过渡 | 自然的深度感 |
| 有限调色板 | 风格协调 |
| 游戏内测试 | 提前发现问题 |
Texture Workflow
纹理制作工作流
1. Set Up Canvas
1. 设置画布
- Create file at correct size (32x32, 64x64, etc.)
- Set up grid (View → Show Grid)
- Work at 400-800% zoom
- 创建正确尺寸的文件(32x32、64x64等)
- 开启网格(视图→显示网格)
- 以400-800%比例缩放工作
2. Block In Colors
2. 填充色块
- Fill with base color
- Add main color regions
- Don't worry about detail yet
- 填充基础色
- 添加主要色彩区域
- 暂时不用考虑细节
3. Establish Light
3. 确定光照
- Decide light direction (usually top-left)
- Add highlight areas
- Add shadow areas (with color!)
- 确定光照方向(通常为左上)
- 添加高光区域
- 添加带色调的阴影区域
4. Add Details
4. 添加细节
- Surface texture
- Edge details
- Unique identifiers
- 表面纹理
- 边缘细节
- 独特标识
5. Polish
5. 优化
- Soften harsh transitions
- Check at 100% zoom
- Test in-game
- 柔化生硬的过渡
- 以100%比例缩放检查
- 在游戏内测试
File Formats
文件格式
| Format | Use For |
|---|---|
| PNG | All Hytale textures |
| 32-bit | If transparency needed |
| sRGB | Color space |
| 格式 | 适用场景 |
|---|---|
| PNG | 所有Hytale纹理 |
| 32位格式 | 需要透明效果时使用 |
| sRGB | 色彩空间 |
Quick Reference Card
快速参考卡片
| Aspect | Guideline |
|---|---|
| Block density | 32px/unit |
| Character density | 64px/unit |
| Sizes | Multiples of 32px |
| Pure black | ❌ Never |
| Pure white | ❌ Never |
| Shadow color | Add purple/blue hints |
| Light direction | Consistent (top-left) |
| 方面 | 指南 |
|---|---|
| 方块密度 | 32px/单位 |
| 角色密度 | 64px/单位 |
| 尺寸 | 32px的倍数 |
| 纯黑色 | ❌ 禁止使用 |
| 纯白色 | ❌ 禁止使用 |
| 阴影颜色 | 添加紫色/蓝色色调 |
| 光照方向 | 保持一致(左上) |
Resources
资源
- Hytale Art Guide: Official Blog Post
- Color Palettes: Use Lospec.com for retro palettes
- Related Skills: See for 3D workflow
hytale-model-creator
- Hytale美术指南:官方博客文章
- 调色板:使用Lospec.com获取复古风格调色板
- 相关技能:查看了解3D工作流
hytale-model-creator