hytale-texture-artist

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Hytale Texture Artist

Hytale 纹理制作师

Create pixel art textures following Hytale's official art style.
遵循Hytale官方美术风格创作像素画纹理。

Core Principles

核心原则

Hytale textures are illustrations painted onto 3D models, not just flat colors. Every texture should have:
  • Baked-in lighting and shadows
  • Color variation (no flat surfaces)
  • Readable silhouettes
  • Consistent style
Hytale纹理是绘制在3D模型上的插画,而非单纯的纯色填充。每个纹理都应具备:
  • 烘焙好的光照与阴影
  • 色彩变化(无平面色块)
  • 清晰的轮廓
  • 风格统一

Texture Density Standards

纹理密度标准

Asset TypeDensityTexture Size
Blocks32px per unit32x32, 64x64
Props32px per unit32x32, 64x64
Characters64px per unit64x64, 128x128
Items/Icons32px or 64px32x32, 64x64
Rule: All textures must be multiples of 32px.

资源类型密度纹理尺寸
方块每单位32px32x32, 64x64
道具每单位32px32x32, 64x64
角色每单位64px64x64, 128x128
物品/图标32px或64px32x32, 64x64
规则:所有纹理的尺寸必须是32px的倍数。

Color Rules

色彩规则

Never Use

禁止使用

ColorWhy
Pure Black (#000000)Too harsh, looks unnatural
Pure White (#FFFFFF)Too bright, breaks immersion
Flat gray shadowsFeels dead and lifeless
颜色原因
纯黑色 (#000000)过于生硬,看起来不自然
纯白色 (#FFFFFF)过于刺眼,破坏沉浸感
平涂灰色阴影显得呆板无生气

Always Do

建议做法

TechniqueWhy
Tinted shadowsAdds life (use purple, blue hints)
Warm highlightsNatural light feeling
Color variationPrevents flat, boring surfaces
Subtle gradientsCreates depth

技巧原因
带色调的阴影增添活力(加入紫色、蓝色色调)
暖色调高光营造自然光照感
色彩变化避免平面、单调的表面
柔和渐变创造深度

Shadow Painting Technique

阴影绘制技巧

Step 1: Base Color

步骤1:基础色

Start with your mid-tone base color:
Example stone: #8C8C8C (medium gray)
从中间色调的基础色开始:
Example stone: #8C8C8C (medium gray)

Step 2: Add Light

步骤2:添加光照

Add lighter areas where light hits (typically top/left):
Highlight: #A8A8A8 (lighter gray)
Rim light: #B8B8B8 (lightest)
在光照照射的区域(通常是顶部/左侧)添加较亮的色块:
Highlight: #A8A8A8 (lighter gray)
Rim light: #B8B8B8 (lightest)

Step 3: Add Shadows (With Color!)

步骤3:添加带色调的阴影

Add darker areas with tinted shadows:
Shadow: #6A6878 (purple-tinted gray)
Deep shadow: #585068 (more purple)
添加带色调的深色阴影区域:
Shadow: #6A6878 (purple-tinted gray)
Deep shadow: #585068 (more purple)

Step 4: Detail

步骤4:添加细节

Add texture details (cracks, spots, grain):
  • Use pencil brush
  • Keep consistent light direction
  • Don't overdo detail

添加纹理细节(裂纹、斑点、颗粒):
  • 使用铅笔笔刷
  • 保持一致的光照方向
  • 不要过度添加细节

Brush Workflow

笔刷工作流

Recommended Brushes

推荐笔刷

BrushUse For
Pencil (hard)Outlines, details, color blocking
Soft roundGradients, volume, soft shadows
Texture brushSurface noise, grain
笔刷适用场景
硬边铅笔笔刷轮廓、细节、色块填充
软边圆形笔刷渐变、体积感、柔和阴影
纹理笔刷表面噪点、颗粒感

Opacity Settings

不透明度设置

  • Pencil: 100% opacity for clean pixels
  • Soft round: 10-30% for gradual blending
  • Texture: 5-15% for subtle variation

  • 铅笔笔刷:100%不透明度,用于清晰的像素绘制
  • 软边圆形笔刷:10-30%不透明度,用于平缓过渡
  • 纹理笔刷:5-15%不透明度,用于细微的色彩变化

Material Guidelines

材质指南

Stone/Rock

石头/岩石

Base: Desaturated cool gray (#8A8C90)
Highlight: Slightly warm (#A0A2A0)
Shadow: Blue-purple tint (#707080)
Details: Cracks, chips, weathering
Base: Desaturated cool gray (#8A8C90)
Highlight: Slightly warm (#A0A2A0)
Shadow: Blue-purple tint (#707080)
Details: Cracks, spots, grain

Wood

木材

Base: Warm brown (#8B6B4A)
Highlight: Golden yellow hint (#A08058)
Shadow: Reddish-brown (#6B4A35)
Details: Grain lines, knots, rings
Base: Warm brown (#8B6B4A)
Highlight: Golden yellow hint (#A08058)
Shadow: Reddish-brown (#6B4A35)
Details: Grain lines, knots, rings

Metal

金属

Base: Cool gray-blue (#7A7A88)
Highlight: Near-white (#C8C8D0)
Shadow: Dark blue (#505068)
Details: Scratches, reflections, edges
Base: Cool gray-blue (#7A7A88)
Highlight: Near-white (#C8C8D0)
Shadow: Dark blue (#505068)
Details: Scratches, reflections, edges

Foliage

植被

Base: Varied greens (#4A8B4A, #5A9B50)
Highlight: Yellow-green (#70AB60)
Shadow: Blue-green (#3A6B40)
Details: Leaf shapes, veins

Base: Varied greens (#4A8B4A, #5A9B50)
Highlight: Yellow-green (#70AB60)
Shadow: Blue-green (#3A6B40)
Details: Leaf shapes, veins

Common Mistakes

常见错误

❌ Bad Practices

❌ 错误做法

MistakeProblem
Pure gray shadowsLooks lifeless
No light directionFlat, confusing
Too much contrastHarsh, unreadable
Inconsistent styleBreaks immersion
Over-detailingMuddy at distance
错误问题
纯灰色阴影显得呆板无生气
无统一光照方向平面化、混乱
对比度过高生硬、难以辨认
风格不统一破坏沉浸感
过度添加细节远距离看显得模糊

✅ Good Practices

✅ 正确做法

TechniqueBenefit
Consistent lightUnified look
Subtle color shiftsNatural depth
Limited paletteCohesive style
Test in-gameCatches issues early

技巧优势
统一光照视觉风格统一
细微色彩过渡自然的深度感
有限调色板风格协调
游戏内测试提前发现问题

Texture Workflow

纹理制作工作流

1. Set Up Canvas

1. 设置画布

  • Create file at correct size (32x32, 64x64, etc.)
  • Set up grid (View → Show Grid)
  • Work at 400-800% zoom
  • 创建正确尺寸的文件(32x32、64x64等)
  • 开启网格(视图→显示网格)
  • 以400-800%比例缩放工作

2. Block In Colors

2. 填充色块

  • Fill with base color
  • Add main color regions
  • Don't worry about detail yet
  • 填充基础色
  • 添加主要色彩区域
  • 暂时不用考虑细节

3. Establish Light

3. 确定光照

  • Decide light direction (usually top-left)
  • Add highlight areas
  • Add shadow areas (with color!)
  • 确定光照方向(通常为左上)
  • 添加高光区域
  • 添加带色调的阴影区域

4. Add Details

4. 添加细节

  • Surface texture
  • Edge details
  • Unique identifiers
  • 表面纹理
  • 边缘细节
  • 独特标识

5. Polish

5. 优化

  • Soften harsh transitions
  • Check at 100% zoom
  • Test in-game

  • 柔化生硬的过渡
  • 以100%比例缩放检查
  • 在游戏内测试

File Formats

文件格式

FormatUse For
PNGAll Hytale textures
32-bitIf transparency needed
sRGBColor space

格式适用场景
PNG所有Hytale纹理
32位格式需要透明效果时使用
sRGB色彩空间

Quick Reference Card

快速参考卡片

AspectGuideline
Block density32px/unit
Character density64px/unit
SizesMultiples of 32px
Pure black❌ Never
Pure white❌ Never
Shadow colorAdd purple/blue hints
Light directionConsistent (top-left)

方面指南
方块密度32px/单位
角色密度64px/单位
尺寸32px的倍数
纯黑色❌ 禁止使用
纯白色❌ 禁止使用
阴影颜色添加紫色/蓝色色调
光照方向保持一致(左上)

Resources

资源

  • Hytale Art Guide: Official Blog Post
  • Color Palettes: Use Lospec.com for retro palettes
  • Related Skills: See
    hytale-model-creator
    for 3D workflow
  • Hytale美术指南官方博客文章
  • 调色板:使用Lospec.com获取复古风格调色板
  • 相关技能:查看
    hytale-model-creator
    了解3D工作流