Total 50,543 skills, Frontend Development has 4868 skills
Showing 12 of 4868 skills
Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor, texture()), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher via extensions. Triggers on: Shader, GlProgram, GpuProgram, UniformGroup, Batcher, Filter, Filter.from, GLSL, WGSL, UBO, uniform, custom shader, finalColor, uBackTexture, blendRequired, unsafe-eval.
Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions.
Use when making single-property CSS or Tailwind visual changes in Next.js App Router projects. Presents a floating control widget on the page so the user can tweak the value before it is persisted. Covers atomic style changes, live preview, and cleanup. Triggers on single CSS value or single Tailwind utility class modifications.
Use when the user wants multiple UI, theme, or font directions.
TypeScript strict patterns and best practices. Trigger: When writing TypeScript, defining types/interfaces, or using utility types.
EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.
Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.
A Palantir-ish dark command-center dashboard for family trip planning with convoy routes, timeline playback, meal logistics, and Google Maps integration.
End-to-end Claude Design handoff to pull request: imports a handoff bundle from claude.ai/design, generates Storybook stories and Playwright tests, runs diff-aware browser verification, and opens a PR with the bundle URL, before/after screenshots, and coverage delta embedded in the body. The one-shot 'design URL in, reviewable PR out' workflow. Use when a designer or PM hands you a Claude Design URL and you want a PR back without intermediate steps.
MUST be used whenever optimizing a Dune app for speed, reducing render counts, improving CDF query efficiency, or reducing bundle size. Do NOT skip measurement steps — always profile before changing code. Triggers: performance, slow, laggy, optimize, optimization, re-render, bundle size, load time, Lighthouse, profiler, virtualization, lazy load, code split, CDF query, large list, memory leak.
Official Framer Motion skill for layout animations — shared layout transitions, layoutId, exit animations, AnimatePresence. Use when building shared element transitions, layout animations, reorderable lists, or when asking about Framer Motion layout, layoutId, or shared transitions.
Extracts the behavioral requirements, user experience (UX) flows, micro-interactions, and conditional visibility rules of a frontend component from its source code. Produces an experience.md file focused on "how it feels, behaves, and when it renders".