Total 50,537 skills, Frontend Development has 4867 skills
Showing 12 of 4867 skills
Master modern Angular state management with Signals, NgRx, and RxJS. Use when setting up global state, managing component stores, choosing between state solutions, or migrating from legacy patterns.
Build fast, SEO-optimized static sites with Docusaurus v3.9.2 using Markdown/MDX, SEO metadata, and plugins. Helps with setup, docs, SEO optimization, plugin integration, and GitHub Pages deployment.
Guidelines for developing GraphQL APIs and React applications using Apollo Client for state management, data fetching, and caching
Expert guidance for building Rust + WebAssembly frontend web applications using the Yew framework (v0.22). Use when creating, modifying, debugging, or architecting Yew applications — including function components, hooks, props, routing, contexts, events, server-side rendering, agents, and Suspense. Covers project setup with Trunk, the html! macro, state management, data fetching, and integration with the broader Yew/WASM ecosystem (yew-router, gloo, wasm-bindgen, web-sys, stylist, yewdux).
Develops reactive Livewire 4 components. Activates when creating, updating, or modifying Livewire components; working with wire:model, wire:click, wire:loading, or any wire: directives; adding real-time updates, loading states, or reactivity; debugging component behavior; writing Livewire tests; or when the user mentions Livewire, component, counter, or reactive UI.
Astro-specific performance optimizations for 95+ Lighthouse scores. Covers critical CSS inlining, compression, font loading, and LCP optimization. Triggers on: astro performance, astro lighthouse, astro optimization, astro-critters.
Senior Specialist in Remotion v4.0+, React 19, and Next.js 16. Expert in programmatic video generation, sub-frame animation precision, and AI-driven video workflows for 2026.
This skill provides comprehensive knowledge for TanStack Query v5 (React Query) server state management in React applications. It should be used when setting up data fetching with useQuery, implementing mutations with useMutation, configuring QueryClient, managing caching strategies, migrating from v4 to v5, implementing optimistic updates, using infinite queries, or encountering query/mutation errors. Use when: initializing TanStack Query in React projects, configuring QueryClient settings, creating custom query hooks, implementing mutations with error handling, setting up optimistic updates, using useInfiniteQuery for pagination, migrating from React Query v4 to v5, debugging stale data issues, fixing caching problems, resolving v5 breaking changes, implementing suspense queries, or setting up query devtools. Keywords: TanStack Query, React Query, useQuery, useMutation, useInfiniteQuery, useSuspenseQuery, QueryClient, QueryClientProvider, data fetching, server state, caching, staleTime, gcTime, query invalidation, prefetching, optimistic updates, mutations, query keys, query functions, error boundaries, suspense, React Query DevTools, v5 migration, v4 to v5, request waterfalls, background refetching, cacheTime renamed, loading status renamed, pending status, initialPageParam required, keepPreviousData removed, placeholderData, query callbacks removed, onSuccess removed, onError removed, object syntax required
Creates complete single-file HTML/CSS/JS web apps with localStorage persistence, ADHD-optimized UI (60px+ buttons), dark mode, and offline functionality. Use when user says "create app", "build tool", "make dashboard", or requests any browser-based interface.
Learn how to create an interactive, draggable DOM using a Lit web component with CSS transforms and slots, enabling you to manipulate HTML and SVG elements within a canvas-like environment.
Advanced Vite 7+ patterns including Environment API, plugin development, SSR configuration, library mode, and build optimization. Use when customizing build pipelines, creating plugins, or configuring multi-environment builds.
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games