Total 50,529 skills, Frontend Development has 4866 skills
Showing 12 of 4866 skills
Frontend debugging team using Chrome DevTools MCP. Dual-mode -- feature-list testing or bug-report debugging. Covers reproduction, root cause analysis, code fixes, and verification. CSV wave pipeline with conditional skip and iteration loops.
HTML structure, data attributes, and commenting guidelines for Shopify themes. Use when structuring HTML markup and adding comments to Shopify theme code.
Build interfaces with design engineering craft — the intersection of design and code. Use this skill when the user asks to build UI components, interactive elements, animations, micro-interactions, or polished web experiences. Triggers on mentions of "design engineer", "interaction design", "micro-interactions", "craft", "polish", "delight", "animation", "motion design", "haptics", "toast", "command palette", "design system components", or requests for interfaces that feel alive, responsive, and meticulously detailed. This skill should also be used when the user wants to add invisible details, fine-tune interactions, or make something "feel right". Complements the frontend-design skill by focusing specifically on interaction quality, motion, and engineering craft.
Minimize unnecessary React re-renders when consuming external state (XState, @xstate/store, Zustand, Redux, Nanostores, context). Prefer selector-based subscriptions over useState(wholeObject). Use when dealing with external state in React, optimizing re-renders, choosing state patterns, or integrating with these libraries.
Expert guidance for React Three Fiber development with React, Vite, Tailwind CSS, and three.js
Guide for implementing code changes in AEM Edge Delivery Services. Handles block development (new or modified), core functionality changes (scripts.js, styles, delayed.js, etc.), or both. Use this skill for all implementation work guided by the content-driven-development workflow.
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
When the user wants to create, optimize, or audit signup and login pages. Also use when the user mentions "signup page," "login page," "registration page," "auth page," "sign up form," "create account," "student discount at signup," or "auth subdomain."
Collects the current project's Module Federation context (MFContext) and outputs a structured summary. Serves as the data foundation for all MF diagnostic Skills; can also be called standalone to quickly understand the project's MF configuration.
Front-end development expert for this project. Responsible for handling all code writing, component modification, page construction and consulting tasks. **Please check if this Skill is loaded first** before handling related tasks; if not loaded, you **must** call it first. This Skill has built-in project-specific environment detection logic that automatically identifies the KWC LWC architecture (checks for .kd directory, etc.) and enforces mandatory development specifications (i.e., rule.md in this Skill's directory). Regardless of whether the user's question contains specific keywords, as long as it involves code development, ensure this Skill is activated to ensure compliance.
Generates individual Remotion scene components from visual direction. Input is visual/animation description for a specific scene. Output is SCENE_COMPONENT.md with complete TSX implementation. Use when implementing scenes or when asked to "create a scene component", "implement scene from spec", "build Scene1Intro".