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All Skills

Total 50,523 skills, Frontend Development has 4865 skills

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Showing 12 of 4865 skills

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Frontend Developmentposthog/skills

integration-astro-view-transitions

PostHog integration for Astro with ClientRouter view transitions

🇺🇸|EnglishTranslated
7
Frontend Developmentonewave-ai/claude-skills

error-boundary-creator

Create error boundaries, error handling, and fallback UIs for React applications. Use when implementing error handling, creating fallback components, or setting up error reporting.

🇺🇸|EnglishTranslated
7
Frontend Developmentsantowilem/skills

clone-ui

Pixel-faithful clone of any web UI into the user's existing stack, using whatever sources are available — a screenshot alone, a live URL, raw HTML/CSS, or any combination. Use this skill whenever the user wants to recreate, match, replicate, or "clone" a design from a screenshot, image, URL, Figma export, or HTML dump. Trigger on phrases like "clone this", "match this design", "build this from screenshot", "recreate this page", "make it look like this", "rebuild this UI", "copy this layout", or any time the user provides a visual reference and asks for a faithful implementation. Do not undertrigger — even if the user just drops a screenshot without explicit phrasing, this skill applies.

🇺🇸|EnglishTranslated
7
2 scripts/Attention
Frontend Developmentnexu-io/open-design

html-ppt-course-module

Online-course / workshop module deck — warm paper background + Playfair serif, persistent left sidebar of learning objectives, MCQ self-check page. Use for teaching modules, training materials, workshop slides.

🇺🇸|EnglishTranslated
7
Frontend Developmentnexu-io/open-design

html-ppt-graphify-dark-graph

暗底知识图谱 deck —

🇺🇸|EnglishTranslated
7
Frontend Development21st-dev/agent-elements

agent-elements

Use whenever the user wants to build or modify a chat, agent, or tool-calling UI in a React 19 + Tailwind v4 project — especially if the code imports from `@/components/agent-elements/*` or the project has that folder on disk. Triggers: "agent chat", "tool call UI", "streaming chat", "plan approval", "AgentChat", "InputBar", "tool renderer", mentions of Agent Elements, or requests to add a new agent surface with shadcn. Do NOT use for plain chat UIs that don't need tool/plan/approval cards, or for projects already committed to a different agent UI kit.

🇺🇸|EnglishTranslated
7
Frontend Developmenttrailofbits/skills-curate...

openai-develop-web-game

Use when the agent is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text. Originally from OpenAI's curated skills catalog.

🇺🇸|EnglishTranslated
7
1 scripts/Checked
Frontend Developmentalirezarezvani/claude-ski...

landing-page-generator

Generates high-converting landing pages as complete Next.js/React (TSX) components with Tailwind CSS. Creates hero sections, feature grids, pricing tables, FAQ accordions, testimonial blocks, and CTA sections using proven copy frameworks (PAS, AIDA, BAB). Outputs SEO meta tags, structured data, and performance-optimised code targeting Core Web Vitals (LCP < 1s, CLS < 0.1). Use when the user asks to create a landing page, marketing page, homepage, single-page site, lead capture page, campaign page, promo page, or conversion-optimised web page — or when they want to A/B test landing page variants or replace a static page with one designed to convert.

🇺🇸|EnglishTranslated
7
1 scripts/Checked
Frontend Developmentnexu-io/open-design

web-prototype-taste-editorial

Editorial-minimalist web prototype. Warm monochrome canvas, serif display + grotesque body, 1px hairline borders, muted pastel chips, generous macro-whitespace, ambient micro-motion. Distilled from Leonxlnx/taste-skill `minimalist-skill`.

🇺🇸|EnglishTranslated
7
Frontend Developmentopusgamelabs/game-creator

scaffold-gateables

Add gateable features to an existing browser game — skin picker, continue-after-death, bonus mode, save slots, daily challenge. Monetization-agnostic scaffolding that leaves clean hooks for any paywall, subscription, or entitlement layer. Features are scaffolded at silver and gold tiers only (bronze is the default everyone gets). Use when the user says "add gateables", "scaffold monetizable features", "add skin picker", "add continue-after-death", "make my game monetizable", or "add premium hooks". Do NOT use for Play.fun SDK integration (use monetize-game) or generic gameplay features (use add-feature).

🇺🇸|EnglishTranslated
7
Frontend Developmentsyncfusion/blazor-ui-comp...

syncfusion-blazor-datamanager

Implements Syncfusion Blazor SfDataManager for data access, data binding, and adaptor configuration in Blazor Server, WebAssembly, and Web App. Used when binding components like SfGrid and SfDropDownList to local or remote data sources, choosing adaptors (UrlAdaptor, ODataAdaptor, WebApiAdaptor, GraphQLAdaptor), or performing CRUD. Includes custom binding using DataAdaptor, DataManagerRequest, DataOperations, and the Syncfusion.Blazor.Data package.

🇺🇸|EnglishTranslated
7
Frontend Developmentsyncfusion/blazor-ui-comp...

syncfusion-blazor-circular-gauge

Implement Syncfusion Blazor Circular Gauge (SfCircularGauge) for radial data visualization. Use this when creating speedometers, tachometers, KPI dashboards, or circular progress indicators. This skill covers needle pointers, gauge ranges, annotations, and circular metric visualization in Blazor applications.

🇺🇸|EnglishTranslated
7
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