Total 52,043 skills, Frontend Development has 4964 skills
Showing 12 of 4964 skills
Kuikly DSL Animation Development Assistant (Kuikly DSL). Guides users to implement property animations such as transform, opacity, backgroundColor, and frame using both declarative and imperative approaches, covering serial/parallel orchestration and animation cancellation. Used when users need to implement animation effects.
Skyline 组件开发技能。涵盖 scroll-view 及其增强模式(列表/嵌套滚动)、swiper 高级特性、表单组件、图片/文本组件、半屏可拖拽组件、共享元素动画等。适用于需要开发滚动列表、轮播、表单输入、页面过渡动画等场景。
Generate single-file theme SCSS for wot-ui, and append `@use` to App.vue only when the user explicitly requests integration. Use this when users need to create brand themes, implement semantic variables, or integrate single-file themes.
Animated border beam/glow effect component for React applications
Specialized agent for developing JSUI applications. Invoke when writing JSUI code, needing API references for jsui/wx, debugging JSUI applications, or aligning JSUI visual design with this Skill's design guidelines.
Implement right-to-left (RTL) layouts for Hebrew web and mobile applications. Use when user asks about RTL layout, Hebrew text direction, bidirectional (bidi) text, Hebrew CSS, "right to left", or needs to build Hebrew UI. Covers CSS logical properties, Tailwind RTL, React/Next.js RTL setup, Hebrew typography, and font selection. Do NOT use for Arabic RTL (similar but different typography) unless user explicitly asks for shared RTL patterns.
Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.
Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.
Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.
Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.
Creates infinite 3D vertical scrolling ticker animations in Remotion. Use when you need to build a parallax gallery, infinite image scroll, multi-column continuous vertical scrolling effect, or a 3D photo wall (3D照片滚动墙 / 3D相册瀑布流).
Run the /check-phoenix-duskmoon-design Claude command workflow in Codex.