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All Skills

Total 52,033 skills, Frontend Development has 4963 skills

Categories

Showing 12 of 4963 skills

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Frontend Developmentheygen-com/hyperframes

css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

🇺🇸|EnglishTranslated
73.6k
Frontend Developmentheygen-com/hyperframes

tailwind

Tailwind CSS v4.2 browser-runtime patterns for HyperFrames compositions. Use when scaffolding or editing projects created with `hyperframes init --tailwind`, writing Tailwind utility classes in composition HTML, adding CSS-first Tailwind v4 theme tokens, debugging v3 vs v4 syntax, or deciding when to compile Tailwind to CSS instead of using the browser runtime.

🇺🇸|EnglishTranslated
71.8k
Frontend Developmentheygen-com/hyperframes

animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

🇺🇸|EnglishTranslated
71.2k
Frontend Developmentanthropics/skills

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

🇺🇸|EnglishTranslated
71.2k
1 scripts/Checked
Frontend Developmentheygen-com/hyperframes

three

Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.

🇺🇸|EnglishTranslated
70.5k
Frontend Developmentheygen-com/hyperframes

lottie

Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.

🇺🇸|EnglishTranslated
70.2k
Frontend Developmentheygen-com/hyperframes

waapi

Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

🇺🇸|EnglishTranslated
69.9k
Frontend Developmentpbakaus/impeccable

typeset

Improve typography by fixing font choices, hierarchy, sizing, weight consistency, and readability. Makes text feel intentional and polished.

🇺🇸|EnglishTranslated
66.0k
Frontend Developmentpbakaus/impeccable

overdrive

Push interfaces past conventional limits with technically ambitious implementations. Whether that's a shader, a 60fps virtual table, spring physics on a dialog, or scroll-driven reveals — make users ask "how did they do that?"

🇺🇸|EnglishTranslated
64.1k
Frontend Developmentemilkowalski/skills

animation-vocabulary

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

🇺🇸|EnglishTranslated
63.5k
Frontend Developmentwshobson/agents

tailwind-design-system

Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.

🇺🇸|EnglishTranslated
57.6k
Frontend Developmentwshobson/agents

typescript-advanced-types

Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications. Use when implementing complex type logic, creating reusable type utilities, or ensuring compile-time type safety in TypeScript projects.

🇺🇸|EnglishTranslated
57.5k
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